Steve Fox · flying-white outline portrait
Theme
Notation

Steve FoxTEKKEN 8 movelist

COUNTRY
United Kingdom
STYLE
Boxing
STANCES
Ducking Left LWV · Ducking Right RWV · Quick Spin ALB · Ducking DCK · Ducking In EXD · Peekaboo PAB · Swaying SWY · Flicker Stance FLK · Lionheart LNH
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu189 source records / 185 listed moves / 165 with startup; the 10-hit string's 5 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Gut Wrencher1+31+3i12~14Front351 or 2
Brain Pulverizer2+42+4i12~14Front351 or 2
Choke SlamLeft_throwLeft_throwLeft401
Throw DownRight_throwRight_throwRight402
MoveInputiSideDmgBreak
Schoolyard BullyBack_throwBack_throwBack55No break
Armlock Throwuf+1+2uf+1+2i12~13Front401+2
Spinning Elbow Dropqcb+2+4qcb+2+4i12~14Front402

Attacks

MoveInputiDmgHit
Jab11i105High
Double Jab1,11,1i155,7HighHigh
Jab > Body Blow1,d+11,d+1i255,15HighMid
Double Jab > Body Blow1,1,d+11,1,d+1i255,7,15HighHighMid
Lightning Combo1,1,21,1,2i13-145,7,13HighHighHigh
Left Right1,21,2i105,10HighHigh
Left Right Punch Combo > Follow-up1,2,11,2,1i145,10,15HighHighHigh
British Edge Combo1,2,1,21,2,1,2i18-195,10,15,15HHHM
British Edge Combo 21,2,1,d+21,2,1,d+2i26-275,10,15,19HHHL
Right Straight Punch22i1212High
Right Left Combo2,12,1i1912,14HighHigh
Vanguard Rush2,1,22,1,2i2512,14,22HighHighMid
Cromwell Combination2,22,2i22-2412,17HighMid
Ducking Left33Sp.
Ducking Right44Sp.
Sonic Fang1+21+2i147,21MidMid
Quick Spin3+43+4Sp.
Weaving Body Blow Punchf+2f+2i21~2211Mid
Ducking Body Blow > Left Hookf+2,1f+2,1i1511,12MidHigh
Ducking Psyche-out Bodyf+2,1~2f+2,1~2i3111,20MidMid
Weaving Body Blow > Right Follow-upf+2,2f+2,2i16~1711,15MidMid
Conqueror Combinationf+2,2,1+2f+2,2,1+2i18~1911,15,5,8,20MMMMM
Scatter Punch Combof+1+2f+1+2i15~1610,12MidHigh
Shotgun Combinationf+1+2,2f+1+2,2i18~1910,12,20MidHighMid
Left Uppercutdf+1df+1i1312Mid
Uppercut Cross Combodf+1,2df+1,2i1912,13MidHigh
Uppercut Psyche-out Hookdf+1,2~1df+1,2~1i30~3112,20MidHigh
Uppercut Psyche-out Bodydf+1,2~2df+1,2~2i3712,12MidMid
Uppercut Psyche-out Left Right Combodf+1,2~f+1+2df+1,2~f+1+2i3412,8,12MidHighHigh
Crescent Hookdf+2df+2i16~1710Mid
Knee Blasterd+1d+1i1612Low
Low Body Blow Punchd+2d+2i1711Low
Low Body Blow > Mid Punchd+2,1d+2,1i14~1511,8LowMid
Wildman Combod+2,1,2d+2,1,2i24~2511,8,17LowMidHigh
Crouch Jabdb+1db+1i105Sp. low
Knee Clipperdb+2db+2i2621Low
Stompdb+3db+3i1610Low
MoveInputiDmgHit
Foot Stomp Right Hookdb+3,2db+3,2i15~1610,10LowHigh
Stun Gundb+1+2db+1+2i2821Mid
Quick Hookb+1b+1i1310High
Quick Drawb+1,2b+1,2i17~1810,17HighHigh
Swindlerb+1,2~1b+1,2~1i30~3110,17HighMid
Quick Hook > Low Body Blowb+1,d+2b+1,d+2i27~2810,10HighLow
Frigate Combob+1,d+2,1b+1,d+2,1i25~2710,10,10HighLowMid
Body Bombb+2b+2i1720Mid
Fox Furyb+1+2b+1+2i168,20MidHigh
Bounty Hunterub+2ub+2i1717High
Swindlerub+2~1ub+2~1i30~3117Mid
Hellfireub+1+2ub+1+2i66~6970Sp.
Dreadnought Uppercutu+2u+2i17~1914Mid
Over the Topuf+1uf+1i19~2118Mid
Burst Hammeruf+2uf+2i22~2520Mid
Jump-In Stompuf+3uf+3i36~3720Low
Jump-in Foot Stomp Right Hookuf+3,2uf+3,2i15~1620,10LowHigh
Jumping Duck Kickuf+4uf+4i2320Mid
Beat Downf,F+2f,F+2i14~1724Mid
Rocket Launcherqcf+1qcf+1i1621Mid
Low Cross Blasterqcf+2qcf+2i1918Low
Eraserf,f,F+2f,f,F+2i20~2430Mid
Sliding Low Punchafter-2steps+1after-2steps+1i1623Low
Finishing BlowFC.df+2FC.df+2i16~1720Mid
Knee Clipperdb+2db+2i2621Low
Patella SmashPAB.d+1PAB.d+1i15~1611Low
Rising Left PunchWS.1WS.1i11~1212Mid
Eagle JabWS.1,1WS.1,1i1512,7MidHigh
WildmanWS.1,2WS.1,2i13~1412,17MidMid
Rising Right PunchWS.2WS.2i13~1517Mid
Nighthawk CombinationWS.2,2WS.2,2i16~1717,15MidMid
Sonic Fang1+21+2i147,21MidMid
Dear Land of HopeR.df+1+2R.df+1+2i2055+MidThrow
Taunt1+2+41+2+4
Ki Charge1+2+3+41+2+3+4
CheapshotOTG.d+1+2OTG.d+1+2i1716Low
Parryb+1+3b+1+3Sp.

Ducking Left LWV

MoveInputiDmgHit
Ducking Left33Sp.
Ducking Straight PunchLWV.1LWV.1i1414Mid
Double StingerLWV.1,1LWV.1,1i24~2614,22MidMid
Ducking Dashing ComboLWV.1,f+1LWV.1,f+1i1714,9MidMid
Centurion RushLWV.1,f+1,1LWV.1,f+1,1i1614,9,8MidMidHigh
Bee Sting ComboLWV.1,2LWV.1,2i22~2314,14MidHigh
SwindlerLWV.1,2~1LWV.1,2~1i30~3114,17MidMid
Ducking Right Shoulder ChargeLWV.2LWV.2i14~1613Mid
Right Shoulder Rush > Billy ClubLWV.2,1LWV.2,1i1913,21MidMid
Nemesis HookLWV.1+2LWV.1+2i1420High

Ducking Right RWV

MoveInputiDmgHit
Ducking Right44Sp.
Ducking Left PunchRWV.1RWV.1i14~1613Mid
Hawk Swoop ComboRWV.1,2RWV.1,2i22~2313,17MidHigh
SwindlerRWV.1,2~1RWV.1,2~1i30~3113,17MidMid
Gut DrillRWV.2RWV.2i1422Mid

Quick Spin ALB

MoveInputiDmgHit
Quick Spin3+43+4Sp.
Cyclone PunchALB.2ALB.2i2322Mid
Cyclone Knee ClipALB.d+2ALB.d+2i3417Low
Cyclone Left (Right)ALB.dALB.di13Sp.
Double Cyclone PunchALB.d,1ALB.d,1i1234Sp.Mid
Double Cyclone Knee PunchALB.d,d+1ALB.d,d+1i2230Sp.Low

Ducking DCK

MoveInputiDmgHit
Duckingf+3_4f+3_4Sp.
Fox HuntDCK.1DCK.1i1917Mid
SkyscraperDCK.2DCK.2i1915Mid
PunisherDCK.f+2DCK.f+2i15~1621High
SwindlerDCK.f+2~1DCK.f+2~1i28~2917Mid
Machine Gun ComboDCK.1+2DCK.1+2i163,3MidMid
Machine Gun Combo > 2ndDCK.1+2,1+2DCK.1+2,1+2i53,3,3,3MMMM
Machine Gun Combo > 3rdDCK.1+2,1+2,1+2DCK.1+2,1+2,1+2i53,3,3,3,2,2MMMMMM
Gatling GunDCK.1+2,1+2,1+2,1+2DCK.1+2,1+2,1+2,1+2i73,3,3,3,2,2,2,12MMMMMMMM
Ducking InDCK.f+3_4DCK.f+3_4Sp.

Ducking In EXD

MoveInputiDmgHit
Ducking InDCK.f+3_4DCK.f+3_4Sp.
Power Fox HuntEXD.1EXD.1i1921Mid
Power SkyscraperEXD.2EXD.2i1921Mid
Power PunisherEXD.f+2EXD.f+2i15~1628High
SwindlerEXD.f+2~1EXD.f+2~1i28~2917Mid
Enhanced Machine Gun ComboEXD.1+2EXD.1+2i163,3MidMid
Enhanced Machine Gun Combo > 2ndEXD.1+2,1+2EXD.1+2,1+2i53,3,3,3MMMM
Enhanced Machine Gun Combo > 3rdEXD.1+2,1+2,1+2EXD.1+2,1+2,1+2i53,3,3,3,2,2MMMMMM
Gatling GunDCK.1+2,1+2,1+2,1+2DCK.1+2,1+2,1+2,1+2i73,3,3,3,2,2,2,12MMMMMMMM

Peekaboo PAB

MoveInputiDmgHit
Peekaboof+3+4f+3+4Sp.
Peekaboo Left PunchPAB.1PAB.1i12~1310High
Peekaboo Left Right ComboPAB.1,2PAB.1,2i15~1610,14HighHigh
Albion CombinationPAB.1,2,1PAB.1,2,1i18~2010,14,21HighHighMid
Spite HookPAB.2PAB.2i1419High
SwindlerPAB.2~1PAB.2~1i27~2817Mid
Ten CountPAB.1+2PAB.1+2i1145Throw
Peekaboo Straight PunchPAB.f+2PAB.f+2i18~1918Mid
Straight Punch CombinationPAB.f+2,1PAB.f+2,1i34~3518,24MidMid
Nimrod CombinationPAB.f+1+2PAB.f+1+2i1212,23HighHigh
Peekaboo Left UppercutPAB.df+1PAB.df+1i15~1612Mid
Peekaboo Uppercut ComboPAB.df+1,1PAB.df+1,1i19~2012,14MidMid
Peekaboo Uppercut Three-HitPAB.df+1,1,2PAB.df+1,1,2i2212,14,12MidMidMid
Argos RushPAB.df+1,1,2,1PAB.df+1,1,2,1i1612,14,12,20MMMM
Cross CutPAB.df+1,2PAB.df+1,2i17-1812,20MidHigh
SwindlerPAB.df+1,2~1PAB.df+1,2~1i30~3112,17MidMid
Cutting ElbowPAB.df+2PAB.df+2i16~1716Mid
Patella SmashPAB.d+1PAB.d+1i15~1611Low
Knuckle PlowPAB.d+2PAB.d+2i28~2925Low
Peekaboo Left Swing PunchPAB.b+1PAB.b+1i17~1815Mid
Peekaboo Swing Punch ComboPAB.b+1,1PAB.b+1,1i18~1915,10MidHigh
Peekaboo Swing Punch Three-HitPAB.b+1,1,2PAB.b+1,1,2i18~2015,10,12MidHighMid
Lancaster CombinationPAB.b+1,1,2,1PAB.b+1,1,2,1i2115,10,12,21MHMM
Swaying HookPAB.b+2PAB.b+2i28~2925Mid
Dreadnought UppercutPAB.uf+2PAB.uf+2i17~1923Mid

Swaying SWY

MoveInputiDmgHit
Swayingb+3_4b+3_4Sp.
Billy ClubSWY.1SWY.1i16~1726Mid
Snake CharmerSWY.2SWY.2i17~1830Mid
Position ChangeSWY.1+2SWY.1+2i10~15ThrowBreak 1+2
Switch > Directional VariantSWY.1+2~b_u_dSWY.1+2~b_u_di10~15ThrowBreak 1+2

Flicker Stance FLK

MoveInputiDmgHit
Flicker Stanceb+3+4b+3+4Sp.
Flicker JabFLK.1FLK.1i1214High
Flicker Chain StabFLK.1,1FLK.1,1i1514,8HighHigh
Flicker Three-Hit StabFLK.1,1,1FLK.1,1,1i1514,8,8HighHighHigh
Spiteful CombinationFLK.1,1,1,2FLK.1,1,1,2i20~2214,8,8,22HHHM
Flicker Chain Stab > Right StraightFLK.1,1,2FLK.1,1,2i20~2214,8,22HighHighMid
Flicker Chain Stab > Dashing PunchFLK.1,1,f+1FLK.1,1,f+1i1514,8,17HighHighMid
Flicker Chain Stab > Low StrikeFLK.1,1,d+1FLK.1,1,d+1i15~1714,8,23HighHighHigh
Flicker Stab > Right StraightFLK.1,2FLK.1,2i20~2214,22HighMid
Tempest ComboFLK.1,f+1FLK.1,f+1i1514,17HighMid
Power Hook ComboFLK.1,d+1FLK.1,d+1i15~1714,23HighHigh
Fly SwatterFLK.2FLK.2i18~1921Mid
British LancerFLK.b+2FLK.b+2i14~1521High
Griffin ThrowFLK.1+2FLK.1+2i12~1440Throw
Dreadnought UppercutFLK.u+2FLK.u+2i17~1914Mid

Lionheart LNH

MoveInputiDmgHit
Lion Heartub+3ub+3Sp.
Vigilant BlowLNH.1LNH.1i14-1521Mid
BloodhoundLNH.2LNH.2i16-1722Mid
Swingfire AdvanceLNH.1+2LNH.1+2i18-1924High
Two-FacedH.LNH.PH.LNH.P15MidThrowNo break

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
BretwaldaH.2+3H.2+3i1610,4,2,3,3,3,25MidThrow
Five Fox Furyb+1+2,H.1+2b+1+2,H.1+2i168,4,3,3,20MHMHM
Heat Ducking InH.df+3+4H.df+3+4Sp.
Two-Faced (TFA)H.EXD.1+3H.EXD.1+3i18High
Two-FacedH.LNH.PH.LNH.P15MidThrowNo break
Dominion RushH.EXDThrow.1H.EXDThrow.115Throw
Debutante BallH.EXDThrow.2H.EXDThrow.250Throw
Sonic Fang1+21+2i147,21MidMid
Rocket Launcherqcf+1qcf+1i1621Mid
Eraserf,f,F+2f,f,F+2i20~2430Mid
Cyclone PunchALB.2ALB.2i2322Mid
Vigilant BlowLNH.1LNH.1i14-1521Mid

10-hit combo

InputiDmgHit
df+1,2~f+1+2,1,1,2,1df+1,2~f+1+2,1,1,2,1i15~1512,8,12,7,8,8,8MHHMMMH

Combos & notesSteve Fox · Wavu Wiki combo data

Only the 41 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: W!=Wall splat

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[20] uf+2[20] uf+2[+57] DCK.1 df+1,2~1~FLK.1 f+2,2, LNH.2 T! dash LWV.1,2 LNH.2[+57] DCK.1 df+1,2~1~FLK.1 f+2,2, LNH.2 T! dash LWV.1,2 LNH.2
[12] CH b+1[12] CH b+1[+56] EXD.1 df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+56] EXD.1 df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
[20] FC.df+2[20] FC.df+2[+46] f+2,1~B FLK.1, f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+46] f+2,1~B FLK.1, f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
Instant Tornado (e.g., low parry)Instant Tornado (e.g., low parry)[+38] T! DCK.1 df+1,2~1~FLK.1 f+2,2 LNH 2[+38] T! DCK.1 df+1,2~1~FLK.1 f+2,2 LNH 2
Combo EndersCombo EndersT! dash LWV.1,2 LNH 2 (Damage)T! dash LWV.1,2 LNH 2 (Damage)
Combo EndersCombo EndersT! dash LWV.1,2 DCK.1 (Corner Carry)T! dash LWV.1,2 DCK.1 (Corner Carry)
Combo EndersCombo EndersT! dash FLK.1,1 ALB 2 (More Corner Carry, worse Oki)T! dash FLK.1,1 ALB 2 (More Corner Carry, worse Oki)

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[12] CH df+2~DCK[12] CH df+2~DCK[+30] DCK 1+2,1+2,1+2,1+2 (Easy Confirm)[+30] DCK 1+2,1+2,1+2,1+2 (Easy Confirm)
[12] CH df+2~DCK[12] CH df+2~DCK[+32] ws1,2 (Damage)[+32] ws1,2 (Damage)
[12] CH df+2~DCK[12] CH df+2~DCK[+32] ws2,2 (Damage, Goes into LNH, Hard Confirm)[+32] ws2,2 (Damage, Goes into LNH, Hard Confirm)
[15] TFA.1[15] TFA.1[+28] 1+2 (Reliable, Heat Engager)[+28] 1+2 (Reliable, Heat Engager)
[15] TFA.1[15] TFA.1[+35] iPKB f1+2 (KND + Damage, Hard Confirm)[+35] iPKB f1+2 (KND + Damage, Hard Confirm)
[26] SWY 1[26] SWY 1[+18] 1+2[+18] 1+2
[26] SWY 1[26] SWY 1[+32] Instant flicker cancel (b3+4, db, neutral) ws1,2[+32] Instant flicker cancel (b3+4, db, neutral) ws1,2
[26] SWY 1[26] SWY 1[+29] At longer range is +15 and gives f1+2,2[+29] At longer range is +15 and gives f1+2,2
[18] PKB f+2[18] PKB f+2[+14] PKB cancel (f3+4), 1+2[+14] PKB cancel (f3+4), 1+2
[17] DCK 1[17] DCK 1[+16] f,F+2[+16] f,F+2
[20] (df+1,2)~2[20] (df+1,2)~2[+19] f,F+2[+19] f,F+2
[20] (df+1,2)~2[20] (df+1,2)~2[+17] ALB 2[+17] ALB 2
[17] ub+2[17] ub+2[+14] LNH 1 (if you dont hold B. Heat Engager)[+14] LNH 1 (if you dont hold B. Heat Engager)
[17] ub+2[17] ub+2[+18] 1+2 (if you do hold B. Heat Engager)[+18] 1+2 (if you do hold B. Heat Engager)
[17] ub+2[17] ub+2[+32] Instant flicker cancel (b3+4, db, neutral), ws1,2[+32] Instant flicker cancel (b3+4, db, neutral), ws1,2
LNH 1+2 (on block)LNH 1+2 (on block)[+17] 1,1,2 (DCK Transition)[+17] 1,1,2 (DCK Transition)
LNH 1+2 (on block)LNH 1+2 (on block)[+17] 2,1 (PKB/FLK Transition)[+17] 2,1 (PKB/FLK Transition)
LNH 1+2 (on block)LNH 1+2 (on block)[+19] 2,2 (Damage)[+19] 2,2 (Damage)

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[12] CH b+1[12] CH b+1[+59] EXD.1 df+1,2~1~B~FLK~DCK~db[1] ws1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+59] EXD.1 df+1,2~1~B~FLK~DCK~db[1] ws1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
[23] PAB.uf+2[23] PAB.uf+2[+46] df+1,2~1 f+2,1 f+2,2 LNH.2 T! dash 1+2[+46] df+1,2~1 f+2,1 f+2,2 LNH.2 T! dash 1+2
[23] PAB.uf+2[23] PAB.uf+2[+57] ub+2~LNH~DCK.1 df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+57] ub+2~LNH~DCK.1 df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
[0] Low Parry[0] Low Parry[+42] T! DCK.f+2~DCK.1 df+1 f+2,1~FLK.1~ALB.2[+42] T! DCK.f+2~DCK.1 df+1 f+2,1~FLK.1~ALB.2
[0] Low Parry[0] Low Parry[+40] T! DCK.f+2~DCK.1 df+2~DCK~db[1] ws1 f+2,1~FLK~DCK.1[+40] T! DCK.f+2~DCK.1 df+2~DCK~db[1] ws1 f+2,1~FLK~DCK.1
[25] CH FLK.2[25] CH FLK.2[+46] df+1,2~1 f+2,1 f+2,2 LNH.2 T! dash 1+2[+46] df+1,2~1 f+2,1 f+2,2 LNH.2 T! dash 1+2
[16] PKB.df+2[16] PKB.df+2[+56] PKB.f+1+2 b+1,2~B f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+56] PKB.f+1+2 b+1,2~B f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
[30] SWY.2[30] SWY.2[+46] df+1,2~1 f+2,1~LK.b+2 T! dash LWV.1,2 LNH.2[+46] df+1,2~1 f+2,1~LK.b+2 T! dash LWV.1,2 LNH.2
[15] DCK.2[15] DCK.2[+57] ub+2~LNH~DCK.1 df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+57] ub+2~LNH~DCK.1 df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
[15] DCK.2[15] DCK.2[+60] b+2 df+1,2~1~FLK.1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+60] b+2 df+1,2~1~FLK.1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
[21] EXD.2[21] EXD.2[+62] EXD.f+2~DCK.1 df+2~DCK~db[1] f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+62] EXD.f+2~DCK.1 df+2~DCK~db[1] f+2,2 LNH.2 T! dash LWV.1,2 LNH.2
[25] CH DCK.f+2[25] CH DCK.f+2[+54] EXD.1 df+1,2~1 ub+2~LNH.2 T! dash LWV.1,2 LNH.2[+54] EXD.1 df+1,2~1 ub+2~LNH.2 T! dash LWV.1,2 LNH.2
[25] CH DCK.f+2[25] CH DCK.f+2[+58] LWV.1,1 dash df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2[+58] LWV.1,1 dash df+1,2~1 f+2,2 LNH.2 T! dash LWV.1,2 LNH.2

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular carry (30% scaling)Regular carry (30% scaling)W! f+2,1[1]~B FLK.f+3 DCK.1+2,1+2,1+2,1+2W! f+2,1[1]~B FLK.f+3 DCK.1+2,1+2,1+2,1+2
Regular carry (30% scaling)Regular carry (30% scaling)W! f+2,2,1+2W! f+2,2,1+2
Regular carry (30% scaling)Regular carry (30% scaling)W! 1+2W! 1+2