Eddy Gordo · flying-white outline portrait
Theme
Notation

Eddy GordoTEKKEN 8 movelist

COUNTRY
Brazil
STYLE
Capoeira
STANCES
Bananeira HSP · Negativa RLX · Mandinga MD
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu176 source records / 167 listed moves / 163 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Rio Deal1+31+3i12~14Front351 or 2
Rio Special2+42+4i12~14Front351 or 2
Missile LauncherLeft_throwLeft_throwi12~14Left401
Shadow DancerRight_throwRight_throwi12~14Right402
Back Rodeo SpinBack_throwBack_throwi12~14Back50No break
MoveInputiSideDmgBreak
Cabra Macaco Throwuf+1+2uf+1+2i12~14Front401+2
BatucadaHSP.1+3HSP.1+3i23~24Front26No break
Rodeo SpinRLX.uf+1+2RLX.uf+1+2i17~18Front401+2
Vingativa Zangad+1+3d+1+3i12~13Front30No break
Vingativa Funerald+2+4d+2+4i12~13Front35No break

Attacks

MoveInputiDmgHit
Jab11i105High
One Two Galopantes1,21,2i105,12HighHigh
One Two Lunging Brush Fire1,2,31,2,3i105,12,21HighHighHigh
Left Right Punch > Kick1,2,41,2,4i105,12HighHigh
One Two Galopantes > Chute Baixo1,2,4~31,2,4~3i105,12,20HighHighLow
One Two Galopantes > Chute Alto1,2,4~41,2,4~4i105,12,27HighHighHigh
Céu Gafanhoto1,31,3i105,16HighMid
Right Jab22i1210High
Right Left Punch Combo2,12,1i1210,13HighHigh
Combo Furacão2,1,42,1,4i1210,13,21HighHighMid
Batida de Compasso2,32,3i1210,20HighMid
Left Mid Kick33i14~1512Mid
Sincelo3,33,3i14~1512,22MidMid
Right Mid Kick44i13~1410Mid
Lufada4,44,4i13~1410,20MidMid
Faisão1+21+2i2017Mid
Front Mid Punchf+2f+2i1815Mid
Ventaniaf+2,4f+2,4i1815,17MidLow
Front High Kickf+3f+3i16~1816High
Combo do Funâmbolof+3,4f+3,4i16~1816,25HighMid
Front Mid Kickf+4f+4i23~2513Mid
Front Kick Chainf+4,3f+4,3i23~2513,8MidMid
Aú do Solf+4,3,3+4f+4,3,3+4i23~2513,8,7,20MMMM
Aú da Luaf+4,3+4f+4,3+4i23~2513,7,7MidLowLow
Bananeiraf+1+2f+1+2
Xangôf+3+4f+3+4i19~2125Mid
Mid Left Punchdf+1df+1i1310Mid
Gêiserdf+1,3df+1,3i1310,21MidHigh
Elbow Uppercutdf+2df+2i14~1519Mid
Miragedf+3df+3i15~1817Mid
Kneecap Crusherdf+4df+4i1814Low
Aú Reversãodf+3+4df+3+4i18~1910,16MidMid
Crouching Elbowd+2d+2i17~1810Mid
Palmares Girod+2,3d+2,3i17~1810,20MidMid
Sismod+3d+3i21~2217Low
Low Kickd+4d+4i15~1610Low
Aú de Bicod+4,3d+4,3i21~2210,20LowMid
Negativad+3+4d+3+4
Low Punchdb+2db+2i18~1910Low
Twister Miragedb+2,3db+2,3i18~1910,23LowMid
Rasteira Fortedb+3db+3i2821Low
Mid Kickdb+4db+4i17~1814Mid
Rabo de Arraiadb+4,4db+4,4i17~1814,27MidHigh
Double Arm Stingerdb+1+2db+1+2i3020Mid
Back Low Double Kickdb+3+4db+3+4i20~2212,12MidMid
Back Low Double Kick > 2nddb+3+4,4db+3+4,4i20~2212,12,10MidMidMid
Meia-Lua de Compassodb+3+4,4,3db+3+4,4,3i20~2212,12,10,26MMMM
Back Left Punchb+1b+1i14~1515Mid
Back Left Punch > Kickb+1,4b+1,4i14~1515,10MidMid
Back Left Punch > Kick Combob+1,4,3b+1,4,3i23~2415,10,8MidMidMid
Gato > Aú do Solb+1,4,3,3+4b+1,4,3,3+4i14~1515,10,8,7,20MMMMM
Gato > Aú da Luab+1,4,3+4b+1,4,3+4i14~1515,10,7,7MidMidLow
Back Elbowb+2b+2i15~1612Mid
Back Elbow > Kickb+2,3b+2,3i15~1612,13MidMid
MoveInputiDmgHit
Godeme > Combo Martelob+2,3,3b+2,3,3i15~1612,13,25MidMidMid
Godeme > Calcanheirab+2,4b+2,4i15~1612,23MidHigh
Back Kneeb+3b+3i13~1410Mid
Knee Thruster > Relâmpagob+3,3b+3,3i13~1410,21MidMid
Back High Kickb+4b+4i21~2214High
Back High Kick > Chainb+4,4b+4,4i21~2214,6,6HighMidMid
Leg Whip Mars Attack Flipb+4,4,3b+4,4,3i21~2214,6,6,10HMMM
Back Bananeirab+1+2b+1+2
Lunging Brush Fireb+3+4b+3+4i20~2128High
Perna da Luaub+3ub+3i31~3325Mid
Satellite Moonub+4ub+4i19~2112Mid
Acrobaciau+3u+3i38~4230Mid
Back Summyu+4u+4Sp.
Back Summy > Chute Baixou+4~3u+4~3i32~3320Low
Back Summy > Chute Altou+4~4u+4~4i18~2027High
Vassourau+1+2u+1+2i16~1720High
Forward Jump Mid Punchuf+1uf+1i14~1512Mid
Oxóssiuf+1,3uf+1,3i29~3012,23MidMid
Oxumuf+1,4uf+1,4i29~3012,25MidHigh
Asfixianteuf+2uf+2i22~2321Mid
Forward Jump Mid Kickuf+3uf+3i26~2815Mid
Jumping Jacks Mirageuf+3,3uf+3,3i26~2815,20MidMid
Armada Pulada > Baixouf+3,4uf+3,4i24~2515,10MidLow
Chapa Giratóriauf+4uf+4i22~2420Mid
Meia-Lua Pulandouf+3+4uf+3+4i17~1810,14MidHigh
Delayed Rising Toe Kickuf,n,4uf,n,4i23~2520Mid
Terremotof,F+3f,F+3i21~2220Low
Folha Ataquef,F+4f,F+4i19~2025Mid
Roda Gigantef,F+3+4f,F+3+4i23~2410,20MidMid
Fruit Pickerb,B+2+3b,B+2+3i77~7925,30Mid
Voragemqcb+4qcb+4i21~2225High
Trovãof,f,F+3f,f,F+3i25~2730Mid
Crouching Low KickFC.4FC.4i136Low
GafanhotoFC.df+3FC.df+3i22~2320Mid
TornadaFC.df+4FC.df+4i24~2525Low
Rising Elbowws1ws1i13~146High
Fuzilaçãows1,3ws1,3i13~146,14HighMid
Chapeu de Courows1,4ws1,4i13~146,23HighHigh
Machadows2ws2i15~1620Mid
Martelows3ws3i19~2120Mid
Rising Mid Kickws4ws4i11~1313Mid
Rising Kick > Chainws4,4ws4,4i11~1313,10MidHigh
Rising Kick Combows4,4,4ws4,4,4i11~1313,10,6,6MHMM
Tempestadews4,4,4,3ws4,4,4,3i11~1313,10,6,6,10MHMMM
Front Stingerws3+4ws3+4i25~2720Mid
Hot Plate SpecialSS.3SS.3i25~2617Mid
Troca BaixaSS.4SS.4i21~227,10LowLow
FaíscaSS.3+4SS.3+4i14~156,10HighHigh
Enchente de AxéR.df+1+2R.df+1+2i2055+MidThrow
Flic Flacb,ubb,ub
Ki Charge1+2+3+41+2+3+4
Whirling Spring KickFUFT.b+3+4FUFT.b+3+4i16-2825Mid
Wall Jump Backflip(back_to_wall).b,b,UB(back_to_wall).b,b,UBi35~3821Mid

Bananeira HSP

MoveInputiDmgHit
Bananeiraf+1+2f+1+2
Godeme TrovoadaHSP.1HSP.1i23~2521Mid
Bananeira Mid PunchHSP.2HSP.2i17~1815Mid
Combo EscorãoHSP.2,3HSP.2,3i17~1815,23MidMid
Bananeira Mid KickHSP.3HSP.3i17~1810Mid
Bananeira Kick > ChainHSP.3,3HSP.3,3i17~1810,10MidHigh
EnxurradaHSP.3,3,3HSP.3,3,3i17~1810,10,23MidHighHigh
Bananeira KickHSP.4HSP.4i12~1310Mid
Lança de BraçoHSP.4,2HSP.4,2i12~1310,21MidMid
Salto YotoriHSP.4,2~3HSP.4,2~3i12~1310,20MidMid
Cabeçada DiretaHSP.1+2HSP.1+2i22~2320Mid
BatucadaHSP.1+3HSP.1+3i23~2426ThrowNo break
Chapa EsquivandoHSP.b+3HSP.b+3i36~3720Mid
Bananeira > Move ForwardHSP.n,fHSP.n,f
Bananeira > NegativaHSP.n,dHSP.n,d

Negativa RLX

MoveInputiDmgHit
Negativad+3+4d+3+4
Negativa Low PunchRLX.1RLX.1i1411Low
Terra GafanhotoRLX.1,3RLX.1,3i1411,17LowMid
Negativa Mid PunchRLX.2RLX.2i18~1916Mid
Negativa Punch > KickRLX.2,4RLX.2,4i18~1916,17MidHigh
Maré CheiaRLX.2,4,4RLX.2,4,4i18~1916,17,25MidHighMid
Negativa Low KickRLX.3RLX.3i16~1712Low
IemanjáRLX.3,3RLX.3,3i16~1712,30LowHigh
Negativa Mid KickRLX.4RLX.4i15~1614Mid
Chibata ArdenteRLX.4,3RLX.4,3i15~1614,25MidMid
Chibata AvalancheRLX.4,3+4RLX.4,3+4i15~1614,27MidMid
Cabeçada FixaRLX.1+2RLX.1+2i18~1925Mid
Troca e AtaqueRLX.3+4RLX.3+4i17~1824Mid
Rodeo SpinRLX.uf+1+2RLX.uf+1+2i17~1840ThrowBreak 1+2
Negativa > Move ForwardRLX.n,fRLX.n,f
Negativa > BananeiraRLX.n,dRLX.n,d

Mandinga MD

MoveInputiDmgHit
Yansan MandingaMD1.HSP.3+4MD1.HSP.3+4i21~226,6,18LowMidMid
Yansan MandingaMD2.HSP.3+4MD2.HSP.3+4i21~2216,6,24LowMidMid
Ogum MandingaMD1.HSP.b+4MD1.HSP.b+4i23~2523Mid
Ogum MandingaMD2.HSP.b+4MD2.HSP.b+4i23~2523Mid
Bananeiraf+1+2f+1+2
Oxóssiuf+1,3uf+1,3i29~3012,23MidMid
Voragemqcb+4qcb+4i21~2225High
Rabo de Arraiadb+4,4db+4,4i17~1814,27MidHigh
Combo EscorãoHSP.2,3HSP.2,3i17~1815,23MidMid
IemanjáRLX.3,3RLX.3,3i16~1712,30LowHigh

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Caveirinha ZangadaH.2+3H.2+3i18~1955Mid
Guerreiro ExplosivoH.3+4H.3+4i20~2220Mid
Rabo de Arraia LiberadoH.qcf+4H.qcf+4i22~2345High
Lufada4,44,4i13~1410,20MidMid
Xangôf+3+4f+3+4i19~2125Mid
Chibata ArdenteRLX.4,3RLX.4,3i15~1614,25MidMid
Vingativa Zangad+1+3d+1+3i12~1330ThrowNo break

10-hit combo

InputiDmgHit
ub+4,4,2,4,4,3+4,3+4,3+4,3+4,3+4ub+4,4,2,4,4,3+4,3+4,3+4,3+4,3+4i19~21

Combos & notesEddy Gordo · Wavu Wiki combo data

Only the 66 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: W!=Wall splat · FB!=Floor break

Bread n' Butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular Launchers (df+3)Regular Launchers (df+3)b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4
Alternative Launchers(ws+2)Alternative Launchers(ws+2)uf+4 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4uf+4 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4
Instant Tornado (qcf+3)Instant Tornado (qcf+3)uf+4 RLX.2 b+1 ws+1,4 db+4,4uf+4 RLX.2 b+1 ws+1,4 db+4,4
Launcher into RLX (ws1,3)Launcher into RLX (ws1,3)RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[30] uf+3+4[30] uf+3+4[+17] d+4,3 Floor Breaks[+17] d+4,3 Floor Breaks
[25] CH db+3[25] CH db+3[+20] f+3+4[+20] f+3+4
[25] CH db+3[25] CH db+3[+20] f,F+4[+20] f,F+4
[25] CH db+3[25] CH db+3[+16] qcf+3 OR ws+3[+16] qcf+3 OR ws+3
[20] CH d+3[20] CH d+3[+20] f,F+4[+20] f,F+4
[20] CH d+3[20] CH d+3[+16] qcf+3 OR ws+3[+16] qcf+3 OR ws+3
[20] (d+4),3[20] (d+4),3[+21] d+1+3 HE[+21] d+1+3 HE
[20] (d+4),3[20] (d+4),3[+24] d+2+4[+24] d+2+4
[25] CH HSP.1[25] CH HSP.1[+19] RLX.3+4[+19] RLX.3+4
[28] CH b+1,4[28] CH b+1,4[+36] 3+4 RLX.3+4[+36] 3+4 RLX.3+4
[12] CH HSP.4[12] CH HSP.4[+16] HSP.1[+16] HSP.1
[20] CH 1+2[20] CH 1+2[+21] df+1,3 Balcony Break[+21] df+1,3 Balcony Break
[20] CH 1+2[20] CH 1+2[+21] d+1+3 HE[+21] d+1+3 HE
[20] CH 1+2[20] CH 1+2[+24] d+2+4[+24] d+2+4
[24] CH f,F+3[24] CH f,F+3[+26] RLX 4,3 HE[+26] RLX 4,3 HE
[30] CH (f+3),4[30] CH (f+3),4[+16] f,F+3[+16] f,F+3
[28] H.b+3+4~F[28] H.b+3+4~F[+20] ub+3[+20] ub+3
[28] H.b+3+4~F[28] H.b+3+4~F[+20] f,F+4[+20] f,F+4

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[17] df+3[17] df+3[+44] 3,3 HSP.3,3,3 RLX.3,3 MD Gain[+44] 3,3 HSP.3,3,3 RLX.3,3 MD Gain
[16] df+3+4 (2nd hit)[16] df+3+4 (2nd hit)[+52] b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain[+52] b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain
[16] df+3+4 (2nd hit)[16] df+3+4 (2nd hit)[+59] f+2 b+3,3 RLX.2,4~D RLX.2 qcf+3 T! uf+4 RLX.1+2[+59] f+2 b+3,3 RLX.2,4~D RLX.2 qcf+3 T! uf+4 RLX.1+2
[24] CH HSP.b+3[24] CH HSP.b+3[+53] uf+4 RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain[+53] uf+4 RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
[12] CH (uf+3),4[12] CH (uf+3),4[+47] uf+4 RLX.2 b+1 ws1,4 db+4,4 MD Gain[+47] uf+4 RLX.2 b+1 ws1,4 db+4,4 MD Gain
[24] CH FC.df+3[24] CH FC.df+3[+39] RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain[+39] RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
[20] (1,2),4~3[20] (1,2),4~3[+44] RLX.3+4 T! uf+4 RLX.2 db+4,4 MD Gain[+44] RLX.3+4 T! uf+4 RLX.2 db+4,4 MD Gain
[20] (1,2),4~3[20] (1,2),4~3[+45] RLX.3+4 T! b+3,3 RLX.2,4,4[+45] RLX.3+4 T! b+3,3 RLX.2,4,4
[20] (1,2),4~3[20] (1,2),4~3[+49] RLX.3+4 T! SSL b+3,3 2,4~D RLX.3,3[+49] RLX.3+4 T! SSL b+3,3 2,4~D RLX.3,3
[25] f,F+4[25] f,F+4[+43] HSP.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain[+43] HSP.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
[25] f,F+4[25] f,F+4[+55] HSP.2 b+3,3 RLX.2,4~D RLX.2 ws+3 T! uf+4 RLX.1+2[+55] HSP.2 b+3,3 RLX.2,4~D RLX.2 ws+3 T! uf+4 RLX.1+2
[25] CH (b+3),3[25] CH (b+3),3[+53] RLX.3+4 T! uf+4 RLX.2,4~D RLX.2,4,4[+53] RLX.3+4 T! uf+4 RLX.2,4~D RLX.2,4,4
[14] CH RLX.3[14] CH RLX.3[+49] ws1,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain[+49] ws1,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain
[26] CH HSP.4,2[26] CH HSP.4,2[+33] uf+4 RLX.2 b+1 ws+1,4 qcf+3[+33] uf+4 RLX.2 b+1 ws+1,4 qcf+3
[16] SS.3+4[16] SS.3+4[+47] ws+3 T! SSL b+3,3 RLX.2,4~D RLX.3,3 MD Gain[+47] ws+3 T! SSL b+3,3 RLX.2,4~D RLX.3,3 MD Gain
[16] SSR.3+4[16] SSR.3+4[+52] cc b+3,3 RLX.2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain[+52] cc b+3,3 RLX.2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain
[16] SSR.3+4[16] SSR.3+4[+59] ff df+2 ff b+3,3 RLX.2,4~D RLX.2 ws+3 T! uf+4 RLX.1+2[+59] ff df+2 ff b+3,3 RLX.2,4~D RLX.2 ws+3 T! uf+4 RLX.1+2
[16] SSL.3+4[16] SSL.3+4[+49] ws+1,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain[+49] ws+1,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain
[16] SSL.3+4[16] SSL.3+4[+53] cc b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! uf+4 RLX.1+2[+53] cc b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! uf+4 RLX.1+2
[16] SSL.3+4[16] SSL.3+4[+41 +20] ff d/f+2 ff b+3,3 RLX.2 qcf+3 T! ssl b+4,4 (spike) ff+4[+41 +20] ff d/f+2 ff b+3,3 RLX.2 qcf+3 T! ssl b+4,4 (spike) ff+4

Heat

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[39] H.RLX.4,3~F[39] H.RLX.4,3~F[+38] b+3,3 RLX.2,4~D RLX2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain[+38] b+3,3 RLX.2,4~D RLX2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain
[39] H.RLX.4,3~F[39] H.RLX.4,3~F[+37] b+3,3 RLX.2 b+3,3 RLX.2,4~D RLX.3+4 T! db+4,4 MD Gain[+37] b+3,3 RLX.2 b+3,3 RLX.2,4~D RLX.3+4 T! db+4,4 MD Gain
[20] H.3+4[20] H.3+4[+37] HSP.2 b+1 ws+1,4 db+4,4 MD Gain[+37] HSP.2 b+1 ws+1,4 db+4,4 MD Gain

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Tornado availableTornado availableW! qcf+3 T! b+2,3,3W! qcf+3 T! b+2,3,3
Tornado availableTornado availableW! df+1,3 T! db+3+4,4,3W! df+1,3 T! db+3+4,4,3
No tornado availableNo tornado availableW! b+2,3,3W! b+2,3,3
No tornado availableNo tornado availableW! db+3+4,4,3 (delay last hit)W! db+3+4,4,3 (delay last hit)
Tornado available oki concept with MD2Tornado available oki concept with MD2W! (1) df+1,3 3,3 HPS.(f) MD2.HPS.b+4 W! df+1,3 T! db+3+4,4,3W! (1) df+1,3 3,3 HPS.(f) MD2.HPS.b+4 W! df+1,3 T! db+3+4,4,3
HSP throw concept (beats side ukemi)HSP throw concept (beats side ukemi)db+4,4 W! MD Gain df+2 W! df+1,3 T! HEAT SMASH H.3+4 (opponent ukemi) HSP.1+3 W! RLX.4,3~f df+1,3 T! db+4,4 MD Gaindb+4,4 W! MD Gain df+2 W! df+1,3 T! HEAT SMASH H.3+4 (opponent ukemi) HSP.1+3 W! RLX.4,3~f df+1,3 T! db+4,4 MD Gain
df+1 whiff concept (beats side ukemi)df+1 whiff concept (beats side ukemi)db+4,4 W! MD Gain df+1 (whiff, opponent ukemi) b+3,3 RLX.3+4 T! b+3,3 RLX.3,3 MD Gaindb+4,4 W! MD Gain df+1 (whiff, opponent ukemi) b+3,3 RLX.3+4 T! b+3,3 RLX.3,3 MD Gain

Extras

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[35] CH db+2,3[35] CH db+2,3[+48] microdash ssL uf+4 2,4~D 2,4~D 3,3 MD Gain[+48] microdash ssL uf+4 2,4~D 2,4~D 3,3 MD Gain
[25] CH (b+3),3[25] CH (b+3),3[+44] RLX.2 df+1 b+1 ws+1,4 qcf3 T! ws+1,4 (first hit whiff) b+2,4[+44] RLX.2 df+1 b+1 ws+1,4 qcf3 T! ws+1,4 (first hit whiff) b+2,4
[24] RLX.3+4[24] RLX.3+4[+44] b+3,3 RLX.3+4 T! ws+1,4 db+4,4 MD Gain[+44] b+3,3 RLX.3+4 T! ws+1,4 db+4,4 MD Gain
[20] u+4~3[20] u+4~3[+51] RLX.3+4 T! uf+4 RLX.2 iws+1,4 db+4,4 MD Gain[+51] RLX.3+4 T! uf+4 RLX.2 iws+1,4 db+4,4 MD Gain
[24] FCdf+3[24] FCdf+3[+51] RLX.2 b+1 ws+1,3 RLX.2 qcf+3 T! ws+1,4 (first hit whiff) b+2,4[+51] RLX.2 b+1 ws+1,3 RLX.2 qcf+3 T! ws+1,4 (first hit whiff) b+2,4
[20] ws+2[20] ws+2[+59] uf+4 RLX.2 b+3,3 RLX.2 qcf+3 T! (ssl) uf+4 RLX.33 MD Gain[+59] uf+4 RLX.2 b+3,3 RLX.2 qcf+3 T! (ssl) uf+4 RLX.33 MD Gain
[25] f,F+4[25] f,F+4[+61] HSP.2 b+1 ws+1,4 microdash b+1 ws+1,3 W! RLX.3+4 T! b+2,3,3[+61] HSP.2 b+1 ws+1,4 microdash b+1 ws+1,3 W! RLX.3+4 T! b+2,3,3
[20] CH(2,1)4[20] CH(2,1)4[+63] uf+4 RLX.2 df+1 b+1 ws+1,3 qcf+3 T! H.44~f b+2,4[+63] uf+4 RLX.2 df+1 b+1 ws+1,3 qcf+3 T! H.44~f b+2,4
[35] CH db+2,3 T![35] CH db+2,3 T![+42] uf+4 RLX.2 1 2+3 uf+4 RLX H.43~f iwr+3[+42] uf+4 RLX.2 1 2+3 uf+4 RLX H.43~f iwr+3

Stage Hazard

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
For floor related hazardsFor floor related hazardsdf+3+4df+3+4
For floor related hazardsFor floor related hazardsd+4,3d+4,3
For floor related hazardsFor floor related hazardsws+3+4ws+3+4
[30] uf+3+4[30] uf+3+4[+37] d+4,3 FB! uf+4 RLX.3+4 T! uf+4 RLX.3,3 MD Gain[+37] d+4,3 FB! uf+4 RLX.3+4 T! uf+4 RLX.3,3 MD Gain
[30] uf+3+4[30] uf+3+4[+47] d+4,3 FB! uf+4 RLX.2 qcf+3 T! b+3,3 W! RLX.2,4,4[+47] d+4,3 FB! uf+4 RLX.2 qcf+3 T! b+3,3 W! RLX.2,4,4