| Move | Input | i | Direction | Dmg | Break |
|---|---|---|---|---|---|
| Fangs of Ruin | 1234(or+1234)1+3 (or f+1+3) | i12~14 | Front | 35 | 1 or 2 |
| Punisher | 1234(or+1234)2+4 (or f+2+4) | i12~14 | Front | 35 | 1 or 2 |
| Fangs of Ruin | LEFT1234(or1234)LEFT 1+3 (or 2+4) | i12~14 | Left | 40 | 1 |
| Punisher | RIGHT1234(or1234)RIGHT 1+3 (or 2+4) | i12~14 | Right | 40 | 2 |
| Judgment Bolt | BACK1234(or1234)BACK 1+3 (or 2+4) | — | Back | 50 | — |
| Move | Input | i | Direction | Dmg | Break |
|---|---|---|---|---|---|
| Gigaflare | +1234u/f+1+2 | i12~14 | Front | 40 | 1+2 |
| Precision Dodge | ON PARRY+1234ON PARRY b+3 | — | Reversal | — | — |
| Precision Counter | AFTER PRECISION DODGE1234AFTER PRECISION DODGE 2 | i20~21 | Reversal | 35 | — |
| Dash of Steel | AFTER PRECISION DODGE1234AFTER PRECISION DODGE 1+2 | i20~21 | Reversal | 35 | — |
| Wings of Light | VS LOW1234VS LOW 3+4 | — | Parry | 20 | — |
| Move | Input | i | Dmg | Hit |
|---|---|---|---|---|
| Hellfire | RAGE+1234RAGE d/f+1+2 | i20 | 55 | Mid/ |
| Jab | 1234›12341, 1 | i10 | 5, 13 | High/ |
| Jab | 1234›12341, 2 | i10 | 5, 20 | High/ |
| Jab | 1234›+12341, f+2 | i10 | 5, 22 | High/ |
| Magic Burst | 1234›12342, 1 | i12 | 11, 20 | High/ |
| Assault Burst | 1234›1234›12342, 2, 1 | i12 | 11, 9, 18 | High/ |
| Gleipnir-Cutter | 1234›1234›1234(stronger on hit)2, 2, 2 (stronger on hit) | i12 | 11, 9, 15, 20 | H/ |
| Gungnir Dance | 1234›1234›1234›12342, 2, 2, 1+2 | i12 | 11, 9, 10, 18 | H/ |
| Fine Hound | 1234›12343, 2 | i16 | 16, 15, 15 | Mid/ |
| Bright Wing | 1234›12343, 3 | i16 | 16, 20 | Mid/ |
| Mercenary Cut | 1234›12344, 2 | i12 | 8, 17 | Mid/ |
| Roundabout | 1234›12344, 4 | i12 | 8, 13 | Mid/ |
| Flame Bash | 12341+2 | i13 | 21 | Mid |
| Flame Bash | 1234›1234(or+1234›1234›1234)1+2, 2 (or f+2, 2, 2) | i13 | 21, 20 | Mid/ |
| Arm of Darkness (ZAN1) / Zantetsuken (ZAN2-4) / Ultimate Zantetsuken (ZAN5) | 1234(orAOP1234)1+4 (or AOP 1+4) | i22 | 10~80 | Mid |
| Wings of Light | 12343+4 | — | — | — |
| Ki Charge | 12341+2+3+4 | — | — | — |
| Firewheel | +1234›1234f+2, 1 | i15 | 10, 13 | Mid/ |
| Sanngetall | +1234›1234›1234f+2, 2, 1+2 | i15 | 10, 7, 18 | Mid/ |
| Knight's Gambit | +1234f+3 | i20~21 | 15 | Mid |
| Phoenix Shift | +1234f+4 | — | — | — |
| Prominence | +1234f+1+2 | i16~17 | 10, 18 | Mid/ |
| Prominence | +1234›1234f+1+2, 1 | i16~17 | 10, 18, 23 | Mid/ |
| Mid Check | +1234›1234›1234d/f+1, 2, 1 | i14~15 | 10, 13, 15 | Mid/ |
| Mid Check | +1234›1234›1234d/f+1, 4, 3 | i14~15 | 10, 12, 20 | Mid/ |
| Wyrm Killer | +1234d/f+2 | i15~16 | 5, 10 | Mid/ |
| Wyrm Killer | +1234›1234›1234(vs grounded)d/f+2, 2, 2 (vs grounded) | i15~16 | 5,10,20,6,25 | M/ |
| Hydro Blast | +1234on hit1234d/f+3 on hit 1 | i29~30 | 20, 18, 20 | Low/ |
| Move | Input | i | Dmg | Hit |
|---|---|---|---|---|
| Door Knocker | +1234d/f+4 | i14 | 13 | Mid |
| Scorching Sweep | +1234d+1 | i18~19 | 14 | Low |
| Crouch Straight | +1234/+1234/+1234d+2 / d+3 / d+4 | i11 | 8 / 10 / 6 | Sp. low/ |
| Pile Driver | +1234d+1+2 | i22~23 | 23 | Mid |
| Tidal Surge | +1234on hit1234d/b+1 on hit 1 | i17~18 | 10, 7, 20 | High/ |
| Ice Spikes | +1234›1234(chargeable)d/b+2, 1 (chargeable) | i17~18 | 10, 23 (27) | Mid/ |
| Cold Cyclone | +1234d/b+4 | i19~20 | 20 | Low |
| Gouge | +1234›1234d/b+1+2, 1 | i17~18 | 12, 10, 20 | Mid/ |
| Blue Bolt | +1234b+1 | i17~18 | 18 | Mid |
| Executioner | +1234b+2 | i20~21 | 20 | High |
| Mercenary Kick | +1234b+4 | i18~19 | 20 | Mid |
| Windup / Windup Counter | +1234(counter hit turns it into the windup counter)b+1+2 (counter hit turns it into the windup counter) | i24~25 | 25 | Mid |
| Wicked Wheel | +1234›1234u/f+2, 2 | i20 | 10,12,12, 30 | M/ |
| Updraft | u/f | — | — | — |
| Soul Cleave | +1234f, f+2 | i19~20 | 21 | Mid |
| Staff of Judgment | +1234f, f+1+2 | i20 | 22 | Mid |
| Staff of Judgment | +1234(on counter hit)f, f+1+2 (on counter hit) | i20 | 50 | Mid |
| Pulverize | +1234b, b+1+4 | i80~81 | 40 | Unblockable (Mid) |
| Lunge | +1234f, f, f+2 | i24~26 | 20 | Mid |
| Deadly Embrace | +1234(chargeable)qcf+1 (chargeable) | i20-31 | 5 (10) | High |
| Wild Steel | WS1234›1234WS+1, 2 | i13~14 | 11, 19 | Mid/ |
| Echo Breaker | WS1234WS+2 | i15~16 | 15 | Mid |
| Fame Wolf | WS1234WS+3 | i20~21 | 20, 15 (20) | Mid/ |
| Sabaton Smash | WS1234WS+4 | i11~12 | 14 | Mid |
| Swift Edge | FC+1234FC+d/f+2 | i19~20 | 18 | Low |
| Slash Burst | SS1234›1234SS+2, 1 | i17~18 | 12, 23 | Mid/ |
| Stone Smite | SS1234SS+1+2 | i25~26 | 21 | Mid |
Wings of Light
Updraft
10-hit combo
|
Phoenix Shift
Heat
|
| Stance | Entry & use |
|---|---|
| Phoenix Shift | +1234or1234›1234~or hold F on any of a long list of moves。a fire dash that closes distancefollow-ups1234(Heatwave)/1234›1234(Rising Flame)/1234›1234(Steel Slash)/1234(Firestarter)/1234(Scarlet Cyclone, Heat engager)/1234(Bolt Boot)/1234(Zantetsuken)the main attack enginef+4, or 4,4~F, or hold F on any of a long list of moves. A fire dash that closes distance, with follow-ups 1 (Heatwave) / 2,1 (Rising Flame) / 2,2 (Steel Slash) / 4 (Firestarter) / 1+2 (Scarlet Cyclone, Heat engager) / 3+4 (Bolt Boot) / 1+4 (Zantetsuken) — the main attack engine |
| Wings of Light | 3+4, or 3,3. The Bahamut's-wing hover: 1 (Dia) / 2 (Impulse); against an airborne opponent 2 becomes an aerial chase blast (70 damage), a top-tier combo ender that comes with its own low parry (Radiant Counter) |
| Updraft | his own jump stance:1234(Griffin Hunter)/1234›1234(Burning Rain, a combo staple)/1234/1234;the delayed input does slightly more damageu/f, his own jump stance: 1 (Griffin Hunter) / 2,2 (Burning Rain, a combo staple) / 3 / 4; the delayed input does slightly more damage |
| Precision Dodge | b+3 reverses mids and highs: on success, 2 (Precision Counter, 35) or 1+2 (Dash of Steel, 35); for lows use 3+4 (Radiant Counter, 20) |
| Zantetsuken gauge | Levels 1-5, shown under the health bar and charged by specific moves (1,2 and 2,2,2,1+2 among them). 1+4 spends it: level 1 Arm of Darkness for 10, levels 2-4 Zantetsuken for 45, level 5 Ultimate Zantetsuken for 80, which also wipes the opponent's recoverable health. Do not press it below level 2. |
| Input | Key points |
|---|---|
| +1234b+2 | Executioner: a very long-range high that denies approaches, and the combo tornado (T!) tool |
| +1234›1234/+1234›1234›1234d/f+1,2 / d/f+1,4,3 | a confirmable mid string; d/f+1,4,3 is the workhorse combo tornado |
| +1234d/f+2 | Wyrm Killer: i15, a two-hit launcher and the main punish; the range lets it hit rage arts |
| +1234(1234)d/f+3(,1) | Hydro Blast: the main low (20 on its own); follow with 1 on hit for 58 total |
| +1234›1234d/b+1+2,1 | Gouge: the core combo-starter transition, into the Updraft follow-ups |
| +1234b+1+2 | Windup: armoured; on counter hit it becomes the windup counter |
| +1234(1234)f+1+2(,1) | Prominence: a Heat engager with a follow-up burst |
| +1234f,f+1+2 | Staff of Judgment: on counter hit it becomes Judgment Bolt (50 damage), a superb denial tool |
| 1234›1234/1234›1234›1234›12341,2 / 2,2,2,1+2 | A quick punish that also charges Zantetsuken — press it often |
| +1234qcf+1 | Deadly Embrace: a ranged magic bolt for chip pressure (chargeable) |
| Situation | Choice |
|---|---|
| Quick punish | 1234›1234(charges the gauge)/1234›12341,2 (charges the gauge) / 4,2 |
| -13~-14 | +1234(1234)Prominencegoes straight into Heat offencef+1+2(,1), Prominence — straight into Heat offence |
| -15 launch | +1234:enormous rangemost rage arts/and anything with long recoveryd/f+2: enormous range, punishes most rage arts and anything with long recovery |
| Whiff punish | +1234(very long high)/+1234/+1234b+2 (very long high) / d/f+2 / f,f+2 |
| Low parry | 3+4 (Radiant Counter) is a flat 20 damage and takes the initiative |
| Starter | Route (T!=tornado / GAR=Updraft) |
|---|---|
| Bread and butter (+1234/WS1234/SS1234/+1234)(d/f+2 / WS+2 / SS+1+2 / f+3) | +1234›1234→GAR1234›1234T!→+1234~→AOP1234›1234d/b+1+2,1 → GAR2,2 T! → b+2~F → AOP2,2 |
| +1234(+66)f+3 (+66) | +1234›1234→GAR1234→DASH+1234›1234›1234T!→WOL1234d/b+1+2,1 → GAR3 → DASH d/f+1,4,3 T! → WOL2 |
| +1234(consistent +60)f+3 (consistent +60) | +1234→WS1234→1234→DASH+1234›1234›1234T!→WOL1234d+1 → WS+4 → 1 → DASH d/f+1,4,3 T! → WOL2 |
| +1234(simplified +58)f+3 (simplified +58) | +1234→WS1234→1234→1234›1234T!→WOL1234d+1 → WS+4 → 1 → 3,3 T! → WOL2 |
| +1234(Zantetsuken +57-85)f+3 (Zantetsuken +57-85) | +1234›1234→GAR1234→DASH1234›1234~→AOP1234›1234T!→DASH+1234~→AOP1234(gauge 2 or more; best on a full gauge)d/b+1+2,1 → GAR 3 → dash 4,4~F → PHX 2,1 T! → dash b+2~F → PHX 1+4 (gauge 2 or more; best on a full gauge) |
| +1234(simplified Zantetsuken +52-81)f+3 (simplified Zantetsuken +52-81) | +1234›1234→GAR1234›1234T!→1234d/b+1+2,1 → GAR2,2 T! → 1+4 |
| +1234/SS1234(+56)d/f+2 / SS+1+2 (+56) | +1234›1234→+1234→GAR1234›1234T!→DASH+1234→AOP1234›1234(or1234)d/f+1,4 → d/b+1+2 → GAR2,2 T! → DASH b+2 → AOP2,2 (or 1+4) |
| WS1234(+60)WS+2 (+60) | +1234→+1234→GAR1234›1234T!→+1234→AOP1234›1234b+2 → d/b+1+2 → GAR2,2 T! → b+2 → AOP2,2 |
| Wall carry | ENDINGAOP1234›1234(carries half the screen);to break the wall, useAOP1234Change the ending to PHX 2,1 to carry half the screen; use PHX 1+2 to break the wall |
| Anti-air | WOL 2 → aerial chase blast, 70 damage |
| Key points | Notes |
|---|---|
| Engager routes | 1234/+1234/AOP1234three of them+1234and-1234Punishersthree of them — 1+2 / f+1+2 / PHX 1+2 — and f+1+2 doubles as a -13 punish |
| Heat-only strings | +1234›1234›1234Crimson Rush/+1234Blazing Rushall mid, heavy pressured/f+1,1,1 Crimson Rush / u+1+2 Blazing Rush — all mid, heavy pressure |
| Lethal Ignition | In Heat, f+2,2,1 can be charged (25 → 30) and confirms as a mid |
| Two Heat engagers | 2+3 Infernal Flames of Rebirth (55) / PHX 2+3 Dancing Steel (42, faster and harder to read) |
| Tips | Notes |
|---|---|
| Gauge priority | Throw out 1,2 and 2,2,2,1+2 whenever you can to build the gauge; end combos with 1+4 whenever it fits — level 5 is what turns a match around |
| weak lows | Use d+1 / d/f+3(,1) / PHX 4; do not expect a pure mix-up to open anyone, bait the button out with stance pressure instead |
| Phoenix follow-ups | Many moves go into Phoenix by holding F (4,4~F for one), so a blocked string still keeps pressure through the shift |
| Reversal toolkit | b+3 (mid and high) plus 3+4 (low) covers every height between them; on counter hit f,f+1+2 becomes Judgment Bolt |
| Updraft, delayed input | The Updraft follow-ups have a delayed-input version worth 1-2 more damage but much harder — one for when you are chasing the maximum |