Armor King · flying-white outline portrait
Theme
Notation

Armor KingTEKKEN 8 movelist

COUNTRY
Unknown
STYLE
Pro Wrestling
STANCES
Back Turned BT · Beast Step / Crouch Dash CD · Bad Jaguar BAD
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu182 source records / 182 listed moves / 169 with startupabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Knee Bash1+31+3i12~14Front351 or 2
Suplex2+42+4i12~14Front351 or 2
Jaguar Screwdriver2+4,d+1+22+4,d+1+2i12~14Front35,38No break
Reverse Valley Death BombLeft_ThrowLeft_Throwi12~14Left401
Reverse DDTRight_ThrowRight_Throwi12~14Right2
Quick Reverse DDTBack_ThrowBack_Throwi12~14Back60No break
Driving Headbuttdf+2+3df+2+3i12Front402
DDTdb+1+2db+1+2i11Front401+2
Armor King Driveruf+1+2uf+1+2i12Front401+2
Tombstone Piledriverdb,n,f+2+4db,n,f+2+4i11Front532
Brilliant Brawler Kickf,f,F+2+4f,f,F+2+4i10Front40(45)1+2
Hades Dropqcb+1+2qcb+1+2i11Front40(45)1+2
Double Arm Swingf,hcf+1f,hcf+1i10Front40(45)/70,51
Ultimate Tackle (UT)hFC.1+2hFC.1+2i26Front01+2
Ultimate PunchUT.2,1,2,1UT.2,1,2,1Front5,5,5,15Opposite
ArmbarUT.1+2UT.1+2Front251+2
Demon Bombd+1+3d+1+3i12~13Crouch35No break
Storm Makerd+2+4d+2+4i12~13Crouch35No break
Seesaw WhipFUFT.db+1+3FUFT.db+1+3i18~20Ground301
MoveInputiSideDmgBreak
Stand UpOTG.db+2+4OTG.db+2+4i18~20Ground02
Enzui KneeFUFA.db+1+3FUFA.db+1+3i18~20Ground351
Turn OverFUFL.db+1+3FUFL.db+1+3i18~20Ground01 or 2
Standing Ankle HoldFDFT.db+1+3FDFT.db+1+3i18~20Ground351
Wake-Up LariatFDFA.db+1+3FDFA.db+1+3i18~20Ground401
Back MountFDFL.db+1+3FDFL.db+1+3i18~20Ground01 or 2
Back Mount > Ultimate PunchBM.2,1,2,1BM.2,1,2,1Ground5,5,5,15Opposite
Running Cross DriverAIR.f,f,F+2+4AIR.f,f,F+2+4i10Air50(55)No break
Muscle DriverAIR.f,hcf+1AIR.f,hcf+1i10Air40(45)No break
D TriggerAIR.BAD.2+4AIR.BAD.2+4i14Air45No break
Black Rain of HellWALL.1+3WALL.1+3i10Wall65?No break
Cobra Clutch (DMD)f,n,d,df+1+3f,n,d,df+1+3i12Front201 or 2
Flinging Half NelsonDMD.1DMD.1Front20(25)1
SleeperDMD.2DMD.2Front10(15)2
Triple TroubleDMD.2,1DMD.2,1Front10(15),15(20)1
Human NecktieDMD.2,2DMD.2,2Front10(15),20(25)2
Neck DropDMD.1+2DMD.1+2Front10(15)1+2
Choke SleeperDMD.1+2,1DMD.1+2,1Front10(15),20(25)1
3-Count PoundDMD.1+2,2DMD.1+2,2Front10(15),25(30)2

Attacks

MoveInputiDmgHit
Jab11i105High
One Two Punch1,21,2i105,10HighHigh
Left Right Uppercut1,2,11,2,1i105,10,14HighHighMid
Right Jab22i1010High
Right Jab > Uppercut2,12,1i1010,15HighMid
Left High Kick33i15~1617High
Left High Kick into Right Mid Kick3,43,4i15~1617,15HighMid
Dark Stampede3,4,13,4,1i15~1617,15,28HighMidMid
Right High Kick44i1317High
High Kick Tornado4,34,3i1317,18HighHigh
Double Punch Turning Elbow Strike1+21+2i17~1910Mid
Dark Cyclone1+2,21+2,2i17~1910,20MidHigh
Dark Buzzsaw1+2,41+2,4i17~1910,17MidMid
Round Out Kick3+43+4i25~3214Mid
Phenomenon Shadow DDT3+4*3+4*i3514,0,40MidHighThrowNo break
Dark Blast3+4,13+4,1i25~3214,16MidHigh
Round Out Elbow3+4,23+4,2i25~3214,25MidMid
Round Out Body Press3+4,1+23+4,1+2i25~3214,25,5MidMidThrow
Rushing Elbow Strikef+2f+2i15~1612Mid
Dark Elbow Hookf+2,1f+2,1i15~1612,25MidHigh
Advancing Left Mid Kickf+3f+3i15~169Mid
Advancing Left Kick into Right Mid Punchf+3,2f+3,2i15~169,12MidMid
Dark Tidef+3,2,1f+3,2,1i15~169,12,19MidMidMid
Wind-Up Stompf+4f+4i23~2521Mid
Wrecking Cyclonef+1+2f+1+2i22~2322Mid
Shoulder Impactf+1+4f+1+4i13~1528Mid
Front Low Left Straight Punchdf+1df+1i13~1412Mid
Bastard Rushdf+1,2df+1,2i13~1412,19MidHigh
Concussion Hookdf+2df+2i15~1621Mid
Double Concussiondf+2,1df+2,1i15~1621,8MidHigh
Dark Knee Liftdf+3df+3i17~1817Mid
Front Low Right Mid Kickdf+4df+4i1215Mid
Frankensteinerdf+3+4df+3+4i28~3515,30Sp. midThrowNo break
Crouch Jabd+1d+1i105Sp. low
Knee Lift Combinationd+1,4d+1,4i105,13Sp. lowMid
Low Press Right Punchd+2d+2i17~1817Mid
Low Press Right Punch into Mid Kickd+2,4d+2,4i17~1817,13MidMid
Blackjack Combinationd+2,4,3d+2,4,3i17~1817,13,20MidMidMid
Stompd+3d+3i1714Low
Crouch Shin Kickd+4d+4i146Low
Low Stance Two-Leg Sweep Kickd+3+4d+3+4i1715Low
Taurus Cutter Edged+3+4,1d+3+4,1i1715,13LowHigh
Taurus Cutter Trapd+3+4,3d+3+4,3i1715,16LowMid
Corporate Elbowd+2+3d+2+3i30~3525Mid
Back Low Right Punchdb+2db+2i1412Mid
Killer PK Combodb+2,3db+2,3i1412,24MidMid
Back Low Right Punch into High Kickdb+2,4db+2,4i1412,20MidHigh
Dark Flooddb+2,4,2db+2,4,2i1412,20,24MidHighMid
Foot Sweepdb+3db+3i22~2426Low
Low Drop Kickdb+4db+4i29~3120Low
Shadow Forcedb+3+4db+3+4i20~2120High
Dark Jabb+1b+1i12~1312High
Dark Jab > Hell Stabb+1,2b+1,2i12~1312,20HighMid
MoveInputiDmgHit
Retreating Right Mid Punchb+2b+2i1310Mid
Retreating Right Punch into Left Mid Punchb+2,1b+2,1i1310,8MidMid
Knife Edge Combob+2,1,2b+2,1,2i1310,8,20MidMidHigh
Dark Toll Kickb+3b+3i16~1817High
Toe Kickb+4b+4i15~1815Mid
Toe Kick > Stunnerb+4,1+2b+4,1+2i15~1815,20MidThrow
Blindsideb+1+2b+1+2i16~170Mid
Pendulum Kickb+3+4b+3+4i20~2122Mid
Neck Hunterub+1ub+1i24~2521High
Straight Arrowub+1+2ub+1+2i30~3120Mid
Mexican Uppercutub+1+2*ub+1+2*i50~5224Mid
Capital Punishmentu+1+2u+1+2i35~3625Mid
Burning Knuckleu+1+2*u+1+2*i6745Mid
Spinning Lariatuf+1uf+1i23~2420Mid
Leaping Right Punchuf+2uf+2i15~167Mid
Death Sandwichuf+2,1uf+2,1i26~267,10MidMid
Switch Jumping Kneeuf+3uf+3i19~2117Mid
Rising Toe Kickuf+4uf+4i15~1713Mid
Scissors Kickuf+3+4uf+3+4i32~3823Mid
Delayed Rising Toe Kickuf,n,4uf,n,4i23~2520Mid
Hell-Shaker Punchf,F+2f,F+2i16~1720Mid
Comeback Kickf,F+3f,F+3i17~1923High
Brawler Kickf,F+4f,F+4i1425Mid
Drop Kickf,F+3+4f,F+3+4i23~2435High
Underhandedf,f,n,2f,f,n,2i1920Low
Dark Destroyerb,B+2+3b,B+2+3i63~6650Sp.
Flying Brawler Kickf,f,F+3f,f,F+3i23~2530Mid
Running Exploderf,f,F+3+4f,f,F+3+4i28~3440Mid
Dashing Low Drop Kickwr4wr4i20~2420Low
Full Crouch Left JabFC.1FC.1i105Sp. low
Full Crouch Right Straight PunchFC.2FC.2i118Sp. low
Full Crouch Left Low KickFC.3FC.3i1812Low
Full Crouch Right Low KickFC.4FC.4i146Sp. low
Backhand ChopFC.df+2FC.df+2i24~2523Mid
Snap Uppercutws1ws1i15~1616Mid
Jugular Thrustws2ws2i1217Mid
True Dark SmashCH.ws2,2CH.ws2,2i1220,22(15)/25(17)MidMid
Rising Left Knee Strikews3ws3i13~1412Mid
Prison Crusherws3,1ws3,1i24~2512,24MidMid
Toe Smashws4ws4i11~1220Mid
Shadow SweepSS.2SS.2i19~2017Low
Buzz Saw KickSS.4SS.4i19~2022Mid
Dark SupernovaR.df+1+2R.df+1+2i2055+MidThrow
High Unblockable Heavy Strike1+3+41+3+4i37~4425?High
Whirling Spring KickFUFT.b+3+4FUFT.b+3+4i16~2825Mid
Catchb+1+3b+1+325
Jugular Thrust Trapb+1+3,2b+1+3,2i1717Mid
Ground StompOTG.d+4OTG.d+4i19~2118Low
Ground Stomp ChainOTG.d+4,4OTG.d+4,4i18~2118,8LowLow
Crazy StompOTG.d+4,4,4OTG.d+4,4,4i18~2118,8,6LowLowLow
Crazy TormentOTG.d+4,4,3+4OTG.d+4,4,3+4i30~3218,8,20LowLowSp. mid
Wall Jump Attack(Back_to_wall).b,b,UB(Back_to_wall).b,b,UBi40~4540HighThrow

Back Turned BT

MoveInputiDmgHit
Back-Turned Left PunchBT.1BT.1i815High
Back-Turned Right PunchBT.2BT.2i815High
Blind KickBT.3BT.3i13~1420Mid
Turn SobatBT.4BT.4i1820Mid
Moonsault DropBT.1+4BT.1+4i41~4720Mid

Beast Step / Crouch Dash CD

MoveInputiDmgHit
Beast Stepf,n,d,dff,n,d,df
Shadow Lariatf,n,d,df+1f,n,d,df+1i15~1620High
Dark Smashf,n,d,df+2f,n,d,df+2i11~1220High
Dark Infernof,n,d,DF+3f,n,d,DF+3i35~3730High
Knee Vaultf,n,d,DF+4f,n,d,DF+4i16~1822Mid
Poison Mistf,n,d,df+1+2f,n,d,df+1+2i35~38[5]High
Cobra Clutch (DMD)f,n,d,df+1+3f,n,d,df+1+3i1220ThrowBreak 1 or 2

Bad Jaguar BAD

MoveInputiDmgHit
Bad Jaguarf+3+4f+3+4Sp.
Unforgivenf+3+4,Pf+3+4,Pi25~34[5]High
Bad Jaguar Left JabBAD.1BAD.1i1113High
Ruffian Double SmashBAD.1,2BAD.1,2i1113,24HighMid
Ruffian RaidBAD.1,4BAD.1,4i1113,22HighHigh
Bad Jaguar Right Mid PunchBAD.2BAD.2i15~1612Mid
Thug ForceBAD.2,3BAD.2,3i15~1612,24MidHigh
S.C.SBAD.2,4BAD.2,4i18~1912,15,20MidMidThrow
Blackguard Gut RenchBAD.3BAD.3i20~2120Mid
Bandido SnatchBAD.4BAD.4i17~1823Low
Brigand Stomping HeadbuttBAD.1+2BAD.1+2i26~2722Mid
Shadow PressBAD.db+1+2BAD.db+1+2i14~1718,15MidThrow
Double Arm Swingf,hcf+1f,hcf+1i1440(45)/70,5ThrowBreak 1
Gloriously Disgraceful KickBAD.2+4BAD.2+4i14~1545ThrowBreak 2
Poison Mistf,n,d,df+1+2f,n,d,df+1+2i35~38[5]High

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Infierno JaguarH.2+3H.2+3i1754MidThrow
Dark Elbow Hookf+2,1f+2,1i15~1612,25MidHigh
Brawler Kickf,F+4f,F+4i1425Mid
Prison Crusherws3,1ws3,1i24~2512,24MidMid
Ruffian Double SmashBAD.1,2BAD.1,2i1113,24HighMid
Storm Makerd+2+4d+2+4i12~1335ThrowNo break
Outbreak: Villaindb+2,H.1db+2,H.1i1412,25MidMid
Neck Hunter: VillainH.ub+1H.ub+1i24~2525High
Mexican Uppercut: VillainH.ub+1+2*H.ub+1+2*i50~5228Mid
Blackguard Rush: VillainBAD.3,H.2BAD.3,H.2i34~3615,25MidMid
Malice Mist: VillainH.f,n,d,df+1+2H.f,n,d,df+1+2i25~28[10]High

Combos & notesArmor King · Wavu Wiki combo data

Only the 63 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: W!=Wall splat · WB!=Wall break · HB!=Heat burst

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. uf+4 or f,n,d,df+2)Regular launch (e.g. uf+4 or f,n,d,df+2)df+3 f+3,2~DF CD.1 f+3,2,1 T! dash f+1+2~F BAD.2+4df+3 f+3,2~DF CD.1 f+3,2,1 T! dash f+1+2~F BAD.2+4
Tornado launch (e.g. Low Parry or b+3)Tornado launch (e.g. Low Parry or b+3)f+3,2~DF CD.1 f+3,2~DF CD.1 db+2,3f+3,2~DF CD.1 f+3,2~DF CD.1 db+2,3

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[20] ub+1+2[20] ub+1+2[+27; 20] OTG.d+4,4,3+4[+27; 20] OTG.d+4,4,3+4
[20] ub+1+2[20] ub+1+2[+22; 15] f+1+4[+22; 15] f+1+4
[22] CH (df+1),2[22] CH (df+1),2[+24] d+2+4[1][+24] d+2+4[1]
[22] CH (df+1),2[22] CH (df+1),2[+24] d+1+3[2][+24] d+1+3[2]
[22] CH (df+1),2[22] CH (df+1),2[+10] df+4[+10] df+4
[9] CH (df+2),1[9] CH (df+2),1[41] 2,1[41] 2,1
[9] CH (df+2),1~F[9] CH (df+2),1~F[+25] BAD.1,2[1][+25] BAD.1,2[1]
[9] CH (df+2),1~F[9] CH (df+2),1~F[+24] BAD.1,4[3][+24] BAD.1,4[3]
CH d+2CH d+2[44] ws3,1[1][44] ws3,1[1]
CH d+2CH d+2[34] ws4[34] ws4
[20] f,n,d,df+1[20] f,n,d,df+1[+27; 20] OTG.d+4,4,3+4[4][+27; 20] OTG.d+4,4,3+4[4]
[14] CH (d+3+4),1[14] CH (d+3+4),1[+27; 20] OTG.d+4,4,3+4[+27; 20] OTG.d+4,4,3+4
[24] ub+1+2*[24] ub+1+2*[+27; 20] OTG.d+4,4,3+4[+27; 20] OTG.d+4,4,3+4
CH b+1+2CH b+1+2[25] f+2,1[1][5][25] f+2,1[1][5]
CH b+1+2CH b+1+2[14 +] f,n,df+2 (HARD)[14 +] f,n,df+2 (HARD)
CH b+1+2CH b+1+2[11 +] uf+2,1 (Close range)[11 +] uf+2,1 (Close range)
[36] ws3,1,H.F[36] ws3,1,H.F[+21; 21] OTG.d+4,4,3+4[+21; 21] OTG.d+4,4,3+4
f,n,d,df+1+2f,n,d,df+1+2[42; 5][6] db,n,f+2+4[2][42; 5][6] db,n,f+2+4[2]
f,n,d,df+1+2f,n,d,df+1+2[39; 5][6] f,hcf:1[7][8][39; 5][6] f,hcf:1[7][8]
f,n,d,df+1+2f,n,d,df+1+2[36; 5][6] f,f,F:2+4[5][8][36; 5][6] f,f,F:2+4[5][8]
f,n,d,df+1+2f,n,d,df+1+2[36; 5][6] qcb+1+2[5][36; 5][6] qcb+1+2[5]
f,n,d,df+1+2f,n,d,df+1+2[33; 5][6] uf+1+2[2][33; 5][6] uf+1+2[2]
f,n,d,df+1+2f,n,d,df+1+2[33; 5][6] df+2+3[33; 5][6] df+2+3
db+2+4 on FUFT or FDFA opponentdb+2+4 on FUFT or FDFA opponent[22] b+1,2~F[9][22] b+1,2~F[9]

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[13] uf+4[13] uf+4[+78; 59] f,n,df+2 df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 HB! iws3,1,H.f OTG.d+4,4,3+4[+78; 59] f,n,df+2 df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 HB! iws3,1,H.f OTG.d+4,4,3+4
[13] uf+4[13] uf+4[+66; 42] f,n,df+2 df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+66; 42] f,n,df+2 df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
[13] uf+4[13] uf+4[+64; 41] 4,3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+64; 41] 4,3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
[13] uf+4[13] uf+4[+61; 39] df+3 df+1 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+61; 39] df+3 df+1 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
[13] uf+4[13] uf+4[+57; 36] f,n,df+2 df+3 f+3,2~DF CD.1 f+3,2,1 T! iws3,1[+57; 36] f,n,df+2 df+3 f+3,2~DF CD.1 f+3,2,1 T! iws3,1
[0] Low Parry[0] Low Parry[+56; 37] T! f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF CD.1 f,hcf:1[1][2][+56; 37] T! f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF CD.1 f,hcf:1[1][2]
[0] Low Parry[0] Low Parry[+55; 35] T! f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF CD.1 f+1+4[+55; 35] T! f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF CD.1 f+1+4
[45; 17] CH b+1+3,2,f,d,df+2[45; 17] CH b+1+3,2,f,d,df+2[+44; 27] df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+44; 27] df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
[20] CH df+3[20] CH df+3[+64; 41] 4,3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+64; 41] 4,3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
[17] uf+2,1[17] uf+2,1[+61; 39] df+3 df+1 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+61; 39] df+3 df+1 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
CH 4,3CH 4,3[80; 39] f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[80; 39] f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
CH f,F+2CH f,F+2[84; 39] ssr 3+4,1 f+3,2~DF CD.1 f+3,2,1 T! run ssr f+1+2 BAD.2+4[84; 39] ssr 3+4,1 f+3,2~DF CD.1 f+3,2,1 T! run ssr f+1+2 BAD.2+4
CH df+2CH df+2[74; 32] d+3+4,1 f+3,2~DF CD.4 T! SSL f+3,2~DF CD.1 f+1+4[74; 32] d+3+4,1 f+3,2~DF CD.4 T! SSL f+3,2~DF CD.1 f+1+4
[25] f,F+4,H.F[25] f,F+4,H.F[+31; 28] f+3,2~DF CD.1 f+3,2~DF CD.1 f+3,2,1 T! dash f+1+2 BAD.2+4[+31; 28] f+3,2~DF CD.1 f+3,2~DF CD.1 f+3,2,1 T! dash f+1+2 BAD.2+4
b,B+2+3b,B+2+3[108; 38] ~F f,F,n,d,DF+4 T! f,n,d,df+1 f+3,2~DF CD.1 f+3,2~DF CD.1 f+1+4[108; 38] ~F f,F,n,d,DF+4 T! f,n,d,df+1 f+3,2~DF CD.1 f+3,2~DF CD.1 f+1+4
b,B+2+3b,B+2+3[107; 38] ~F f,F,n,d,DF+4 T! f+3,2~DF CD.1 f+3,2~DF CD.1 f,hcf:1[1][2][107; 38] ~F f,F,n,d,DF+4 T! f+3,2~DF CD.1 f+3,2~DF CD.1 f,hcf:1[1][2]

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular carry (24% scaling)Regular carry (24% scaling)[+32; 21] df+1,2 T! 3,4,1[+32; 21] df+1,2 T! 3,4,1
Regular carry (24% scaling)Regular carry (24% scaling)[+20; 11] df+1,2 T! OTG.d+4,4,3+4[+20; 11] df+1,2 T! OTG.d+4,4,3+4
Regular carry (24% scaling)Regular carry (24% scaling)[+16; 10] 3,4,1[+16; 10] 3,4,1
Wall splat (56% scaling)Wall splat (56% scaling)[+39; 27] d+3+4,3 T! 3,4,1[+39; 27] d+3+4,3 T! 3,4,1
f,f,F#2+4 W!f,f,F#2+4 W![76] FUFT.4[1] W! b+3 T! 3,4,1[76] FUFT.4[1] W! b+3 T! 3,4,1
f,f,F#2+4 W!f,f,F#2+4 W![70; 11] FUFT.4[1] W! df+1,2 T! W.2+4[70; 11] FUFT.4[1] W! df+1,2 T! W.2+4

Float

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[14; 9][1] f,n,d,df+2[14; 9][1] f,n,d,df+2[+42; 33] df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+42; 33] df+3 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
[14; 9][1] f,n,d,df+2 (on lower hit)[14; 9][1] f,n,d,df+2 (on lower hit)[+38; 31] f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[+38; 31] f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
FC.df+4,1FC.df+4,1[60; 39] f+3,2~DF CD.1 f+3,2,1 T! run ssr f+1+2 BAD.2+4[60; 39] f+3,2~DF CD.1 f+3,2,1 T! run ssr f+1+2 BAD.2+4
b+3b+3[57; 37] T! f,n,d,DF+1 f+3,2~DF CD.1 f+3,2~DF CD.1 f+1+4[57; 37] T! f,n,d,DF+1 f+3,2~DF CD.1 f+3,2~DF CD.1 f+1+4

Backturned Opponent

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
uf+2,1uf+2,1[78; 39] df+3 df+1 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[78; 39] df+3 df+1 f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
uf+2,1uf+2,1[70; 34] (Backturned) f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4[70; 34] (Backturned) f+3,2~DF CD.1 f+3,2,1 T! run f+1+2 BAD.2+4
[0] db+2+4 on FDFT or FUFA opponent[0] db+2+4 on FDFT or FUFA opponent[17] uf+2,1[17] uf+2,1
[29] df+2,1[29] df+2,1[+34] db+2,3[+34] db+2,3
[29] df+2,1[29] df+2,1[+32] db+2,4[+32] db+2,4
[15] df+4[15] df+4[+28] f+1+4[+28] f+1+4

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[19; 10] W! df+1,2 T! 2[19; 10] W! df+1,2 T! 2[+25; 3] db+2+4[1] b+1,2[+25; 3] db+2+4[1] b+1,2

Extras

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
uf+4uf+4[73; 39] 4,3 f+3,2~DF CD.1 f+3,2,1 T! f,f,F+2+4[73; 39] 4,3 f+3,2~DF CD.1 f+3,2,1 T! f,f,F+2+4
b+3 With heatb+3 With heat[79; 38] f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF ws3,1,H.F f,f,F:2+4[79; 38] f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF ws3,1,H.F f,f,F:2+4
b+3 With heatb+3 With heat[75; 36] f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF ws3,1,H.F f,hcf:1[75; 36] f,n,d,df+1 df+3 f+3,2~DF CD.1 f+3,2~DF ws3,1,H.F f,hcf:1
CH ws2CH ws2[;] d+3+4,1 f+3,2~DF CD.1 f+3,2,1 T! f+1+2~F BAD.1+3[;] d+3+4,1 f+3,2~DF CD.1 f+3,2,1 T! f+1+2~F BAD.1+3