Victor Chevalier · flying-white outline portrait
Theme
Notation

Victor ChevalierTEKKEN 8 movelist

COUNTRY
France
STYLE
Super Spy CQB
STANCES
Iai Stance IAI · Perfumer PRF
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu139 source records / 130 listed moves / 131 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
One Night Miracle1+31+3i12~14Front351 or 2
Je Te Veux2+42+4i12~14Front351 or 2
One Night MiracleLeft_throwLeft_throwi12~14Left401
MoveInputiSideDmgBreak
Je Te VeuxRight_throwRight_throwi12~14Right402
Farewell in Taj MahalBack_throwBack_throwi12~14Back50No break
Romancing Chaseruf+1+2uf+1+2i12~14Front401+2

Attacks

MoveInputiDmgHit
Jab11i105High
Double Jab1,11,1i165,5HighHigh
Double Cabochon Cut1,1,21,1,2i17~185,5,5,7HHHH
Basic Etiquette1,21,2i105,12HighHigh
Briolette Cut1,2,11,2,1i26~275,12,20HighHighMid
Basic Manners1,31,3i21~225,11HighLow
Right Jab22i12~1310High
Cutlery Etiquette2,12,1i1610,12HighHigh
Double Slash Combo2,22,2i17~1810,5,5HighMidMid
Crybaby Sophia2,2,22,2,2i2210,5,5,12HMMH
Left High Kick33i12~1311High
Good Communication3,1+23,1+2i19~2011,9,10HighHighHigh
Right High Kick44i13~1415High
Right Kick > Mid Follow-up4,34,3i23~2415,17HighMid
Asterism of Benevolence4,3,24,3,2i25~2615,17,25HighMidMid
Eden1+21+2i1517Mid
Iai Stance3+43+4i30Sp.
Front Thrustf+2f+2i13~1410High
Front Thrust > Slash Combof+2,2f+2,2i1110,10HighHigh
Front Thrust > 3rd Hitf+2,2,1f+2,2,1i13~1410,10,12HighHighMid
Gorlagonf+2,2,1,1f+2,2,1,1i20~2110,10,12,25HHMM
Radiant Cutf+2,2,2f+2,2,2i1410,10,7,5,20HHHMM
Perfumerf+3f+3i20Sp.
Front Mid Kickf+4f+4i1415Mid
Carving Cameof+4,1f+4,1i23~2415,21MidHigh
Carving Intagliof+4,2f+4,2i26~2715,20MidMid
Durandalf+1+2f+1+2i24~2530Mid
Front Low Thrustdf+1df+1i13~1410Mid
Trilliant Cutdf+1,1df+1,1i2010,7,7MidHighHigh
Arcadiadf+2df+2i15~1614Mid
Front Low Mid Kickdf+3df+3i1610Mid
Front Low Mid Kick > Kneedf+3,4df+3,4i2110,14MidMid
Iridescence of Loyaltydf+3,4,2df+3,4,2i32~3410,14,23MidMidSp. mid
Front Low Knee Strikedf+4df+4i13~1415Mid
Selfish Mirandadf+4,2df+4,2i2215,16MidHigh
Llamreidf+3+4df+3+4i14~1528Mid
Low Thrustd+1d+1i167Low
Concave Cutd+1,1d+1,1i167,15LowHigh
Llawfrodeddd+2d+2i1821Mid
Good Mannersd+3d+3i18~1911Low
Fine Saluted+4d+4i1610Low
MoveInputiDmgHit
Guilty MarikoCH.d+4CH.d+4i1612,18LowThrow
Iridescence of Prowessd+1+2d+1+2i19~2121Sp. mid
Back Low Thrustdb+1db+1i14~159Mid
Emerald Cutdb+1,1db+1,1i14~159,9MidMid
Crouch Straightdb+2db+2i118Sp. low
Polite Greetingsdb+3db+3i19~2020High
Welcome Sweepdb+4db+4i20~2117Low
Musk-Scented NatashaCH.db+4CH.db+4i20~2120,4LowThrow
Back Thrustb+1b+1i1411Mid
Vanity Loveb+1,2b+1,2i1411,16(15)MidHighThrow
Strobing Memoriesb+2b+2i105High
Back Mid Kickb+3b+3i1715Mid
Cavalb+3,1b+3,1i1715,25MidMid
Cordial Circuitb+4b+4i18~1920High
Failnaughtb+1+2b+1+2i19~2025High
Dun Stallionb+1+4b+1+4i26~2724Mid
Fancy Cutub+2ub+2i17~1817Mid
Fancy Cut (charged)ub+2*ub+2*i28~2922Mid
Caliburnusu+1+2u+1+2i31~3232Mid
Airborne Thrustuf+1uf+1i139Mid
Gringoletuf+1,1uf+1,1i139,21MidMid
Marquise Cutuf+2uf+2i19~2015Mid
Peaceful Shoesuf+3uf+3i18~1917Mid
Chatoyant Courageuf+4uf+4i15~1712,16MidSp. mid
Carnwennanf,F+2f,F+2i18~2024Mid
Asterism of Virtuef,f,F+2f,f,F+2i18~1921Mid
Tear Drop Cutf,f,F+1+2f,f,F+1+2i1810,14LowLow
Amour Shaftqcf+2qcf+2i2216High
Montjoie Takemikazuchib,B+2+3b,B+2+3i65~6650Sp.
Oval Cutws1ws1i15~1620Mid
Baguette Cutws2ws2i14~1515Mid
Rising High Kickws3ws3i14~1516High
Iridescence of Faithws3,2ws3,2i14~1516,23HighSp. mid
Praise Smashws4ws4i11~1216Mid
Pearly Gatesws1+2ws1+2i13~1410,12MidMid
Coup de ChevalierR.df+1+2R.df+1+2i2055+MidThrow
Shangri-LahFC.1+2hFC.1+2i1610,10LowHigh
Dandy BlowSS.1+2SS.1+2i18~1925Mid
Taunt2+3+42+3+4Sp.
Ki Charge1+2+3+41+2+3+4Sp.
Le Blancub,bub,bSp.

Iai Stance IAI

MoveInputiDmgHit
Iai Stance3+43+4i30Sp.
Iai ThrustIAI.1IAI.1i13~149Mid
SpumadorIAI.1,1IAI.1,1i13~149,21MidMid
Iai Slash ComboIAI.1,2IAI.1,2i13~149,15MidMid
ClarentIAI.1,2,2IAI.1,2,2i13~149,15,16MidMidMid
ChastiefolIAI.1,1+2IAI.1,1+2i13~149,23MidHigh
AlmaceIAI.2IAI.2i16~1723Mid
SequenceIAI.3IAI.3i1713(25)MidThrow
Iai Low KickIAI.4IAI.4i18~1917Low
MurgleysIAI.4,2IAI.4,2i18~1917,20LowHigh
HauteclaireIAI.1+2IAI.1+2i20~2130High
PasselandeIAI.d+1IAI.d+1i1825Mid
RhongomyniadIAI.d+2IAI.d+2i23~2431MidMidSp. mid
Espee AventureuseIAI.d+1+2IAI.d+1+2i20~2110,20LowLow
Take a BowIAI.dIAI.dSp.
Move ForwardIAI.fIAI.fSp.
GwenIAI.P.fIAI.P.fi16~1721Mid
Move BackwardIAI.bIAI.bSp.
PrydwenIAI.uIAI.uSp.

Perfumer PRF

MoveInputiDmgHit
Perfumerf+3f+3i20Sp.
MacerationPRF.1PRF.1i19~2015Low
Perfumer ThrustPRF.2PRF.2i12~139Mid
Perfumer Slash ComboPRF.2,2PRF.2,2i12~139,13MidMid
Top NotePRF.2,2,1PRF.2,2,1i12~139,13,20MidMidHigh
Last NotePRF.2,2,1+2PRF.2,2,1+2i12~139,13,31MidMidMid
Flying GentlemanPRF.3PRF.3i15~1721Mid
Cordial CircuitPRF.4PRF.4i18~1920High
HengroenPRF.1+2PRF.1+2i25~2725Mid
SillagePRF.dfPRF.dfi21Sp.
Strobing MemoriesPRF.b+2PRF.b+2i105High
Iai StancePRF.3+4PRF.3+4Sp.

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Élimination SamouraïH.2+3H.2+3i2039LowMid
Monsieur SamuraiH.db+1+2H.db+1+2i28~2930Mid
ExcaliburH.u+1+2H.u+1+2i31~3246Mid
LonginusH.IAI.d+2H.IAI.d+2i23~2445MMMsMsM
Carving Cameof+4,1f+4,1i23~2415,21MidHigh
Durandalf+1+2f+1+2i24~2530Mid
Llawfrodeddd+2d+2i1821Mid
PasselandeIAI.d+1IAI.d+1i1825Mid
Flying GentlemanPRF.3PRF.3i15~1721Mid

10-hit combo

InputiDmgHit
2,1,3,1,1,4,2,1,2,22,1,3,1,1,4,2,1,2,2i12~1310,12,6,6,8,8,8,8,10,17HHLLHMMMMM

Combos & notesVictor Chevalier · Wavu Wiki combo data

Only the 36 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: W!=Wall splat · HB!=Heat burst

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. df+2/f,f+2)Regular launch (e.g. df+2/f,f+2)df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! b+3,1df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! b+3,1
Instant Tornado (e.g. Low Parry, CH db+3)Instant Tornado (e.g. Low Parry, CH db+3)T! df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2T! df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[36] H.f+4,1~F[36] H.f+4,1~F[+22] f+1+2[+22] f+1+2
[32] (f+2,2),2,2[32] (f+2,2),2,2[+29] u+1+2[+29] u+1+2
[0] CH b+2[0] CH b+2[+24] f+4,1[+24] f+4,1
[0] CH b+2[0] CH b+2[+22] df+3+4[+22] df+3+4
[0] CH b+2[0] CH b+2[+21] df+4,2[+21] df+4,2

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[20] CH 1+2[20] CH 1+2[+55] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! db+1,1~F PRF.3[+55] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! db+1,1~F PRF.3
[20] CH 1+2[20] CH 1+2[+56] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! b+3,1[+56] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! b+3,1
[20] CH 1+2[20] CH 1+2[+56] df+4,2 IAI.2 T! df+4,2 IAI.4,2 db+1,1~F PRF.3[1][+56] df+4,2 IAI.2 T! df+4,2 IAI.4,2 db+1,1~F PRF.3[1]
[20] CH 1+2[20] CH 1+2[+59] df+4,2 IAI.4,2 df+3 db+1,1~F PRF.2,2 IAI.2 T! b+3,1[+59] df+4,2 IAI.4,2 df+3 db+1,1~F PRF.2,2 IAI.2 T! b+3,1
[24] CH db+3[24] CH db+3[+45] T! df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2[+45] T! df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2
[24] CH db+3[24] CH db+3[+51] T! df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.1,2,2[+51] T! df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.1,2,2
[25] CH wr2~3+4 (or D)[25] CH wr2~3+4 (or D)[+52] T! IAI.4,2 db+1,1~F PRF.2,2 IAI.4,2 db+1,1~F PRF.3[+52] T! IAI.4,2 db+1,1~F PRF.2,2 IAI.4,2 db+1,1~F PRF.3
Regular Launch (e.g. df+2/ws1/CH 1+2)Regular Launch (e.g. df+2/ws1/CH 1+2)[+54] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! HB! b+3,1[+54] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! HB! b+3,1
Regular Launch (e.g. df+2/ws1/CH 1+2)Regular Launch (e.g. df+2/ws1/CH 1+2)[+48] df+4,2 IAI.4,2 HB! db+1,1~F PRF.2,2 IAI.2 T! b+3,1[+48] df+4,2 IAI.4,2 HB! db+1,1~F PRF.2,2 IAI.2 T! b+3,1
Regular Launch (e.g. df+2/ws1/CH 1+2)Regular Launch (e.g. df+2/ws1/CH 1+2)[+68] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! HB! db+1,1~F H.PRF.3~F f+1+2 (or u+1+2)[+68] df+4,2 IAI.4,2 db+1,1~F PRF.2,2 IAI.2 T! HB! db+1,1~F H.PRF.3~F f+1+2 (or u+1+2)
Heat Dash (H.f+1+2~F, H.d+2~F, H.PRF.3~F)Heat Dash (H.f+1+2~F, H.d+2~F, H.PRF.3~F)[+38] ws2 df+3,4 df+4,2 IAI.4,2 df+3,4,2 T! b+3,1[+38] ws2 df+3,4 df+4,2 IAI.4,2 df+3,4,2 T! b+3,1

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Heat Oki Wall Combo (+8 IAI, 18 chip damage)Heat Oki Wall Combo (+8 IAI, 18 chip damage)W! (T!) HB! 1 f+4,2~3+4 (or D) H.IAI.d+2W! (T!) HB! 1 f+4,2~3+4 (or D) H.IAI.d+2
Tornado availableTornado availableW! f,F+2 T! 4,3>2W! f,F+2 T! 4,3>2
Tornado availableTornado availableW! f,F+2 T! 1 df1 df3+4W! f,F+2 T! 1 df1 df3+4
Tornado availableTornado availableW! d+1+2 T! 4,3>2W! d+1+2 T! 4,3>2
Tornado availableTornado availableW! d+1+2 T! 1 df1 df3+4W! d+1+2 T! 1 df1 df3+4
No tornadoNo tornadoW! 4,3>2W! 4,3>2
No tornadoNo tornadoW! 1, df1, df3+4W! 1, df1, df3+4
Bear/Jack specificBear/Jack specificW! df1, 1, df3+4W! df1, 1, df3+4
Bear/Jack specificBear/Jack specificW! 2,1~f PRF 2,2,1+2 (breaks floors, less damage)W! 2,1~f PRF 2,2,1+2 (breaks floors, less damage)

Float

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
11df3,4 2,1~f PRF 2,2,1 f,f+2 T! (3+4), IAI 1,2,2df3,4 2,1~f PRF 2,2,1 f,f+2 T! (3+4), IAI 1,2,2

Back-turned opponent

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
df+2df+2Easy combo: df+2, df4,2 IAI 2 T! df4,2 IAI 1,2,2Easy combo: df+2, df4,2 IAI 2 T! df4,2 IAI 1,2,2
df+2df+2Staple: 4,3,2 (Does no chip damage)Staple: 4,3,2 (Does no chip damage)

Wall break

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
AnyAnywall break combo 1, note oddities notes for combo 1wall break combo 1, note oddities notes for combo 1
AnyAnywall break combo 2wall break combo 2
AnyAnynotes for combo 1notes for combo 1

Floor break

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
AnyAnyfloor break combo 1, note direction opponent faces notes for combo 1floor break combo 1, note direction opponent faces notes for combo 1
AnyAnyfloor break combo 2floor break combo 2
AnyAnynotes for combo 1notes for combo 1