Ling Xiaoyu · flying-white outline portrait
Theme
Notation

Ling XiaoyuLING XIAOYUTEKKEN 8 movelist

COUNTRY
China
STYLE
Chinese martial arts based on Baguazhang and Piguazhang
Hit levelHigh=high Mid=mid Low=low Sp.=special Throw=throw !=unblockableistartup frames to first impact — lower is faster, per Wavuabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=chargeSTANCES AOP=Phoenix stance BT=back-turned HYP=Hypnotist
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiDirectionDmgBreak
Jade1234(or+1234)1+3 (or f+1+3)i12Front351 or 2
Ruby1234(or+1234)2+4 (or f+2+4)i12Front351 or 2
Arm FlipLEFT1234(or1234)LEFT 1+3 (or 2+4)i12Left451
Dump the BucketRIGHT1234(or1234)RIGHT 1+3 (or 2+4)i12Right452
Crank upBACK1234(or1234)BACK 1+3 (or 2+4)i12Back50
Dislocator+1234u/f+1+2i12Front401+2
Dragon Fall+1234d/f+2+4i12Front382
Wang's Waning Moon+1234f+2+3i14Front201+2
MoveInputiDirectionDmgBreak
Bei Shen Zhuan WuBT+1234(or1234)BT f, f+1+3 (or 2+4)i31~33Front351 or 2
Wang's Waning Moon (BT)BT+1234BT f+2+3i31~33Front201+2
Feng Huang Zhuan WuAOP1234(or1234)AOP 1+3 (or 2+4)i12Front351 or 2
HypnotistVS PUNCH+1234VS PUNCH d/b+1+2Parry
High Mid ParryON PARRY+1234ON PARRY b+1+3Parry
Spinning Push HandsBT+1234(punch reversal)BT f+1+2 (punch reversal)Parry15
Reverse Low ParryBT+1234BT d+1+3Parry

Attacks

MoveInputiDmgHit
Wang's Celestial EpicRAGE+1234RAGE d/f+1+2i2055MidThrow
Bayonet123412341, 2i105, 8HighHigh
Bayonet Thruster1234123412341, 2, 1i105, 8, 20HighHighMid
Fan Dance1234+1234(,B into HYP)1, d+2 (,B into HYP)i105, 10HighMid
Fan Dance > Birds Flock1234+123412341, d+2, 1+2i105, 10, 24HighMidMid
April Showers123412342, 1i108, 10HighMid
Cloud Kick12343i14~1517High
Right Roundhouse Kick12344i1115High
Birds Flock12341+2i20~2124Mid
Crescent Moon Kick12343+4i23~2523Mid
Spinner+1234d+3+4Sp.
False Salute1234/12341+3+4 / 2+3+4
Ki Charge12341+2+3+4
Bai Yang Zhuan Wu+123412341234f+2, 1, 4i16~1712, 14, 20MidHighMid
Talons of Fury+123412341234f+3, 1, 4i16~1814, 8, 20MidMidMid
Wings of Fury+123412341234f+3, 1, 1+2i16~1814, 8, 6, 20MMMM
Swivel Kick+1234f+4i1923High
Clouded Peak+1234f+1+2i1230Mid
Forward Roll+12341234f+3+4, 3+48, 8, 14MidMidMid
Belly Chop+1234(into back-turned)d/f+1 (into back-turned)i1413Mid
Elbow Strike+1234d/f+2i1415Mid
Moon Swallow+12341234d/f+2, 3i1415, 23MidHigh
Moon Scorched Feather Tackle+12341234d/f+2, 1+2i1415, 25MidMid
Phoenix Tail+1234d/f+3i29~3023Low
Front Kick+1234d/f+4i1212Mid
Sunset Fan+1234d+1i17~197, 7, 7MidMidMid
Crouching Swipe+1234d+2i118Sp. low
Giant Slayer+12341234d+3, 4i1412, 21LowHigh
Short Sweep+1234d+4i126Low
Phoenix+1234d+1+2
Storming Flower+1234d/b+1i1822Mid
Feathered Fan+1234d/b+2i18~1913Low
Knee Cracker+1234d/b+3i150Low
Nutcracker+1234d/b+4i1814Low
Hypnotist+1234d/b+1+2
MoveInputiDmgHit
Great Wall Left+1234B+1i8~1310Mid
Seven Star Fist+12341234b+2, 2i15~1613, 15MidLow
Peacock Kick+1234b+3i18~1922High
Moonhare Palm+12341234b+4, 1i13~1410, 20MidMid
Cross Lifting Palms+1234b+1+2i15~168, 12MidMid
Rain Dance+1234b+3+4
From the Ashes+1234u/b+3i20~2123Mid
Born of Fire+1234u/b+4i22~2420Mid
Fortune Cookie+123412341234u+1+2, 2, 1i16~185, 5, 12, 20MMMM
Silver Needle(or)+1234u/f (or u)+1i3315Low
Phoenix Flight(or)+1234u/f (or u)+2i26~2723Mid
Bolting Rabbit(or/)+1234u/f (or u / u/b)+3i16~1713Mid
Flare Kick(or)+1234u/f (or u)+4i23~2620Mid
Shooting Star+1234u/f+3+4i16~178, 10, 12MidMidMid
Delayed Rising Toe KickN1234u/f, N, 4i23~2420Mid
Poison Flower+12341234f, f+1, 3i1513, 20MidHigh
Eclipsing Moon+12341234f, f+1, 4i1513, 20MidMid
Fortune+12341234f, f+2, 1i1512, 20MidMid
Raccoon Swing+1234(into back-turned)f, f+3 (into back-turned)i14~1512Mid
Soaring Blaze+1234(into HYP)f, f+4 (into HYP)i20~2320High
X Marks the Spot+12341234f, f+1+2, 1+2i14~1612, 20MidMid
Front Layout+1234f, f+3+4i37~4523Mid
Diving Falcon+1234f, f, f+3i23~3020Mid
Whirlwind Cross KickWS12341234WS+1, 4i12~138, 16MidMid
SunflowerWS1234/WS1234(charged)WS+2 / WS+2*(charge)i13~1417 / 20Mid
Rising Axe KickWS1234WS+3i22~2322Mid
Skyscraper KickWS1234WS+4i11~1320Mid
X Marks the SpotWS12341234WS+1+2, 1+2i14~1612, 20MidMid
Fire DancerFC1234123412341234FC+3, 2, 1, 4i15~1711, 6, 6, 12LHHM
Lotus TwistFC+12341234FC+d/f+2, 1i198, 10LowLow
Flower GardenFC+12341234FC+d/f+4, 4i18~2013, 13LowLow
Low Back TurnFC+1234FC+d/b+3+4
Street SweeperSS1234SS+4i1819Low
Wall Jump BackflipWALLWALL b, b, U/Bi35~3821Mid

Phoenix stance

MoveInputiDmgHit
Phoenix+1234d+1+2
Double ServingAOP12341234AOP 1, 2i1811, 15MidHigh
Twin Mandarin BlowsAOP12341234AOP 1, 4i1811, 20MidMid
Phoenix Double PalmAOP12341234AOP 2, 1i13~1410, 20MidMid
Piercing Spear KickAOP1234AOP 3i2519Low
Rising Front KickAOP1234AOP 4i1214Mid
Phoenix CannonAOP1234AOP 1+2i1925Mid
Sliding FirecrackerAOP1234AOP 3+4i2322Low
Flower GardenAOP+12341234AOP f+4, 4i18~2013, 13LowLow
Roll BallAOP+1234AOP f+3+4
ButterflyAOPAOP d
Phoenix SwipeAOP+1234AOP d+1i1913Low
Phoenix SwipeAOP+1234(on counter hit)AOP d+1 (on counter hit)i1940LowThrow
Wave CrestAOP+1234AOP d+1+2i2621Mid
Alley-OopAOP+12341234AOP u/f+3, 1i1514, 22MidMid
Double Scissor KickAOP+12341234AOP u/f+3, 4i1514, 17MidMid
Flower PowerAOP+12341234AOP u/f+4, 4i1612, 12MidMid
JumpingAOPAir1234AOP u/f, airborne 3i1430Mid
JumpingAOPLanding1234AOP u/f, landing 4i825Mid
JumpingAOPLanding1234AOP u/f, landing 3i1519Low

Rain Dance · back-turned

MoveInputiDmgHit
Rain Dance+1234b+3+4
Waking ProminenceBT12341234BT 1, 2i16~1817, 20MidMid
Dark & StormyBT123412341234BT 2, 1, 4i129, 8, 15HighHighMid
Turn of FortuneBT123412341234BT 2, 2, 1i129, 12, 7, 7, 7HHMMM
Peg LegBT1234BT 3i1613Mid
MistrustBT1234BT 4i13~1513Mid
Monkey KickBT1234BT 3+4i18~1925Mid
Battering StormBT12341234BT 1+2, 4i16~186, 6, 20MidMidHigh
Battering WindsBT12341234BT 1+2, 1+2i16~186, 6, 6, 6MMMM
Spinning Push HandsBT+1234BT f+1+2i2321Mid
Cyclone LeftBT+12341234BT f+3+4, 3+423Mid
Spinning CraneBT+12341234BT d+3, 4i1612, 20LowHigh
Hou Sao TuiBT+1234BT d+4i20~2219Low
Spin Tornado Up (Down)BT+1234BT d+3+4
Reverse Knee CrackerBT+1234BT d/b+4i150Low
Scorched Feather TackleBT+1234BT b+1+2i17~1825Mid
Silver NeedleBT(or)+1234BT u/f (or u)+1i3315Low
Back LayoutBT+1234BT f, f+3+4i3915 (43)Mid

Hypnotist

MoveInputiDmgHit
Hypnotist+1234d/b+1+2
Spin StickerHYP1234HYP 2i1825Mid
Blue Luan SweepHYP1234HYP 3i2017Low
Falling Tiger KickHYP1234HYP 4i1420High
HypnotistHYP1234HYP 1+2
Deadly OrchidHYP1234HYP 3+4i2520High
Thunder StrikeHYP1234(b,b cancels)HYP 2+3 (b,b cancels)i6140Unblockable (Mid)

Heat

MoveInputiDmgHit
Heat BurstWHEN READY1234WHEN READY 2+3i1612Mid
Bai Yang Yan Di PoHEAT+123412341234HEAT f+2, 1, 2i16~1712, 14, 20MidHighMid
Bai Lian Yan Di PoHEAT+12341234HEAT f, f+1, 2i1513, 20MidMid
Divine Shooting StarHEAT1234HEAT 2+3i15~1650MMMM
Innumerable MoonsHEATBT1234HEATBT 2+3i15~1651MMMM

10-hit

MoveInputiDmgHit
1st Hit+1234123412341234123412341234123412341234u+4,1,2,1+2,1,3,4,4,4,1i23~26100MHHMMHLLMM
1st Hit+1234123412341234123412341234123412341234u+4,1,2,4,4,2,1+2,1,4,2i23~2697MHHLLMMLMM

Advanced guideCombos · punishers · practical notes

Combos from Wavu Wiki (current patch) · gameplay notes from TekkenDocs (kanda)
Terms BnB=the everyday combo (bread and butter — learn this one first) | T!=tornado: spins an airborne opponent to extend the combo, once per combo | CH=counter hit: catching an opponent mid-move; most moves gain a launch or crumple on CH | Punishers=a guaranteed punish taken from the recovery of a blocked move | Staples=a higher-damage route for one particular starter | Mix-up=forcing a guess between standing (blocks mid) and crouching (blocks low); the core mix-up is the character's main guessing point
Game plan Xiaoyu is an evasion specialist: the Phoenix stance (AOP) ducks highs and a good number of mids, back-turned sidesteps are stronger, and she takes her turn by slipping through gaps and punishing mistakes.Hypnotist (HYP) is the core 50/50 stance — in Heat it skips the first step, which makes the guess nastier, and Heat at the wall is her strongest situation. Weaknesses: short reach, trouble opening a blocker outside Heat, no fast counter-hit tool in neutral, and low damage on her low pokes.Note: she cannot block during AOP or back-turned

Key moves

InputKey points
1234+1234(/1234)1, d+2 (,B / ,1+2)The i10 workhorse: Fan Dance into back-turned; ,B goes into HYP (after it hits); the 1+2 ending punishes anyone still moving
+1234d/f+1An i14 mid check, Ducks highsand goes into back-turned; at the tip, BT d/b backs out to bait a whiff
+1234b+1i8 mid! The second-fastest in the game, the answer to point-blank pressure, and +1 into back-turned on hit
+1234d/b+2A long low that ducks highs; on block, BT.b+1+3 covers her, and a counter hit guarantees BT 2,1
+1234d+1+2Phoenix (AOP): ducks highs and a lot of mids; entering the stance after a sidestep right evades even more
+1234f+4Tracks a sidestep (high), +1 on block and +13 on hit, which guarantees b+4,1 (Heat engager)
+1234(Soaring Blaze)f,f+4 (Soaring Blaze)enters on hit or blockHypnotistforces the mix-up, and a counter hit launches high
SS1234SS+4A low out of a sidestep that launches on counter hit; at the tip, back off to bait a whiff
AOP1234AOP 1+2Phoenix Cannon: a long-range counter-hit launcher, only -1 on block, carries to the wall — very nearly a free move
+1234f,f+3An i14 long-range mid poke into back-turned; on counter hit the advantage is big enough to force the back-turned mix-up
+1234f,f,f+3Diving Falcon: a safe launcher that is +7 on block, and her main way to force the Phoenix mix-up

Combos (Wavu, current patch)

StarterRoute (T!=tornado · ~=immediately after · →=next move)
Bread and butter +1234/+1234(+53)b+1+2 / u/f+3 (+53)+1234+1234+12341234BT12341234T!+1234~HYP1234+1234HYP1234d/f+2 → f+2 → f+3,1 → BT1,2 T! → u/b+1+2~HYP3+4 → f,F+4 → HYP2
Bread-and-butter alternative (+53)+1234BT1234BT+12341234DASH+1234T!DASHAOPN1234DASH+12341234d/b+2 → BT1 → BTd+3,4 → DASH u/b+3 T! → DASH AOPu/f,N,3 → DASH d/f+2,1+2
1234(+48)3 (+48)+1234BT+12341234+1234T!DASHAOPN1234DASH+12341234f,F+3 → BTd+3,4 → u/b+3 T! → DASH AOPu/f,N,3 → DASH d/f+2,1+2
1234(+51)1+2 (+51)+1234BT+12341234DASH+1234+1234T!DASHAOPN1234DASH+12341234f,F+3 → BTd+3,4 → DASH D/F+1 → u/b+3 T! → DASH AOPu/f,N,3 → DASH d/f+2,1+2
+1234~T!(+48)d/f+3~D T! (+48)AOPN1234DASH+1234BT+12341234DASH+12341234AOPu/f,N,3 → DASH d/b+2 → BTd+3,4 → DASH d/f+2,1+2
BT1234(+54)BT4 (+54)1234+1234+12341234BT12341234T!+1234~HYP1234+1234HYP12344 → f+3 → f+3,1 → BT1,2 T! → u/b+1+2~HYP3+4 → f,F+4 → HYP2
BT1234Alternative(+54)BT 4 alternative (+54)+1234BT1234BT+12341234BT1234BT12341234T!+1234~HYP1234+1234HYP1234d/f+1 → BT2 → BTf+3+4,3+4 → BT2 → BT1,2 T! → u/b+1+2~HYP3+4 → f,F+4 → HYP2
+1234(+60)u/b+3 (+60)AOPN1234+1234+12341234BT12341234T!+1234~HYP1234+1234HYP1234AOPu/f,N,4 → f+2 → f+3,1 → BT1,2 T! → u/b+1+2~HYP3+4 → f,F+4 → HYP2
AOP+1234(+60)AOPd+1+2 (+60)+1234BT1234BT+12341234BT1234BT12341234T!+1234~HYP1234+1234HYP1234b+3 → BT2 → BTf+3+4,3+4 → BT2 → BT1,2 T! → u/b+1+2~HYP3+4 → f,F+4 → HYP2
BT+12341234(+60)BTf+3+4,3+4 (+60)BT+12341234BT1234BT+12341234DASH+1234T!DASHAOPN1234DASH+12341234BTf+3+4,3+4 → BT1 → BTd+3,4 → DASH u/b+3 T! → DASH AOPu/f,N,3 → DASH d/f+2,1+2
HYP1234(third step)(+58)HYP 3 (third step) (+58)WS1234BT1234BT+12341234DASH+1234T!DASHAOPN1234DASH+12341234WS+2* → BT1 → BTd+3,4 → DASH u/b+3 T! → DASH AOPu/f,N,3 → DASH d/f+2,1+2
+1234(+42)f,F+3+4 (+42)+1234T!DASHWS1234BT1234BT12341234BT1234u/b+4 T! → DASH WS+2* → BT2 → BT2,2 → BT4
RUN1234(+51)RUN3 (+51)AOP1234WS1234BT+12341234DASH+1234T!DASHAOPN1234DASH+12341234AOP1 → WS+2 → BTd+3,4 → DASH u/b+3 T! → DASH AOPu/f,N,3 → DASH d/f+2,1+2

Punishers

FramesInputNotes
Standing 10f1234+12341, d+2into back-turned to keep the pressure
12f+1234f+1+2Clouded Peak
13f+12341234b+4, 1Heat engager
14f1234/+123412343 / d/f+2,1+23 launches; the d/f+2 family carries to a nearby wall
15f+1234b+1+2launches, tracks both ways
20f+1234u/b+3highest-damage launcher
Crouching 10fFC+1234FC+d+1Basic crouch jab
11fWS1234WS+4Knockdown
12fWS12341234WS+1, 4String punish
14fWS12341234WS+1+2, 1+2Confirmable mini-combo
16f+1234u/f+3fastest crouching launcher
22fWS1234(charged)WS+2* (charge)Safe launcher
Whiff punish1234+1234/+12341234/1234/+12341,d+2 / b+4,1 / 3 / b+1+2ordered fastest first, then by damage

Frame traps & Heat

StartFollow-up
+1234(+7 on block)f,f,f+3 (+7 on block)AOP12341234(beats a button)/AOP+1234(launches)→ AOP 2,1 (beats a button) / AOP u/f+3 (launches)
+1234On hitb+3 on hitBT123412341234→ BT2,2,1
1234/+1234/+1234On hit1 / f+4 / d/b+3 on hit1234(i11, beats a button; the grounded follow-up is guaranteed)→ 4 (i11, beats a button; the grounded follow-up is guaranteed)
+1234(enters HYP)f,f+4 (enters HYP)HYP1234(mid, Heat engager)/HYP1234(low)/HYP1234Mix-up→ HYP 2 (mid, Heat engager) / HYP 3 (low) / HYP 4 — the guess
Heat boostf+2,1,H.2 and f,f+1,H.2 are the confirmable strings; HYP skips a step; the back-turned Heat smash does 51

Mini-combos

StarterFollow-up
CH1234(+36)CH 4 (+36)1234(or+1234)→ 3+4 (or u/b+4)
+1234On hit(+44)f+4 on hit (+44)+1234/+12341234→ f+1+2 / b+4,1
CH+1234(+32)CH d/b+2 (+32)BT12341234(orBT+1234)→ BT2,1 (or BTb+3)
CH+1234(+43)CH d/b+4 (+43)+12341234(same for CH d/b+3)→ d/f+2,1+2 (same for CH d/b+3)
CH+1234(+44)CH b+3 (+44)BT+12341234→ BTf+3+4,3+4
+1234~(+34)f,F+1~D (+34)AOP12341234→ AOP2,1
BT12341234(+42)BT1+2,1+2 (+42)1234(or+1234)→ 3+4 (or u/b+3)
BT1234On hit(+30)BT 3 on hit (+30)BT12341234/BT+1234→ BT2,1 / BTb+3
HYP1234(second step)(+40)HYP 3 (second step) (+40)1234→ 3+4
AOPN1234(+48)AOPu/f,N,3 (+48)1234(or+1234)→ 3+4 (or u/b+4)
BT+1234punch parry lands(+64)BT f+1+2, punch parry lands (+64)BT+1234+1234→ BTf+3+4,f+3+4

Practical tips

TipsNotes
Staying alive back-turnedwhen caught back-turned, BT.b+1+3 parriesactive from frame 1, so drill it until it is muscle memory
Backing off with BT d/bBT d/b backs out to bait a whiff → WS 1+2,1+2 (safe) / WS 2 (fishing for a counter hit) / u/b+3 (the big punish)
Phoenix evasion, upgradedPressing d in AOP (Butterfly) ducks lower still, under some rage arts
What the opponent fearsA button-masher is what Xiaoyu wants; someone patient who backdashes is the hard matchup, and f,f+3 / f,f+4 are how she closes it
FC d/f+2,1A natural string that is +5 on hit and forces a crouch — the main low of her crouching game