Feng Wei · flying-white outline portrait
Theme
Notation

Feng WeiTEKKEN 8 movelist

COUNTRY
China
STYLE
Taijiquan
STANCES
Lingering Shadow CD · Shifting Clouds STC · Deceptive Step KNP · BT BT
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu168 source records / 159 listed moves / 155 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Neck Twister1+31+3i12~14Front351 or 2
Serpent Slayer2+42+4i12~14Front351 or 2
Jaws of DeathLeft_ThrowLeft_ThrowLeft401
Wandering SoulRight_ThrowRight_ThrowRight402
MoveInputiSideDmgBreak
Violent StormBack_ThrowBack_ThrowBack50
Kunlun Avalancheuf+1+2uf+1+2Front401+2
Pao Lau ImpalerBT.1+4BT.1+4i12~14Front451+2
Attack Reversalb+1+3b+1+3Front25

Attacks

MoveInputiDmgHit
Jab11i105High
Jab Spear Fist1,11,1i25~265,21HighMid
Shun Lian Quan1,21,2i105,9HighHigh
Firestorm1,2,21,2,2i175,9,12HighHighHigh
Jab Roundhouse Combo1,31,3i16~175,19HighHigh
Right Jab22i108High
Right Punch > Mid Kick2,42,4i178,15HighMid
San Lian Heng2,4,12,4,1i248,15,25HighMidMid
Left Mid Kick33i1615Mid
Double Kick3,33,3i1715,10MidHigh
Peacock Sweep3,3,43,3,4i25~2615,10,23MidHighLow
Peacock Strike3,1+23,1+2i28~2915,30MidMid
Peacock Strike (Hold)3,1+2*3,1+2*i44~4515,35MidMid
Leaping Spin Kick3~43~4i34~3627Mid
Leaping Whirlwind Combo3~4,33~4,3i18~2027,16(11)MidLow
Right High Kick44i1117High
Headspring4~34~3i28~i3425Mid
Iron Shield1+21+2i21~2220Mid
Front Mid Punchf+2f+2i1510Mid
Front Mid Punch > Follow-upf+2,1f+2,1i1910,10MidMid
Boar's Tuskf+2,1,2f+2,1,2i13~1410,10,28MidMidMid
Front Left Kickf+3f+3i2110Mid
Piercing Dragonf+3,2f+3,2i21~2210,17MidHigh
Climbing Dragonf+3,4f+3,4i23~2410,15MidMid
Front High Kickf+4f+4i18~1919High
Tornado Open Palmf+4,2f+4,2i24~2519,24(16)HighMid
Tornado Stompf+4,3f+4,3i22~2419,30(21)HighMid
Tornado Sweepf+4,4f+4,4i33~3319,16(11)HighLow
Tiger's Clawf+1+2f+1+2i19~2025High
Stunning Palmdf+1df+1i1411Mid
Front Low Right Punchdf+2df+2i20~2115Mid
God Palmdf+2,2df+2,2i13~1415,21MidMid
Lift Kickdf+3df+3i18~1917Mid
Front Low Left Kickdf+4df+4i1513Mid
Front Low Left Kick > Follow-updf+4,2df+4,2i20~2113,13MidMid
Pau Lau Stingerdf+4,2,1+2df+4,2,1+2i34~3513,13,21MidMidMid
Twin Dragondf+4,3df+4,3i23~2413,23MidHigh
Ruinous Halberddf+3+4df+3+4i23~2723Mid
Crouch Jabd+1d+1i105Sp. low
Heavy Hammerd+2d+2i20~2116Low
Crouch Spin Kickd+3d+3i1610Low
Low Kickd+4d+4i14~157Low
Parting Heavensd+4,1+2d+4,1+2i267,22LowMid
Double Punch Smashd+1+2d+1+2i20~2115Mid
Mad Windmilld+1+2,1d+1+2,1i22~2315,20MidMid
Crouch Shin Kickd+3+4d+3+4i126Low
Back Low Punchdb+1db+1i1615Mid
Spear of Lu Budb+1,2db+1,2i23~2415,18MidMid
Lu Bu's Spear > Follow-up Kickdb+1,2,4db+1,2,4i3115,18,30MidMidMid
Rampaging Liondb+1,2,4,3+4db+1,2,4,3+4i39~4215,18,30,20MMMM
Spinning Neck Strikedb+1,4db+1,4i24~2515,23MidHigh
Low Hookdb+2db+2i20~2110Low
Low Hook > Follow-updb+2,2db+2,2i28~3010,10LowLow
Hellwindsdb+2,2,2db+2,2,2i28~2910,10,25LowLowMid
Piercing Arrowdb+3db+3i1714Low
MoveInputiDmgHit
Mighty Sweep Kickdb+4db+4i3123Low
Back Low Double Punchdb+1+2db+1+2i21~2213Mid
Dragon Slayerdb+1+2,2db+1+2,2i29~3013,10MidLow
Iron Palmb+1b+1i10~1117High
Back Mid Punchb+2b+2i1713Mid
Back Mid Punch > Low Kickb+2,3b+2,3i22~2413,6MidLow
Back Mid Punch > Combob+2,3,4b+2,3,4i24~2513,6,13MidLowMid
Hungry Tigerb+2,3,4,2b+2,3,4,2i24~2513,6,13,22MLMM
Chin Breakerb+3b+3i22~2321Mid
Zhuan Shen Huan Wub+3~4b+3~4
Fish Hookb+4b+4i12~1310Mid
Lapping Wavesb+4,2b+4,2i2210,19MidHigh
Iron Fortressb+1+2b+1+2i13~1431Mid
Falcon's Beakub+1ub+1i25~2620Mid
Throat Gougeub+2ub+2i168,20MidHigh
Backhop Kickub+3ub+3i22~2316Mid
Backhop Right Kickub+4ub+4i15~1715Mid
Death Palmub+1+2ub+1+2i79~8270Mid
Leaping Hammer Fistu+2u+2i38~4025Mid
Eagle Clawuf+1uf+1i18~1912Mid
Evading Palm Strikeuf+2uf+2i1818Mid
Side Swipeuf+3uf+3i22~2316Mid
Soaring Eagleuf+4uf+4i15~1713Mid
Leaping Three-Hituf+3+4uf+3+4i2410,10,7(10)MidHighHigh
Assassin's Bowuf+3+4,3uf+3+4,3i2410,10,7(10),23(11)MHHH
Delayed Rising Toe Kickuf,n,4uf,n,4i23~2520Mid
Exploding Daggerf,F+2f,F+2i18~1925Mid
Tremor Stompf,F+3f,F+3i32~3333Mid
Dashing Kickf,F+4f,F+4i19~2015Mid
Spreading Wingsf,F+4,3f,F+4,3i20~2115,21MidMid
Nian Zhang Mie Baf,F+1+2f,F+1+2i23~2425Mid
Nian Zhang Mie Ba (charged)f,F+1+2*f,F+1+2*i39~4030Mid
Severing Swordf,f,F+3f,f,F+3i20~2530Mid
Silent ArrowFC.df+1FC.df+1i21~2219Low
Monkey StrikeFC.df+2FC.df+2i1821Mid
Crouching Low KickFC.df+4FC.df+4i19~2013Low
Xuan Jiao Xiao Yan ShouFC.df+4,1FC.df+4,1i20~2113,10LowHigh
Rising Left Punchws1ws1i1313Mid
Rising Left Punch > Follow-upws1,2ws1,2i1313,16MidMid
Dancing Dragonws1,2,1ws1,2,1i17~1813,16,20MidMidMid
Dancing Scorpion Stingws1,3ws1,3i22~2313,20MidHigh
Adamantine Uppercutws2ws2i15~1617Mid
Bow Kickws3ws3i15~1615Mid
Rising Heel Kickws4ws4i11~1218Mid
Push Handsws1+2ws1+2i23~2420Mid
Hidden IntentionsSS.2SS.2i1518High
Swift Sweep KickSS.4SS.4i20~2219Low
Enlightened CircleSS.1+2SS.1+2i22~2324Mid
Enlighted Yellow Dragon PalmR.df+1+2R.df+1+2i2055+MidThrow
Taunt1+3+41+3+4
Ki Charge1+2+3+41+2+3+4
Spring UpFUFT.b+3+4FUFT.b+3+4i30~3320Mid
Thunder StompOTG.d+3+4OTG.d+3+4i24~2524(19)Low
Wall Jump Punch(back_to_wall)b,b,ub(back_to_wall)b,b,ubi39~4121Mid

BT BT

MoveInputiDmgHit
Zhuan Shen Huan Wub+3~4b+3~4
BackfistBT.1BT.1i1212High
Slashing TigerBT.2BT.2i19~2120Mid
Tremor StompBT.3BT.3i32~3333Mid
Hustle ElbowBT.1+2BT.1+2i16~1720Mid
Reverse Fractured DiamondBT.d+1BT.d+1i20~2120Low
Reverse Mighty Sweep KickBT.d+3BT.d+3i18~2020Low
Pao Lau ImpalerBT.1+4BT.1+4i12~1445ThrowBreak 1+2

Lingering Shadow CD

MoveInputiDmgHit
Lingering ShadowCDCD
LandslideCD.1CD.1i18~1918Low
Mountain CrusherCD.2CD.2i18~1925Mid
Yan Wang's WrathCD+1+2CD+1+2i16~1725Mid
Shifting Cloudsf+3+4f+3+4
Bow Kickws3ws3i15~1615Mid
Rising Heel Kickws4ws4i11~1218Mid

Shifting Clouds STC

MoveInputiDmgHit
Shifting Cloudsf+3+4f+3+4
Bao Dan PoSTC.1STC.1i20~2120Mid
Driller Hook BackhandSTC.2STC.2i14~1518High
Spiraling Tiger KickSTC.3STC.3i22~2325High
Jin Bu ZhenSTC.4STC.4i2020Low
Pummeling FistsSTC.1+2STC.1+2i1820Mid
Falcon Beak's SnareSTC.PSTC.Pi18~1921Mid

Deceptive Step KNP

MoveInputiDmgHit
Deceptive StepKNPKNP
Fractured DiamondKNP.1KNP.1i20~2120Low
Fei He ZhangKNP.2KNP.2i1420High
Rising Swallow KickKNP.3KNP.3i22~2320Mid
Deceptive Step Low KickKNP.4KNP.4i1810Low
Xuan Tui StrikeKNP.4,1+2KNP.4,1+2i2810,35(24)LowHigh
Deceptive Step Leaping KickKNP.3+4KNP.3+4i31~3430Mid
Leaping LionKNP.3+4,3+4KNP.3+4,3+4i39~4230,20MidMid

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Yinglong Mountain CrusherH.2+3H.2+3i20~2120,35MidThrow
Iron Fortressb+1+2b+1+2i13~1431Mid
Exploding Daggerf,F+2f,F+2i18~1925Mid
Dancing Scorpion Stingws1,3ws1,3i22~2313,20MidHigh
Fei He ZhangKNP.2KNP.2i1420High
Slashing TigerBT.2BT.2i19~2120Mid
Jiaolong Sea SplitterH.3+4H.3+4i30~3123Mid
Essence of Iron PalmH.b+1H.b+1i10~1120High
Gulfing Sea Splitterb+4,H.3+4b+4,H.3+4i31~3210,20MidMid
Essence of Nian Zhang Mie BaH.f,F+1+2*H.f,F+1+2*i39~4030Mid

10-hit combo

InputiDmgHit
1,1,2,1,3,4,2,2,2,21,1,2,1,3,4,2,2,2,2i105,5,5,5,8,8,7,5,7,10HMMMLMLLMM

Combos & notesFeng Wei · Wavu Wiki combo data

Only the 42 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: W!=Wall splat

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. uf+4, ws3, f+3,4)Regular launch (e.g. uf+4, ws3, f+3,4)[+51] df+1 b+3,DF~CD.3 b+4,2~DF CD.2 T! dash uf+3 df+4,3[+51] df+1 b+3,DF~CD.3 b+4,2~DF CD.2 T! dash uf+3 df+4,3
Instant T! launch (e.g. df+3, CH ws2, KNP.3)Instant T! launch (e.g. df+3, CH ws2, KNP.3)[+42] uf+3 b+3,DF~CD.3 b+4,2~DF CD.2[+42] uf+3 b+3,DF~CD.3 b+4,2~DF CD.2
Off-axis launch (e.g. uf+4, ws3, f+3,4)Off-axis launch (e.g. uf+4, ws3, f+3,4)[+48] f+4,2 T! uf+3 db+1,2,4[+48] f+4,2 T! uf+3 db+1,2,4

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[24] CH STC.4[24] CH STC.4[+24] b+1+2[1][+24] b+1+2[1]
[27] CH (3,3),4[27] CH (3,3),4[+26] BT.3[+26] BT.3
[27] CH (3,3),4[27] CH (3,3),4[+13] BT.d+3[2][+13] BT.d+3[2]
[20] STC.1+2[20] STC.1+2[+19] OTG.d+3+4[+19] OTG.d+3+4
[20] STC.1+2[20] STC.1+2[+13] df+3[+13] df+3
[0 (12)] H.f,F+1+2* on block[0 (12)] H.f,F+1+2* on block[+30] H.b+1 dash b+1+2[+30] H.b+1 dash b+1+2
[0 (12)] H.f,F+1+2* on block[0 (12)] H.f,F+1+2* on block[+17] 1,2,2[+17] 1,2,2
[0 (12)] H.f,F+1+2* on block[0 (12)] H.f,F+1+2* on block[+16] 1,3[+16] 1,3
[20] ws1+2 Successful parry[20] ws1+2 Successful parry[+21] b+1+2[+21] b+1+2
[20] ws1+2 Successful parry[20] ws1+2 Successful parry[+20] b+4,2[+20] b+4,2
[20] ws1+2 Successful parry[20] ws1+2 Successful parry[+21] b+4,H.3+4[3][+21] b+4,H.3+4[3]
[16] uf+3[4][16] uf+3[4][+20] 4~3[+20] 4~3
[12] uf+1 on crouching opponent[12] uf+1 on crouching opponent[+29] b+4,2[+29] b+4,2
[12] uf+1 on crouching opponent[12] uf+1 on crouching opponent[+30] b+4,H.3+4[3][+30] b+4,H.3+4[3]
[28] ub+2 opponent's back to wall[28] ub+2 opponent's back to wall[+20] H.b+1[+20] H.b+1

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[15] f,F+4[15] f,F+4[+51] df+1 f,F+4>3 1 b+3,DF~CD.2 T! uf+3 df+4,3[+51] df+1 f,F+4>3 1 b+3,DF~CD.2 T! uf+3 df+4,3
[15] f,F+4[15] f,F+4[+51] df+1 b+3~DF CD.3 b+4,2~DF CD.2 T! dash uf+3 df+4,3[+51] df+1 b+3~DF CD.3 b+4,2~DF CD.2 T! dash uf+3 df+4,3
[15] f,F+4[15] f,F+4[+55] df+1 f,F+4>3 1 b+3,DF~CD.2 T! uf+3 dash 3,1+2[+55] df+1 f,F+4>3 1 b+3,DF~CD.2 T! uf+3 dash 3,1+2
Low ParryLow Parry[+42] uf+3 f,F+4>3[1] 1 dash 3,1+2[+42] uf+3 f,F+4>3[1] 1 dash 3,1+2
Low ParryLow Parry[+40] uf+3 b+3 1 db+1,2,4[+40] uf+3 b+3 1 db+1,2,4
Low ParryLow Parry[+35] uf+3 f,F+4>3 3,3[2][+35] uf+3 f,F+4>3 3,3[2]
f+4,2 T!f+4,2 T![69] run up SSL uf+3 b+3 1 dash db+1,2,4[69] run up SSL uf+3 b+3 1 dash db+1,2,4
FC.df+2FC.df+2[][]
f+4f+4[][]
f,F+4,3f,F+4,3[][]

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
W![1]W![1][+34 ] 2+3 df+1 b+4,H.3+4 BT.d+3[+34 ] 2+3 df+1 b+4,H.3+4 BT.d+3
W![1]W![1][+23] f+3,2 > b1+2[+23] f+3,2 > b1+2
W![1]W![1][+23] db+1,2,4[+23] db+1,2,4
W![1]W![1][+36] df+3 T! > b1+2 > db+1,2,4[+36] df+3 T! > b1+2 > db+1,2,4
W![1]W![1][+35] df+3 T! > b1+2 > 1,3 > b1+2[+35] df+3 T! > b1+2 > 1,3 > b1+2
W![1]W![1][+32] f+4,2 T! > SSL > 1+2 > b1+2[+32] f+4,2 T! > SSL > 1+2 > b1+2
W![1]W![1][+31] d1+2,1 T! > f+3 > 2 > b1+2[+31] d1+2,1 T! > f+3 > 2 > b1+2
W![1]W![1][+31] d1+2,1 T! > db+1,2,4[+31] d1+2,1 T! > db+1,2,4
W![1]W![1][+50] backdash_ss > uf+3 W! > df+3 T! > b1+2 > db+1,2,4[+50] backdash_ss > uf+3 W! > df+3 T! > b1+2 > db+1,2,4
W![1]W![1][+49] backdash_ss > uf+3 W! > df+3 T! > b1+2 > 1,3 > b+1+2[+49] backdash_ss > uf+3 W! > df+3 T! > b1+2 > 1,3 > b+1+2
W![1]W![1][+45] backdash_ss > uf+3 W! > f+4,2 T! > SSL 1+2 > b1+2[+45] backdash_ss > uf+3 W! > f+4,2 T! > SSL 1+2 > b1+2
W![1]W![1][+42] backdash_ss > uf+3 W! > d1+2,1 T! > f+3,2 > b1+2[+42] backdash_ss > uf+3 W! > d1+2,1 T! > f+3,2 > b1+2
W![1]W![1][+42] backdash_ss > uf+3 W! > d1+2,1 T! > db+1,2,4[+42] backdash_ss > uf+3 W! > d1+2,1 T! > db+1,2,4

Back-turned opponent

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
uf+4uf+4[+48] f+4,2 T! > dash > uf+3 > db+1,2,4[1][+48] f+4,2 T! > dash > uf+3 > db+1,2,4[1]