Heihachi Mishima · flying-white outline portrait
Theme
Notation

Heihachi MishimaTEKKEN 8 movelist

COUNTRY
Likely Japan (Refuted by Japanese government)
STYLE
Mishima-Style Fighting Karate
STANCES
Wind God Step CD · Thunder God's Kamae RAI · Wind God's Kamae FUJ · Warrior Instinct WAR
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu152 source records / 152 listed moves / 139 with startupabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Neck Breaker1+31+3i12~14Front351 or 2
Jumping Powerbomb2+42+4i12~14Front351 or 2
Guillotine ChopLeft_throwLeft_throwLeft401
FreefallRight_throwRight_throwRight452
MoveInputiSideDmgBreak
Atomic DropBack_throwBack_throwBack60No break
Stoneheaduf+1+2uf+1+2i12Front351+2
Headbutt Clashuf+1+4uf+1+4i12Front301+2

Attacks

MoveInputiDmgHit
Jab11i105High
Double Jab1,11,1i105,6HighHigh
Flash Punch Combo1,1,21,1,2i105,6,16HighHighMid
One Two Strike1,21,2i105,8HighHigh
Back Fist Combo1,2,21,2,2i105,8,12HighHighHigh
Left Right Punch Combo > Mid Shock Punch1,2,2~11,2,2~1i105,8,20HighHighMid
Demon Executioner Volley1,2,2~1,1+21,2,2~1,1+2i105,8,20,24HHMM
Wailing Demon Otoko Geri1,2,41,2,4i105,8,21HighHighHigh
Wailing Demon Otoko Geri (charged)1,2,4*1,2,4*i105,8,27HighHighHigh
Left Punch > Turning Mid Punch1,b+21,b+2i105,17HighMid
Demon Massacre1,b+2,11,b+2,1i105,17,20HighMidMid
Demon Basara1,b+2,21,b+2,2i105,17,17HighMidMid
Demon Lair1,b+2,41,b+2,4i105,17,30HighMidMid
Right Jab22i1110High
Dogenkotsu2,22,2i1110,13HighMid
Right Mid Kick33i1510Mid
Byakko Gekishin3,23,2i1510,10MidMid
Otoko Geri44i15~1621High
Otoko Geri (charged)4*4*i24~2527High
Demon Scissors4~34~3i35~3725Mid
Demon Breath1+21+2i1225Mid
Front Jabf+2f+2i15~1613High
Tensu Gekishinf+2,2f+2,2i15~1613,10HighMid
Front Jab > Shock Punchf+2~1f+2~1i1320Mid
Demon Shout Volleyf+2~1,1+2f+2~1,1+2i1320,24MidMid
Lightning Crushf+3f+3i18~2010Mid
Right Splits Kickf+4f+4i19~2020Mid
Chrome Domef+1+2f+1+2i1215High
Thunder God's Kamaef+3+4f+3+4
Front Low Mid Punchdf+1df+1i13~1410Mid
Muso Palm Strikedf+1,1df+1,1i13~1410,8MidHigh
Muso Tekkendf+1,2df+1,2i13~1410,20MidMid
True Muso Tekkendf+1,2*df+1,2*i13~1410,28MidMid
Zenith Muso Tekkendf+1:2*df+1:2*i28~2910,23MidMid
Front Low Right Punchdf+2df+2i13~148Mid
Reverse Muso Renkendf+2,1df+2,1i13~148,20MidMid
Front Low Kneedf+3df+3i15~1610Mid
Front Low Knee > Combodf+3,1+2df+3,1+2i15~1610,3,3,3MHMM
Gokotai Rampagedf+3,1+2,1df+3,1+2,1i15~1610,3,3,3,25MHMMM
Front Low Kickdf+4df+4i13~1410Mid
Rapid Crush Combodf+4,2df+4,2i13~1410,23MidMid
Hammer Punchd+1d+1i1612Mid
Hammer Beatingd+1,2d+1,2i1612,14MidMid
MoveInputiDmgHit
Jichinsaid+3d+3i22~2325Mid
Fujin Wind God's Kamaed+1+2d+1+2
Lightning Hammerd+1+4d+1+4i6050Mid
Eishomondb+2db+2i23~2525Low
Sacred Tree Felldb+3db+3i1610Low
Back Mid Punchb+1b+1i14~1512Mid
Oni Yaraib+1,4b+1,4i22~2312,24MidMid
Rashomonb+2b+2i22~2320Mid
True Rashomonb+2*b+2*i39~4030Mid
Zenith Rashomonb:2*b:2*i29~3023Mid
Back Hookb+3b+3i14~1514High
Hooking Crescent Thrustb+3,2b+3,2i14~1514,20HighHigh
Hooking Crescent Kickb+3,3b+3,3i14~1514,25HighMid
Indra's Kickb+4b+4i18~1923Mid
Heaven's Merciless Wrathb+1+2b+1+2i4220Mid
Skull Ruptureub+2ub+2i18~1925High
Genkotsu Crusherub+1+2ub+1+2i1517Mid
Genkotsu Crusher (charged)ub+1+2*ub+1+2*i2927Mid
Demon's Wingsuf+1uf+1i24~2525Mid
Leaping Mid Punchuf+2uf+2i1916Mid
Kidney Crush Combouf+2,1uf+2,1i1916,20MidMid
Leaping Mid Kickuf+3uf+3i28~2917Mid
Hell Axleuf+3,4uf+3,4i28~2917,20MidMid
Wind Sliceruf+4uf+4i24~2617Mid
Demon God Fistf,F+2f,F+2i19~2122Mid
Left Splits Kickf,F+3f,F+3i20~2221Mid
Raoh Thrustf,F+1+2f,F+1+2i1322Mid
Iron Handqcf+2qcf+2i14~1530Mid
Leaping Side Kickf,f,F+3f,f,F+3i22~2530Mid
Roaring Stoneheadf,f,F+1+2f,f,F+1+2i1520High
Ascension UpperFC.df+2FC.df+2i1517Mid
Crouching Dragon KickFC.df+4FC.df+4i19~2116Low
Quick Iron Fistws1ws1i13~1417Mid
Dark Thrustws2ws2i1820Mid
Rising Mid Kickws3ws3i18~1910Mid
Holy Demon Crossws3,1+2ws3,1+2i18~1910,20MidMid
Rising Right Kickws4ws4i11~1213Mid
Tsunami Kickws4,4ws4,4i11~1213,16MidMid
Mishima Style Ultimate Technique - Tempest Dragon God FistR.df+1+2R.df+1+2i2055+MidThrow
Auger2+3+42+3+4
Ki Charge1+2+3+41+2+3+4
Nail BeatingSS.2SS.2i23~2420Mid
Geta StompOTG.d+4OTG.d+4i19~2030Low

Wind God Step CD

MoveInputiDmgHit
Wind God Stepf,n,d,dff,n,d,df
Wind God Step > Leaping Cancelf,n,d,df,UFf,n,d,df,UF
Thunder God Fistf,n,d,df+1f,n,d,df+1i19~2130Mid
Electric Thunder God Fistf,n,d,df#1f,n,d,df#1i19~2133Mid
Omen Thunder God Fistf,n,df#1f,n,df#1i19~2138Mid
Wind God Fistf,n,d,df+2f,n,d,df+2i11~1220High
Electric Wind God Fistf,n,d,df#2f,n,d,df#2i11~1223High
Bone Splinter Kickf,n,d,df+3f,n,d,df+3i27~2830Mid
Earth Scraper Kickf,n,d,DF+3f,n,d,DF+3i33~3424Low
Naraku Sweepf,n,d,DF+4f,n,d,DF+4i16~1715Low
Naraku Sweep > 2nd Hitf,n,d,DF+4,4f,n,d,DF+4,4i16~1715,10LowLow
Spinning Demonf,n,d,DF+4,4,4f,n,d,DF+4,4,4i16~1715,10,8LowLowLow
Spinning Demon Thunder God Fistf,n,d,DF+4,4,4,1f,n,d,DF+4,4,4,1i16~1715,10,8,20LLLM
Spinning Demon Bell-Ringerf,n,d,DF+4,4,4,3f,n,d,DF+4,4,4,3i16~1715,10,8,30LLLH
Whirlwind Demon > Mid Kickf,n,d,DF+4,4,4,n+4f,n,d,DF+4,4,4,n+4i16~1715,10,8,10LLLM
Spinning Demon Tsunami Kickf,n,d,DF+4,4,4,n,4,4f,n,d,DF+4,4,4,n,4,4i16~1715,10,8,10,20LLLMM

Thunder God's Kamae RAI

MoveInputiDmgHit
Thunder God's Kamaef+3+4f+3+4
Hidden Thunder God FistRAI.1RAI.1i17~1838Mid
Thunder CutterRAI.2RAI.2i17~1825High
JichinsaiRAI.3RAI.3i22~2330Mid
Raijin Spinning DemonRAI.4RAI.4i19~2015Low
Thunder Broken ToyRAI.1+3RAI.1+3i15~1630ThrowNo break

Wind God's Kamae FUJ

MoveInputiDmgHit
Fujin Wind God's Kamaed+1+2d+1+2
Wind God Left PunchFUJ.1FUJ.1i12~1313High
Wind God Hasai RengekiFUJ.1,1FUJ.1,1i12~1313,20HighHigh
Wind God TettsuiFUJ.1,2FUJ.1,2i12~1313,24HighMid
Hidden Wind God FistFUJ.2FUJ.2i15~1620Mid
Wind God Mid KickFUJ.3FUJ.3i28~2917Mid
Wind God Hell AxleFUJ.3,4FUJ.3,4i28~2917,20MidMid
Wind God Geta StompFUJ.4FUJ.4i18~1920Low
Tengu's WingsFUJ.1+2FUJ.1+2i18~1925Mid
Fire StarterFUJ.1+3FUJ.1+3i1815ThrowNo break
Fujin > Wind God StepFUJ.DFFUJ.DF

Warrior Instinct WAR

MoveInputiDmgHit
Mishima-Style Ultimate Technique: Warrior Instinct1+41+4i17[10;10]Sp. low
Ultimate Flash Punch Combo1,1,WAR.21,1,WAR.2i105,6,20HighHighMid
Demon Basara1,b+2,21,b+2,2i105,17,22HighMidMid
Ultimate Demon BreathWAR.1+2WAR.1+2i1231Mid
Ultimate Muso Renkendf+2,WAR.1df+2,WAR.1i13~148,20MidMid
Ultimate Demon God FistWAR.f,F+2WAR.f,F+2i19~2122Mid
Ultimate Splits KickWAR.f,F+3WAR.f,F+3i20~2225Mid
Ultimate Roaring StoneheadWAR.f,f,F+1+2WAR.f,f,F+1+2i15~1620High
Ultimate Spinning DemonWAR.f,n,d,DF+4WAR.f,n,d,DF+4i16~1715Low
Ultimate Hidden Thunder God FistWAR.RAI.1WAR.RAI.1i17~1938Mid
Ultimate Hidden Wind God FistWAR.FUJ.2WAR.FUJ.2i15~1624Mid

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Enraged Tettsui OtoshiH.2+3H.2+3i1550MidMid
Eight Thunder Kami SlayerH.2+3,FH.2+3,Fi1550Mid
Thunderous Battering RamH.db+1+2H.db+1+2i3025Sp. mid
Rending Battering Ramd+3,H.2d+3,H.2i22~2325,25MidSp. mid
Soaring Anvil Smasheruf+4,H.1uf+4,H.1i24~2617,20MidMid
Shadow StepH.b,b,n,3+4H.b,b,n,3+4
FirestarterH.FUJ.1+3H.FUJ.1+3i1815ThrowNo break
Charging HardH.d+1+2,PH.d+1+2,Pi1135ThrowNo break
Hooking Battering Ramb+3,3,H.2b+3,3,H.2i14~1514,25,25HighMidSp. mid
Heaven's Merciless Wrathb+1+2b+1+2i4220Mid
Kidney Crush Combouf+2,1uf+2,1i1916,20MidMid
Raoh Thrustf,F+1+2f,F+1+2i1322Mid
Iron Handqcf+2qcf+2i14~1530Mid
Wind God Hasai RengekiFUJ.1,1FUJ.1,1i12~1313,20HighHigh

Combos & notesHeihachi Mishima · Wavu Wiki combo data

Only the 97 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: W!=Wall splat · HB!=Heat burst

Bread n' Butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. f,F+3)Regular launch (e.g. f,F+3)4 T! uf+3,4 1,b+2,44 T! uf+3,4 1,b+2,4
Instant Tornado (e.g., low parry)Instant Tornado (e.g., low parry)T! uf+3,4 f+3 1,b+2,4T! uf+3,4 f+3 1,b+2,4

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[15] f+1+2[15] f+1+2[+19+(...)] df+2,WAR.1 T! ...[+19+(...)] df+2,WAR.1 T! ...
[15] f+1+2[15] f+1+2[+33] WAR.1+2[1] WAR.f,F+2[+33] WAR.1+2[1] WAR.f,F+2
[15] f+1+2[15] f+1+2[+26] df+1:2*[+26] df+1:2*
[15] f+1+2[15] f+1+2[+23] df+4,2[1][+23] df+4,2[1]
[15] f+1+2[15] f+1+2[+21] qcf+2[1][2][+21] qcf+2[1][2]
[15] f+1+2[15] f+1+2[+17] 1+2[1][+17] 1+2[1]
[15] f+1+2[15] f+1+2[+15] f,F+1+2[1][2][+15] f,F+1+2[1][2]
CL FC.df+4CL FC.df+4[37; 11] f,F+2[37; 11] f,F+2
[24] f,n,d,DF+3[24] f,n,d,DF+3[32; 22][3] d+3,H.2[32; 22][3] d+3,H.2
[24] f,n,d,DF+3[24] f,n,d,DF+3[24; 16][3] OTG.d+4[24; 16][3] OTG.d+4
[24] f,n,d,DF+3[24] f,n,d,DF+3[20; 14][3] d+3[20; 14][3] d+3
[24] f,n,d,DF+3[24] f,n,d,DF+3[17; 11] f,F+2[17; 11] f,F+2
CH f+4CH f+4[56; 22] d+3,H.2[56; 22] d+3,H.2
CH f+4CH f+4[54; 21] OTGF[4][54; 21] OTGF[4]
CH f+4CH f+4[44; 14] d+3[44; 14] d+3
CH f+4CH f+4[41; 11] f,F+2[41; 11] f,F+2
CH f+4,DCH f+4,D[50] FUJ.DF+1[50] FUJ.DF+1
CH f+4,DCH f+4,D[40] FUJ.4[40] FUJ.4
f+3,Df+3,D[35] FUJ.1,2[1][35] FUJ.1,2[1]
f+3,Df+3,D[33] FUJ.1,1[1][2][33] FUJ.1,1[1][2]
[16] CH (d+1),2[16] CH (d+1),2[+32; 26] d+3,H.2[+32; 26] d+3,H.2
[16] CH (d+1),2[16] CH (d+1),2[+30; 21] OTGF[4][+30; 21] OTGF[4]
[16] CH (d+1),2[16] CH (d+1),2[+24; 16] qcf+2[+24; 16] qcf+2
[16] CH (d+1),2[16] CH (d+1),2[+20; 14] d+3[+20; 14] d+3
uf+4uf+4[49; 26] dash d+3,H.1+2[49; 26] dash d+3,H.1+2
uf+4uf+4[41; 16] dash d+4[41; 16] dash d+4
uf+4uf+4[34; 11] f,F+2[34; 11] f,F+2
[25] (b+3),3[25] (b+3),3[+8 ;5][5] db+3[+8 ;5][5] db+3
WAR.1+2WAR.1+2[48] WAR.f,F+2[48] WAR.f,F+2
[16] CH (d+1),2,F[16] CH (d+1),2,F[+36; 28] RAI.3,H.2[+36; 28] RAI.3,H.2
[16] CH (d+1),2,F[16] CH (d+1),2,F[+30; 21] RAI.1[+30; 21] RAI.1
[16] CH (d+1),2,F[16] CH (d+1),2,F[+24; 16] RAI.3[+24; 16] RAI.3
[20] b+1+2,H.F[20] b+1+2,H.F[+24; 24] OTGF[4][+24; 24] OTGF[4]
[20] b+1+2,H.F[20] b+1+2,H.F[+19; 19] OTG.d+4[+19; 19] OTG.d+4
RAI.2 GB!RAI.2 GB![+28; 10] 1,1,2[+28; 10] 1,1,2
RAI.2 GB!RAI.2 GB![+26; 10] 1,2,2~D[+26; 10] 1,2,2~D

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[17] FC.df+2[17] FC.df+2[+70] md EWGF PEWGF md f,n,d,DF+4,4,1 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3[+70] md EWGF PEWGF md f,n,d,DF+4,4,1 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3
[17] FC.df+2[17] FC.df+2[+63; 41] EWGF md EWGF f+3,D FUJ.1 f+3,D FUJ.2 T! dash uf+3,4 qcf+2[+63; 41] EWGF md EWGF f+3,D FUJ.1 f+3,D FUJ.2 T! dash uf+3,4 qcf+2
[17] FC.df+2[17] FC.df+2[+62; 39] EGWF md EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3[+62; 39] EGWF md EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3
[17] FC.df+2[17] FC.df+2[+62; 41] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+62; 41] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1
uf+3,4uf+3,4[77; 39] f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SSR.2,F RAI.1[77; 39] f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SSR.2,F RAI.1
[0] low parry[0] low parry[+64; 10] T! b:2* md f,n,d,DF+4,4,1 1,b+2,WAR.2 OTGF[+64; 10] T! b:2* md f,n,d,DF+4,4,1 1,b+2,WAR.2 OTGF
[0] low parry[0] low parry[+51; 32] T! b:2* f,n,d,DF+4,4,1 1,b+2,4[+51; 32] T! b:2* f,n,d,DF+4,4,1 1,b+2,4
[0] low parry[0] low parry[+50; 31] T! b:2* md EWGF f+3,D FUJ.DF+4,4,3[+50; 31] T! b:2* md EWGF f+3,D FUJ.DF+4,4,3
[0] low parry[0] low parry[+49; 8] T! uf+3,4 f+3 1,b+2,WAR.2 d+4[+49; 8] T! uf+3,4 f+3 1,b+2,WAR.2 d+4
[0] low parry[0] low parry[+45; 30] T! DEWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2[+45; 30] T! DEWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2
[0] low parry[0] low parry[+40; 25] T! uf+3,4 f+3 1,b+2,4[+40; 25] T! uf+3,4 f+3 1,b+2,4
CH b+4CH b+4[91; 39] f,n,d,df+3 T! dash b:2* f,f,n,d,DF+4,4,1 f+3,D FUJ.2[91; 39] f,n,d,df+3 T! dash b:2* f,f,n,d,DF+4,4,1 f+3,D FUJ.2
CH b+4CH b+4[88; 37][1] 4* T! dash b:2* f,f,n,d,DF+4,4,1 f+3,D FUJ.2[88; 37][1] 4* T! dash b:2* f,f,n,d,DF+4,4,1 f+3,D FUJ.2
[24] CH (b+3),2[24] CH (b+3),2[+62; 41] DEWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+62; 41] DEWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1
[10] f,n,d,DF+4,4[10] f,n,d,DF+4,4[+62; 41] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+62; 41] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1
[22] f,F+1+2,H.F[22] f,F+1+2,H.F[+35; 25] EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+35; 25] EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
With TornadoWith Tornado[+35; 13] b+1,4 T! HB! b+3,3,H.2[+35; 13] b+1,4 T! HB! b+3,3,H.2
With TornadoWith Tornado[+33; 20] df+1:2*[1] T! df+3,1+2,qcf+1[+33; 20] df+1:2*[1] T! df+3,1+2,qcf+1
With TornadoWith Tornado[+32; 19] b+1,4 T! df+3,1+2,qcf+1[+32; 19] b+1,4 T! df+3,1+2,qcf+1
With TornadoWith Tornado[+25; 17] f,F+2 T! b+3,2 1+2[+25; 17] f,F+2 T! b+3,2 1+2
Without TornadoWithout Tornado[+27; 20] HB! b+3,3,H.2[+27; 20] HB! b+3,3,H.2
Without TornadoWithout Tornado[+24; 16] df+3,1+2,qcf+1[+24; 16] df+3,1+2,qcf+1
Without TornadoWithout Tornado[+21; 17] b+3,2 1+2[+21; 17] b+3,2 1+2
Without TornadoWithout Tornado[+19; 15] f,n,d,DF+4,n+4 1+2[+19; 15] f,n,d,DF+4,n+4 1+2
Without TornadoWithout Tornado[+17; 14] EWGF 1+2[+17; 14] EWGF 1+2
Regular splat (56% scaling)Regular splat (56% scaling)[+53; 35][2] bb b+1,4 T! 1+2 HB! b+3,3,H.2[+53; 35][2] bb b+1,4 T! 1+2 HB! b+3,3,H.2
Regular splat (56% scaling)Regular splat (56% scaling)[+50; 31][2] bb b+1,4 T! 1+2 df+3,1+2,qcf+1[+50; 31][2] bb b+1,4 T! 1+2 df+3,1+2,qcf+1
Regular splat (56% scaling)Regular splat (56% scaling)[+46; 32] b+1,4 T! HB! b+3,3,H.2[+46; 32] b+1,4 T! HB! b+3,3,H.2
Regular splat (56% scaling)Regular splat (56% scaling)[+43; 27] df+1:2*[1] T! df+3,1+2,qcf+1[+43; 27] df+1:2*[1] T! df+3,1+2,qcf+1
Regular splat (56% scaling)Regular splat (56% scaling)[+42; 30] f,n,d,df+3 T! b+3,2 1+2[+42; 30] f,n,d,df+3 T! b+3,2 1+2
Regular splat (56% scaling)Regular splat (56% scaling)[+42; 27] b+1,4 T! df+3,1+2,qcf+1[+42; 27] b+1,4 T! df+3,1+2,qcf+1

Float

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[9] ws4[9] ws4[+46; 36] f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! ss2,F RAI.1[+46; 36] f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! ss2,F RAI.1

Off-axis

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[23] EWGF[23] EWGF[+50; 33] EWGF f+3 df+1:2* T! md SSL.2,F RAI.1[+50; 33] EWGF f+3 df+1:2* T! md SSL.2,F RAI.1
[23] EWGF[23] EWGF[+50; 33] EWGF f+3 df+1:2* T! md SSR.2,F RAI.1[+50; 33] EWGF f+3 df+1:2* T! md SSR.2,F RAI.1
[23] EWGF[23] EWGFif it auto corrects on the second EWGF do normal routeif it auto corrects on the second EWGF do normal route

Back-turned opponent

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[30] f+3,D FUJ.2[30] f+3,D FUJ.2[+37; 24] T! b+2* f+3,D FUJ.DF+4,4,3[+37; 24] T! b+2* f+3,D FUJ.DF+4,4,3
[30] f+3,D FUJ.2[30] f+3,D FUJ.2[+35; 22] T! f,n,d,DF+4,4,1 1,b+2,1[+35; 22] T! f,n,d,DF+4,4,1 1,b+2,1

Stage Hazard

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[5; 5] W! (39% scaling)[5; 5] W! (39% scaling)[+41; 24][1] <uf+3,4 W! b+1,4 T! 1+2 HB! b+3,3,H.2[+41; 24][1] <uf+3,4 W! b+1,4 T! 1+2 HB! b+3,3,H.2
[5; 5] W! (39% scaling)[5; 5] W! (39% scaling)[+41; 21][1] <uf+3,4 W! b+1,4 T! 1+2 df+3,1+2,qcf+1[+41; 21][1] <uf+3,4 W! b+1,4 T! 1+2 df+3,1+2,qcf+1
[5; 5] W! (39% scaling)[5; 5] W! (39% scaling)[+36; 24] uf+3,4 b+1,4 T! df+3,1+2,qcf+1[+36; 24] uf+3,4 b+1,4 T! df+3,1+2,qcf+1
[5; 5] W! (39% scaling)[5; 5] W! (39% scaling)[+44; 20][1] <uf+3,4 W! b+1,4 T! 2 b+3,3,H.2[+44; 20][1] <uf+3,4 W! b+1,4 T! 2 b+3,3,H.2
[5; 5] W! (27% scaling)[2][3][5; 5] W! (27% scaling)[2][3][+32; 18][1] <uf+3,4 W! b+1,4 T! 1+2 HB! b+3,3,H.2[+32; 18][1] <uf+3,4 W! b+1,4 T! 1+2 HB! b+3,3,H.2
[5; 5] W! (27% scaling)[2][3][5; 5] W! (27% scaling)[2][3][+30; 13][1] <uf+3,4 W! b+1,4 T! 1+2 df+3,1+2,qcf+1[+30; 13][1] <uf+3,4 W! b+1,4 T! 1+2 df+3,1+2,qcf+1
[5; 5] W! (27% scaling)[2][3][5; 5] W! (27% scaling)[2][3][+26; 12] uf+3,4 b+1,4 T! df+3,1+2,qcf+1[+26; 12] uf+3,4 b+1,4 T! df+3,1+2,qcf+1
[5; 5] W! (27% scaling)[4][5; 5] W! (27% scaling)[4][+31; 20][1] <uf+3,4 W! b+1,4 T! 2 b+3,3,H.2[+31; 20][1] <uf+3,4 W! b+1,4 T! 2 b+3,3,H.2
[5; 5] W! (19% scaling)[5; 5] W! (19% scaling)[+27; 13][1] <uf+3,4 W! b+1,4 T! 1+2 HB! b+3,3,H.2[+27; 13][1] <uf+3,4 W! b+1,4 T! 1+2 HB! b+3,3,H.2
[5; 5] W! (19% scaling)[5; 5] W! (19% scaling)[+18; 5][1] <uf+3,4 W! b+1,4 T! 1+2 df+3,1+2,qcf+1[+18; 5][1] <uf+3,4 W! b+1,4 T! 1+2 df+3,1+2,qcf+1
[5; 5] W! (39% scaling)[5; 5] W! (39% scaling)[+29; 17] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+29; 17] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1
[5; 5] W! (39% scaling)[5; 5] W! (39% scaling)[+32; 20] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! b+2* d+3,H.2[+32; 20] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! b+2* d+3,H.2
[5; 5] W! (27% scaling)[2][3][5; 5] W! (27% scaling)[2][3][+16; 5] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+16; 5] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1
[5; 5] W! (27% scaling)[4][5; 5] W! (27% scaling)[4][+18; 8] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! b+2* d+3,H.2[+18; 8] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! b+2* d+3,H.2
[5; 5] W! (19% scaling)[5; 5] W! (19% scaling)[+12; 3] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+12; 3] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1
[5; 5] FH! (39% scaling)[5; 5] FH! (39% scaling)[+30; 18] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1[+30; 18] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1

Extras

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
FC.df+2FC.df+2[+56] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3[+56] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3
uf+3,4uf+3,4[71] f+3,D WKG.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3[71] f+3,D WKG.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3
WAR.df+2,1WAR.df+2,1[40] T! dash EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.DF+4,3[40] T! dash EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.DF+4,3
Regular Splat (56% scaling)Regular Splat (56% scaling)[+38; 26] df+1:2*[1] T! EWGF 1+2[+38; 26] df+1:2*[1] T! EWGF 1+2
Regular Splat (56% scaling)Regular Splat (56% scaling)[+38; 24] 4 T! df+3,1+2,qcf+1[+38; 24] 4 T! df+3,1+2,qcf+1
Regular Splat (56% scaling)Regular Splat (56% scaling)[+27; 18] df+3,1+2,qcf+1[+27; 18] df+3,1+2,qcf+1