Alisa Bosconovitch · flying-white outline portrait
Theme
Notation

Alisa BosconovitchTEKKEN 8 movelist

COUNTRY
Russia
STYLE
Thruster-Based High-Mobility Fighting Style
STANCES
Destructive Form DES · Boot SBT · Dual Boot DBT · Backup BKP
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu197 source records / 188 listed moves / 172 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Trigger Shuffle1+31+3i12~14Front351 or 2
Back Door2+42+4i12~14Front351 or 2
CompressionLeft_throwLeft_throwLeft401
Hat TrickRight_throwRight_throwRight402
MoveInputiSideDmgBreak
Random TypingBack_throwBack_throwBack55No break
Spam Bombuf+1+2uf+1+2i12~13Front401+2
Double Bull ShootFC.db+1+2FC.db+1+2i11Front451+2

Attacks

MoveInputiDmgHit
Jab11i105High
Stop Bit1,11,1i105,18HighHigh
Typing Combo1,21,2i105,10HighHigh
Liftoff Combo1,2,21,2,2i105,10,20HighHighHigh
Coil Punch Combo1,2,d+21,2,d+2i105,10,17HighHighLow
Coil Punch Combo (Hold)1,2,d+2*1,2,d+2*i105,10,22HighHighLow
Right Jab22i1210High
Troubleshooting2,22,2i1210,22HighHigh
Right Punch > Knee Strike2,32,3i1210,8HighMid
Down Time2,3,32,3,3i1210,8,25HighMidMid
Down Link2,3,42,3,4i1210,8,20HighMidLow
Left Mid Kick33i13~1410Mid
Quick Trim3,23,2i13~1410,20MidHigh
Quick Access3,f+23,f+2i13~1410,20MidMid
Accelerator44i13~1424High
Uninstall1+21+2i19~2022Mid
Front Mid Punchf+2f+2i17~1812Mid
Dual Sessionf+2,1f+2,1i17~1812,20MidMid
Front Punch > High Kickf+2,3f+2,3i17~1812,8MidHigh
Triple Sessionf+2,3,3f+2,3,3i17~1812,8,22MidHighMid
Front High Kickf+3f+3i14~1510High
Lost Accessf+3,2f+3,2i14~1510,20HighHigh
Automatic Transmissionf+3,1+2f+3,1+2i14~1510,25HighMid
Front Mid Kickf+4f+4i1614Mid
Front Kick > Hookf+4,1f+4,1i1614,14MidHigh
Logic Bombf+4,1,4f+4,1,4i1614,14,24(19)MidHighMid
Overflowf+1+2f+1+2i14~1525Mid
Bootf+3+4f+3+4
Mid Punchdf+1df+1i1310Mid
Mid Punch > Highdf+1,1df+1,1i1310,20MidHigh
Cyclone Mixerdf+1,1,2df+1,1,2i1310,20,28MidHighHigh
Cyclone Hackerdf+1,4df+1,4i1310,17MidMid
Pickupdf+2df+2i16~1716Mid
Left Mid Kickdf+3df+3i1614Mid
Double Socketdf+3,3df+3,3i1614,17MidLow
Right Mid Kickdf+4df+4i1213Mid
Low Mid Punchd+2d+2i24~268Mid
Deadlockd+2,4d+2,4i24~268,20MidMid
Quick Sliderd+3d+3i23~3217Low
Low Right Kickd+4d+4i17~1812Low
Optimizerd+4,1+2d+4,1+2i17~1812,20LowHigh
Destructive Formd+1+2d+1+2
Harpoon Sweepd+3+4d+3+4i27~i2820Low
Backupdb+1db+1
Back Low Right Punchdb+2db+2i18~1910Mid
Daisy Chaindb+2,2db+2,2i18~1910,10MidMid
Deep Linkdb+3db+3i1611Low
Deep Webdb+4db+4i20~2117Low
Back Mid Punchb+1b+1i15~1615Mid
Gadget Foundb+1,1+2b+1,1+2i15~1615,1,30MidSp. lowMid
Trance Mid Punchb+2b+2i1812Mid
Trance Hammerb+2,1b+2,1i1812,17MidMid
Trance Generatorb+2,3b+2,3i1812,22MidMid
Trance Accelerator Kickb+2,4b+2,4i1812,20MidHigh
Spinning Topb+3b+3i20~2222Mid
Back Knee Strikeb+4b+4i15~1617Mid
Double Threadingb+4,3b+4,3i15~1617,20MidMid
Double Overrideb+4,4b+4,4i15~1617,17MidMid
Transmissionb+1+2b+1+2i19~2025Mid
MoveInputiDmgHit
Model Changeb+1+3b+1+3
Model Change > Counter Strikeb+1+3,Pb+1+3,Pi20~2125Mid
Vaulting Spin Strikeb+3+4b+3+4i18~1922Mid
Dynamic Rangeb+3+4,3+4b+3+4,3+4i18~1922,37(25)MidMid
Shortcutub+1ub+1i199,9MidMid
Overloadub+2ub+2i16~2023High
High Axe Kickub+3+4ub+3+4i37~3925Mid
Docking Bayub+3+4,1+2ub+3+4,1+2i37~3925,20MidMid
Gigabyte Hammeru+1+2u+1+2i33~3421Mid
Brute Force Attackuf+1uf+1i19~2019,19,20MidMidMid
Image Cutteruf+2uf+2i16~1722High
High Mid Kickuf+3uf+3i17~1815Mid
Cradle Staruf+3,2uf+3,2i17~1815,30MidMid
High Kickuf+4uf+4i15~168Mid
Inbound Kickuf+4,4uf+4,4i15~168,8MidMid
Downstreamuf+3+4uf+3+4i38~4020Mid
Dashing Mid Punchf,F+2f,F+2i16~1718Mid
Jumper Switchf,F+2,3f,F+2,3i16~1718,25MidMid
Dashing Left Kickf,F+3f,F+3i18~1912Mid
Dashing Kick Combof,F+3,4f,F+3,4i18~1912,15MidHigh
Cutoverf,F+3,4,4f,F+3,4,4i18~1912,15,25MidHighMid
Sandboxf,F+4f,F+4i22~2914,22MidMid
Worm Virusf,F+1+2f,F+1+2i17~185,10MidMid
Double Rocket Punchb,B+1+4b,B+1+4i63~8450High
Hang-Upb,B+2+3b,B+2+3i75~7650Mid
Linear Punchf,f,F+2f,f,F+2i13~1530High
Straight Line Mid Kickf,f,F+3f,f,F+3i18~1915Mid
Linear Dropkickf,f,F+3,4f,f,F+3,4i18~1915,20MidMid
Thruster Double Punchf,f,F+1+2f,f,F+1+2i18~3624Mid
Sad HoundhFC.1+2hFC.1+2i21~2310,16LowLow
Full Crouch Left PunchFC.d+1FC.d+1i105Sp. low
Full Crouch Right PunchFC.d+2FC.d+2i118Sp. low
Full Crouch Left KickFC.d+3FC.d+3i1610Low
Full Crouch Right KickFC.d+4FC.d+4i126Low
Rising Elbow Strikews1ws1i13~1412Mid
Rising Elbow > Chainws1,2ws1,2i13~1412,12MidHigh
Spear Fishingws1,2,3ws1,2,3i13~1412,12,23MidHighMid
Digital Liftws2ws2i17~1824Mid
Clockwork (CLK)ws3ws3i19~2018Mid
Clockwork Cancelws3,Bws3,Bi19~2018Mid
Clockwork Spring MiddleCLK.3CLK.3i13~1420Mid
Double Wind-Up MidCLK(Two_spins).3CLK(Two_spins).3i13~1422Mid
Clockwork Spring LowCLK.d+3CLK.d+3i30~3120Low
Key Smashws4ws4i11~1215Mid
Cute But Deadlyws1+2ws1+2i20~2120Mid
Lethal Cutie > Chargews1+2*ws1+2*i28~2924Mid
Cute But Deadly (Hold)ws1+2**ws1+2**i39~4028Mid
Radiant Pegasus BombR.df+1+2R.df+1+2i2055+MidThrow
Taunt 11+2+31+2+3
Taunt 21+2+41+2+4
Ki Charge1+2+3+41+2+3+4
Sidestep KickSS.4SS.4i24~2516Low
Happy PropellerSS.4,1+2SS.4,1+2i24~2516,5,5,5,5LHHHM
Goody Two ShoesBT.4BT.4i16~1720Mid
RebootFUFT.1+2FUFT.1+2
Reboot Meteor KickFUFT.1+2,3FUFT.1+2,3i22~2335Mid
Ground Rocket PunchOTG.db+1+2OTG.db+1+2i25~2725Low
Wall Jump Attack(Back_to_wall).b,b,UB(Back_to_wall).b,b,UB

Destructive Form DES

MoveInputiDmgHit
Destructive Formd+1+2d+1+2
ShredderDES.1DES.1i13~1835MMHHHM
Shredding UppercutDES.2DES.2i20~215,5,5MidMidMid
Shredding Sky PunchDES.2,1DES.2,1i28~565,5,5,20MMMH
IdlingDES.3DES.3
Death MarionetteDES.1+2DES.1+2i16~187,7,20HighHighHigh
Hertz BladeDES.f+1DES.f+1i11~1321High
Chainsaw ThrustDES.f+2DES.f+2i159MidMid
Chainsaw Slash ComboDES.f+2,1DES.f+2,1i159,9MMMM
Gigahertz StormDES.f+2,1,2DES.f+2,1,2i159,9,23MMMMMM
Dual BootDES.f+3DES.f+3
Chainsaw Wild SpinDES.f+1+2DES.f+1+2i23~2729MMMMMMMM
Hertz Blade - DiabloDES.f+1+2,1+2DES.f+1+2,1+2i23~2729,20MMMMMMMMM
Hertz Blade - ScudDES.d+1DES.d+1i20~2417LLLLL
Clock BoostingDES.d+2DES.d+2i22~233,3,17LowLowLow
Evasive ActionDES.d+3DES.d+3
Evasive SlashDES.d+3,1DES.d+3,1i20~2125Mid
Chainsaw Horizontal SlashDES.b+2DES.b+2i18~2017Mid
Hertz Blade - TomahawkDES.b+2,1DES.b+2,1i18~2017,8,5,5,5,5MMsLsLsLsL
Retro RocketsDES.b+3DES.b+3
Hertz Blade - AegisDES.uf+2DES.uf+2i10~145,5,5,5,5HHHHH
Spindle SlashDES.uf+1+2DES.uf+1+2i29~3127MidMidMid
Hertz Blade - FlareDES.BT.1DES.BT.1i19~224,4,4,4,4,4MMMMMM
Move ForwardDES.f,fDES.f,f
Move BackDES.b,bDES.b,b

Boot SBT

MoveInputiDmgHit
Bootf+3+4f+3+4
AbortSBT.DSBT.D
Driving Left PunchSBT.1SBT.1i13~1412Mid
Driving Punch ComboSBT.1,2SBT.1,2i13~1412,13MidMid
Driving Three-Hit PunchSBT.1,2,1SBT.1,2,1i13~1412,13,7MidMidMid
Hard ResetSBT.1,2,1,3+4SBT.1,2,1,3+4i13~1412,13,7,33MMMMM
Linear ElbowSBT.2SBT.2i16~2725Mid
Eject SliderSBT.3SBT.3i16~2017Low
UpstreamSBT.4SBT.4i17~1922,5Mid
Wire ClipperSBT.1+2SBT.1+2i27~2820High

Dual Boot DBT

MoveInputiDmgHit
Dual BootDES.f+3DES.f+3
Thruster LeftDBT.1DBT.1i24~2830HHHHHH
Thruster RightDBT.2DBT.2i16~1825MMHHH
Thruster Right - BurstDBT.2,1DBT.2,1i26~2825,45MMHHHH
Eject SliderDBT.3DBT.3i16~2017Low
UpstreamDBT.4DBT.4i17~1922,5Mid
Thruster DrillDBT.1+2DBT.1+2i12~155,5,5,20MMMM
Heartbeat DisablerDBT.f+1DBT.f+1i19~2149MidThrow
Boot UpDBT.f+2DBT.f+2i19~2013Low
Shut DownDBT.f+2,2DBT.f+2,2i35~3713,25(17)LowMid
Hello WorldDBT.f+1+2DBT.f+1+2i17-1828MMMMM

Backup BKP

MoveInputiDmgHit
Backupdb+1db+1
Recovery HookBKP.1BKP.1i11~1321High
Rapid Rocket PunchBKP.2BKP.2i11~3334High
Meteor KickBKP.3BKP.3i24~2730Mid
Uplink KneeBKP.4BKP.4i18~2330Mid
Rocket PunchBKP.1+2BKP.1+2i34~7120,3High

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Quick-fix ProtocolH.2+3H.2+3i20~2150(28)Mid
Emergency Dual BootH.f+1+4H.f+1+4
Emergency Destructive FormH.d+1+2H.d+1+2
Emergency Hello Worldf,F+2,H.1+2f,F+2,H.1+2i22-2318,28MMMMMM
Chainsaw Slash ComboDES.f+2,1DES.f+2,1i159,9MMMM
Quick Trim3,23,2i13~1410,20MidHigh
Uninstall1+21+2i19~2022Mid
Dual Sessionf+2,1f+2,1i17~1812,20MidMid
Image Cutteruf+2uf+2i16~1722High
Gigahertz StormDES.f+2,1,2DES.f+2,1,2i159,9,23MMMMMM

10-hit combo

InputiDmgHit
ub+4,1,1,2,1,1,3+4,3,2,2ub+4,1,1,2,1,1,3+4,3,2,2i1810,12,9,5,5,3,3,3,7,15,20,2,2,2,20MMMHHMMMLMMMMHH

Combos & notesAlisa Bosconovitch · Wavu Wiki combo data

Only the 49 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. df+2 or uf+4,4)Regular launch (e.g. df+2 or uf+4,4)u+1 T! f,F u+1u+1 T! f,F u+1
Tornado launch (e.g. d+3+4)Tornado launch (e.g. d+3+4)T! u+1T! u+1

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[20] CH 4[20] CH 4[+16] f,f d+1+2[+16] f,f d+1+2
[20] CH 4[20] CH 4[+18] f,f db+4 [1][+18] f,f db+4 [1]
[20] CH 4[20] CH 4[+13] d+3[+13] d+3
[20] ws1+2[20] ws1+2[+13] cc d+3[+13] cc d+3
[28] ws1+2**[28] ws1+2**[+16] cc db+4[+16] cc db+4
[23] db+4[23] db+4[+13] cc d+3[1][+13] cc d+3[1]
[20] CH (df+3),3[20] CH (df+3),3[+13] d+3[+13] d+3
[21] CH (1),1[21] CH (1),1[+18] db+4[+18] db+4
[28] CH f,f+1+2[28] CH f,f+1+2[+32] 2,2[+32] 2,2
[28] CH f,f+1+2[28] CH f,f+1+2[+30] 3 2 H![+30] 3 2 H!
[28] CH f,f+1+2[28] CH f,f+1+2[+30] 3 f+2[+30] 3 f+2
[20] CH (df+1),4[20] CH (df+1),4[+30] 3 2 H![+30] 3 2 H!
[20] CH (df+1),4[20] CH (df+1),4[+30] 3 f+2[+30] 3 f+2
[20] (2,3),4[20] (2,3),4[+20] OG.db+1+2[+20] OG.db+1+2
[20] (2,3),4[20] (2,3),4[+18] db+4[+18] db+4
[30] f+3,2[30] f+3,2[+17] DES.f+2,1,2[+17] DES.f+2,1,2
[30] f+3,2[30] f+3,2[+20] DES.b+1+2[+20] DES.b+1+2
[34] b+4,4[34] b+4,4[+25] SBT.1,2,1,3+4[+25] SBT.1,2,1,3+4
[34] b+4,4[34] b+4,4[+25] DBT.2,1[+25] DBT.2,1
[30] wr2[30] wr2[+20] f+1+2[2][+20] f+1+2[2]

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[16] df+2[16] df+2[+53; 32] f+2 2,3,3 u+1,f+3 T! DBT.f+1[+53; 32] f+2 2,3,3 u+1,f+3 T! DBT.f+1
[16] df+2[16] df+2[+53; 33] ws1[1],2,3 u+1,f+3 T! DBT.f+1[+53; 33] ws1[1],2,3 u+1,f+3 T! DBT.f+1
[16] df+2[16] df+2[+51; 31] b+1 ws1,2 1 f,f u+1,f+3 T! DBT.f+1[+51; 31] b+1 ws1,2 1 f,f u+1,f+3 T! DBT.f+1
[16] df+2[16] df+2[+50; 31] b+1 ws1,2 u+1,f+3 T! DBT.f+1[+50; 31] b+1 ws1,2 u+1,f+3 T! DBT.f+1
[16] df+2[16] df+2[+47; 29] b+1 ws1,2,3 b+3+4[2] T! f+4,1,4[+47; 29] b+1 ws1,2,3 b+3+4[2] T! f+4,1,4
[16] df+2[16] df+2[+46; 30][3] u+1 T! f,F u+1[+46; 30][3] u+1 T! f,F u+1
b+3+4b+3+4[68; 28] f+2 f+2 1 u+1,f+3 T! DBT.f+1[68; 28] f+2 f+2 1 u+1,f+3 T! DBT.f+1
CH d+3CH d+3[67; 27][4] ws4 df+1 1 f,f u+1,f+3 T! DBT.f+1[67; 27][4] ws4 df+1 1 f,f u+1,f+3 T! DBT.f+1
CH d+3CH d+3[66; 30] BKP.2 T! f,F df+1 1 u+1[66; 30] BKP.2 T! f,F df+1 1 u+1
[29; 9] DES.2,1[29; 9] DES.2,1[+26; 17] T! (2,3),3 u+1[+26; 17] T! (2,3),3 u+1
[29; 9] DES.2,1[29; 9] DES.2,1[+22; 13] T! f,F 2,3,3 d+4,1+2[+22; 13] T! f,F 2,3,3 d+4,1+2
[29; 9] DES.2,1[29; 9] DES.2,1[+18; 11] T! f,F u+1[+18; 11] T! f,F u+1
[20] CH (b+2),1[20] CH (b+2),1[+51; 31] df+1,1 f+2 u+1,f+3 T! DBT.f+1[+51; 31] df+1,1 f+2 u+1,f+3 T! DBT.f+1
db+1~3db+1~3[+71; 25] f,F b+2,3 T! 2,3,3 d+4,1+2[+71; 25] f,F b+2,3 T! 2,3,3 d+4,1+2
SBT.4SBT.4[86; 37] ws1+2** ws1,2 u+1,f+3 T! DBT.f+1[86; 37] ws1+2** ws1,2 u+1,f+3 T! DBT.f+1
ws2,3ws2,3[76; 31] SBT.3 ws1,2 1 f,f u+1,f+3 T! DBT.f+1[76; 31] SBT.3 ws1,2 1 f,f u+1,f+3 T! DBT.f+1
ws2,3ws2,3[72; 29] SBT.3 ws1,2,3 b+3+4[2] T! f+4,1,4[72; 29] SBT.3 ws1,2,3 b+3+4[2] T! f+4,1,4
[22] 1+2,H.F[22] 1+2,H.F[+35; 37] 2,3,3 2,3,3 1 u+1,f+3 T! DBT.f+1[+35; 37] 2,3,3 2,3,3 1 u+1,f+3 T! DBT.f+1
[0] low parry[0] low parry[+39; 25] ws1,2,3 u+1[+39; 25] ws1,2,3 u+1
[0] low parry[0] low parry[+33; 19] 2,3,3 1 f,f 1 f,f 1,2,2[+33; 19] 2,3,3 1 f,f 1 f,f 1,2,2

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Wall Carry (24% scaling)Wall Carry (24% scaling)[+25; 16] b+2,3 T! 2,3,3[+25; 16] b+2,3 T! 2,3,3
Wall Carry (24% scaling)Wall Carry (24% scaling)[+16; 16] f+2,3,3[+16; 16] f+2,3,3
Wall Carry (24% scaling)Wall Carry (24% scaling)[+11; 4] 2,3,3[+11; 4] 2,3,3
Wall Carry (24% scaling)Wall Carry (24% scaling)[+11; 4] ws1,2,3[+11; 4] ws1,2,3
Regular Splat (56% scaling)Regular Splat (56% scaling)[+34; 23] b+2,3 T! 2,3,3[+34; 23] b+2,3 T! 2,3,3
Regular Splat (56% scaling)Regular Splat (56% scaling)[+31; 24] b+2,3 T! db+1~3[+31; 24] b+2,3 T! db+1~3
[25] b+1+2[25] b+1+2[+23; 13] DES.uf+2 DES.b+1+2[+23; 13] DES.uf+2 DES.b+1+2