Kunimitsu II · flying-white outline portrait
Theme
Notation

Kunimitsu IIKUNIMITSU IITEKKEN 8 movelist

COUNTRY
Japan
STYLE
Manji Ninjutsu
Hit levelHigh=high Mid=mid Low=low Sp.=special Throw=throw !=unblockableistartup frames to first impact — lower is faster, per Wavuabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=chargeNotation notes qcf=quarter-circle forward (d,d/f,f) ~F=hold forward
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws & reversals

MoveInputiDirectionDmgBreak
Tamaki1234(or+1234)1+3 (or f+1+3)i12~14Front351 or 2
Mizore1234(or+1234)2+4 (or f+2+4)i12~14Front351 or 2
AvalancheLEFT1234(or1234)LEFT 1+3 (or 2+4)Left401
TornadoRIGHT1234(or1234)RIGHT 1+3 (or 2+4)Right402
YamikazanBACK1234(or1234)BACK 1+3 (or 2+4)Back50
Manji Rana+1234(orSET1234)f+1+4 (or SET 1+4)i11Front381
MoveInputiDirectionDmgBreak
Manji Cartwheel+1234(orSET1234)u/f+1+2 (or SET 1+2)i12Front401+2
Skybound Falling SakuraBT1234(or1234)BT 1+4 (or 2+3)i12~14Front451+2
Secret FlowerON PARRY+1234(or+1234/+1234)ON PARRY b+1+3 (orb+2+4/b+1+2)i19~20Reversal25
Secret Flower UraBT, ON PARRY1234BT, ON PARRY 3+4i19~20Reversal25
Low ParryVS LOWVS LOW d/fParry

Attacks

MoveInputiDmgHit
Nine-Tailed Razing LilyRAGE+1234RAGE d/f+1+2i2055MidThrow
Jab1234123412341, 1, 1i105, 12, 18HighMidMid
Jab1234123412341, 1, 2i105, 12, 24HighMidMid
Jab1234123412341, 1, 4i105, 12, 23HighMidMid
Jab123412341, 2i105, 8HighHigh
Jab1234123412341, 2, 2i105, 8, 10HighHighHigh
Jab1234123412341, 2, 4i105, 8, 20HighHighMid
Shadow Lotus Blade123412341234123412342, 2, 2, 2, 2i1212,14,16,16,18HMHHM
Katon Transition123412341234(or123412341234)2, 2, 1+2 (or 1,1,1+2)i12into Katon
Crescent Kick123412343, 4i16~1717, 21HighHigh
Kagenade Slash123412344, 2i12~1315, 13HighHigh
Katon12341+2
Growling Jewel12343+4i21~2218High
Phoenix Tail+12341234f+2, 3i1312, 20HighHigh
Setsunagake+1234f+3
Kusabiyuki+1234f+4i1512Mid
Gozuryu+1234f+1+2i17~1823Mid
Gozuryu+12341234f+1+2, 1i17~1823, 20MidMid
Gozuryu+12341234f+1+2, 4i17~1823, 20MidHigh
Gozuryu+12341234f+1+2, 2i17~1823, 20MidMid
Whirling Snapdragon+1234f+3+4i1510, 13MidHigh
Unmuzan > Oboro Engetsu+123412341234d/f+1, 2, 2i13~1410, 12, 20MidMidMid
Muten Cannon+12341234d/f+1, 3i13~1410, 20MidHigh
Rising Moon Slash+1234d/f+2i15~1613Mid
Ice Cleaver+12341234d/f+3, 2i17~1814, 20MidLow
Knock Kick+1234d/f+4i1213Mid
Falling Hail+1234d/f+3+4i17~188, 12MidMid
Sakumaishi+1234d+1i1923Mid
Amamikanameishi+1234123412341234d+2, 1, 2, 1+2i1611, 7, 7, 20MMMM
Rinbu Kick > Savage Kunai Throw+123412341234d+3, 4, 1i16~1711, 12, 10, 28LHsMT
Rinbu Kick > Savage Kunai Throw+123412341234on hitd+3, 4, 1 on hit Fi16~1711, 12, 10, 28LHsMT
Seneizan+1234d+1+2i2017Low
Blazing Fire Lilies+1234(stronger on counter hit)d+3+4 (stronger on counter hit)i20~2322Mid
Kousa Renbu+123412341234d/b+2, 4, 2i16~1710, 15, 23MidMidMid
Manji Spin Low Kicks+123412341234123412341234D/B+3, 3, 3, 3, 3, 3i188,7,7,5,5,5LLLLLL
Manji Spin Low Kicks Front KickMANJI SPIN1234MANJI SPIN 4i12~1315Mid
Yamashiro Kuzushi+1234d/b+4i1713Low
MoveInputiDmgHit
Slap U Silly+123412341234123412341234b+1, 1, 1, 1, 1, 1i178,9,10,12,14,16HHHHHH
Hakkouen+1234b+2i17~1817Mid
Kodama Flip+12341234b+3, 4i21~2410, 23MidMid
Tenrou+1234b+4i18~1915Mid
Tenrou+12341234b+4, 3i18~1915, 20MidMid
Burning Petals+1234b+1+2i15~1613, 25MidThrow
Disengage+1234b+3+4
Tenton+1234u/b+2i5121Unblockable (Mid)
Nigemizu+1234u/b+3
Hiryu Scorching Blossoms+1234u/b+3+4i1915, 7, 13MidThrow
Hiryu Falling SakuraVS AIRBORNE+1234VS AIRBORNE u/b+3+4i1915, 15MidThrow
Kurama Itto+1234u+2i35~3625Low
Guillotine Crow Kick+1234u+3+4i39~4210, 12MidMid
Cloud Scorching Blossoms+1234u/f+1i16~2722, 20HighThrow
Ashura Blade+1234u/f+2i17~189, 20MidMid
Double Rising Knee+1234u/f+3i15~1613, 20MidMid
Crescent Moon Kick+1234u/f+4i24~2522Mid
Jumping Kick / Jumping Front KickN1234/N1234u/f, N, 3 / u/f, N, 4i3125 / 15Mid
Musasabi (MUS)+1234u/f+3+4
Sasabi BaraiMUS1234/1234MUS 2 / 4i2525 / 30Low/Mid
Sasabi TobikageMUS1234MUS 3+4
Climbing Shadow+1234f, f+2i19~2018Mid
Raging Blizzard+12341234f, f+4, 2i9~1111, 23MidHigh
Tensho KaisenN+1234f, N, d, d/f+2i14~1515, 21MidHigh
Savage Kunai Throw+1234qcf+1i15~2610, 28Sp. midThrow
Savage Kunai Throw+1234on hitqcf+1 on hit Fi15~2610, 28Sp. midThrow
Oboro Engetsu+1234qcf+2i13~1424Mid
Ensa Sogetsu+1234qcf+1+2i20~2125Mid
Sword Smash+1234f, f, f+2i15~1720, 20HighThrow
Kuga+1234f, f, f+3i23~2730Mid
ShigureWS12341234WS+1, 1i1211, 15MidMid
Kaisen RyujinWS12341234WS+2, 1i13~1414, 20MidMid
KaedeWS1234WS+3i15~1616Mid
Fox Toe SmashWS1234WS+4i11~1215Mid
YakougaFC1234FC+1+2i188, 15LowSp. low
Spiral Rend / Spiral SunderSS1234/SS12341234SS+2, B / SS+2, 1+2i17~1813 / 13,10,20Mid (Mid, Mid)
Will-O-the-WispSS1234SS+4i20~2216Low

Katon

MoveInputiDmgHit
Katon12341+2
Severing SnowKAT12341234KAT 1, 2i1112, 20HighMid
Veil of NightKAT1234(teleport)KAT 2 (teleport)i23~2421Mid
Leaping Moon BladeKAT12341234KAT 3, 2i18~258, 8MidMid
Moonlight AssassinKAT12341234KAT 4, 2i22~2816, 23LowHigh
Fire Blossom BreathKAT1234KAT 1+2i24~3620Unblockable (High)
CumulonimbiKATKAT U

Heat

MoveInputiDmgHit
Heat BurstHEAT READY1234HEAT READY 2+3i1612Mid
Flame Dance: Waxing MoonHEAT+1234HEAT d/b+1+2i18~1910, 15MidMid
Flame Dance: Izayoi MoonHEAT+1234HEAT u+1+2i168, 10, 20MidMidMid
Flame Dance: Waning MoonHEAT KAT+1234HEAT KAT d+1+2i20~218, 8, 14LowMidMid
Flame Riot: Lunar MirrorHEAT1234HEAT 2+3i14~1550MidThrow
Engagers at a glancef+1+2 follow-ups / WS 2,1 / BT 1,4 / KAT 1,2 / SET 1+2

10-hit combo

InputiDmgHit
1234+1234123412341234123412341234123412341, b+2, 1, 4, 4, 4, 1, 2, 3, 2i1095HMMHHLMHM

Setsunagake

MoveInputiDmgHit
Setsunagake+1234f+3
Gekka Renzan > Ryu EnkoSET123412341234SET 1, 2, 1i10~118, 13, 18HighHighMid
Gekka Renzan > Dark ClutchSET123412341234SET 1, 2, 2i10~118, 13, 24HighHighMid
Gekka Renzan > Moon Light DanceSET123412341234SET 1, 2, 3i10~118, 13, 23HighHighMid
Gekka Renzan > Pouncing StrikeSET123412341234SET 1, 2, 4i10~118, 13, 23HighHighMid
Kasumi SlashSET1234SET 2i1217Mid
SouenzanCH SET1234CH SET 2i1220, 10MidThrow
Frost SlideSET1234SET 3i18~2317Low
Hidden SiriusSET1234SET 4i18~1913Mid
Into the DarkSET12341234SET 4, 3i18~1913, 21MidMid
Twin Crescent SlashSET1234SET 1+2i158, 18MidMid
Sliding SweepSETSET B
Chakra DropSET+1234SET u/f+4i13~148, 16MidThrow

Back-turned

MoveInputiDmgHit
Aratama Slash > Ryu EnkoBT123412341234BT 1, 2, 1i1110, 14, 18HighMidMid
Aratama Slash > Dark ClutchBT123412341234BT 1, 2, 2i1110, 14, 24HighMidMid
Aratama Slash > Pouncing StrikeBT123412341234BT 1, 2, 4i1110, 14, 23HighMidMid
Aratama KickBT12341234BT 1, 3i1110, 12HighMid
Aratama CrusherBT12341234BT 1, 4i1110, 20HighHigh
Cross StrikeBT1234BT 2i19~2010, 20HighThrow
TobitenguBT1234BT 3i24~2620Mid
Graceful Tail WhipBT1234BT 4i16~1720High
Lycoris RadiataBT1234BT 1+2i1410, 15MidMid
Shadow StrikeBT+1234BT f+1+2i16~1721Mid
Sinking ThrustBT+1234BT d+2i17~1820Low
AraremakiBT+1234BT d+4i20~2110, 18LowLow

Advanced guideCombos · punishers · practical notes

Combos from Wavu Wiki (current patch) · gameplay notes from esports.gg
Terms BnB=the everyday combo (bread and butter — learn this one first) | T!=tornado: spins an airborne opponent to extend the combo, once per combo | CH=counter hit: catching an opponent mid-move; most moves gain a launch or crumple on CH | Punishers=a guaranteed punish taken from the recovery of a blocked move | Staples=a higher-damage route for one particular starter | Mix-up=forcing a guess between standing (blocks mid) and crouching (blocks low); the core mix-up is the character's main guessing point
Game plan Kunimitsu II is a rushdown ninja: very fast movement and approach (Setsunagake), an elusive high-low mix-up and confusion across several stances are what she does. Her weakness is how linear her moves are (a sidestep to her right especially), plus low damage per hit, which she makes up for with long combos. At range, harass with the kunai (qcf+1); look for a chance to close with Setsunagake, then pressure with the stance follow-ups. In Heat, at the wall, she is at her most dangerous. While back-turned (BT) she Unblockable, so manage the risk.

Key moves

InputKey points
123412341234123412342,2,2,2,2Shadow Lotus Blade: fast, multi-hit and long; after the second hit, 1+2 goes into KAT to keep pressuring
+1234~f+4~Fa fast mid that becomes safe by holding F into Setsunagake — the attack engine
+1234(1234/1234/1234)f+1+2 (,1/,4/,2)Gozuryu: all three follow-ups are Heat engagers — the main punish, and a way into Heat
+1234(12341234)d/f+1(,2,2)a fairly safe confirmable mid string (Unmuzan > Oboro Engetsu)
+1234d/f+2Rising Moon Slash: the main launcher, with excellent range
+1234d+3+4Blazing Fire Lilies: armoured — it absorbs mids and highs, and does more damage on counter hit
+1234/+12341234d+1+2 / d/b+3,3Low pokes: the shadow slash and the Manji spin kicks, there to make the opponent crouch
+1234b+2Yakouga: good punish range, and launches on counter hit
+1234/+1234qcf+1 / qcf+1+2The kunai pressures from range (10, or 28 as a throw); Ensa Sogetsu closes in with it
SET1234/1234SET 2 / 3Kasumi Slash (on counter hit it becomes Twin Flame Slash) and Frost Slide (a low slide) — the core mix-up
KAT1234KAT 2Veil of Night: teleports out of the way of an attack and punishes it

Punishers

FramesInputNotes
10f123412341234/123412341234~/12341234(1234)1,2,2 / 1,2,2~F / 1,1(,1+2)~F goes into back-turned; 1,1,1+2 goes into KAT to keep pressuring
12f123412344, 2Kagenade Slash, into back-turned
13f+12341234f+2, 3Phoenix Tail
14fN+1234f, N, d, d/f+2Tensho Kaisen (a rising uppercut), launches
15f+1234/+1234d/f+2 / u/f+3standard launch punish
19f+1234u/b+3+4Hiryu Scorching Blossoms, big damage

Practical tips

TipsNotes
Getting in and out of Setsunagakef+3, f+4~F, 2,2,2~F and BT 4~F all enter the stance; B backs out of it to bait a whiff
Back-turned riskcannot block from back-turned, and relies on fast follow-ups (the Aratama Slash family) and Secret Flower Ura (3+4 reversal) to protect herself
LinearThe whole game plan struggles against a sidestep to her right, so against someone who moves a lot, lean on the tracking moves (BT 1,3 and d/b+2,4,2)
Kunai zoningAfter qcf+1 hits, press F for the piercing follow-up — chip damage at range and a way in
Damage profileLow damage per hit, so every launch has to become a full combo with wall carry

Combos (Wavu, current patch)

StarterRoute (T!=tornado / ~F=hold forward)
Bread and butter (d/f+2 and other standard launchers)+1234+1234BT1234~SET123412341234T!DASH1234+1234u/f+3 → f+3+4 → BT4~F → SET1,2,1 T! → DASH 3+4 → qcf+1
Instant tornado (e.g. low parry)WS12341234+1234BT1234~SET1234+1234WS+2,1 → f+3+4 → BT4~F → SET1 → qcf+1
Wall (with tornado)WALL!+1234T!DASH+1234+1234+1234123412341234WALL! → u+1 T! → DASH b+1 → d/f+1 → d+2,1,2,1+2
Wall (no tornado)WALL!+1234+1234+1234123412341234WALL! → b+1 → d/f+1 → d+2,1,2,1+2

Mini-combos

StarterFollow-up
+1234On hitu/f+2 on hit+12341234(Sasabi Barai)→ u/f+3+4, 2 (Sasabi Barai)
12341234/123412341234On hit3,4 / 1,1,4 on hit→ the follow-up is guaranteed, pressure continues
SS1234On hitSS 2 on hitBT1234/KAT1234/SET12341234/+1234→ BT4 / KAT2 / SET4,3 / qcf+2
BT1234On hitBT 3 on hitBT+1234→ BTd+2
BT1234~BT4~FSET12341234→ SET3 → 3+4
CH+1234/CH+1234CH b+1 / CH d+1+12341234→ f,F+4,2
CH+1234(in Heat)CH d+1 (HEAT)WS12341234→ WS+2,1
CHSS1234(in Heat)CH SS+2 (HEAT)BT12341234→ BT1,4
CH+12341234CH b+4,3+1234→ qcf+1
HEATWS12341234~/BT12341234~/Katon12341234~In Heat: WS 2,1~F / BT 1,4~F / KAT 1,2~F+1234+1234+1234→ qcf+2 → f+1+2 → qcf+1+2

Using Heat

Key pointsNotes
Flame Dance: Waxing MoonHEAT+1234:a safe long-range mid(hits grounded)the main way to openIn Heat, d/b+1+2 is a safe long-range mid that hits grounded — the main way to open
Flame Dance: Waning MoonHEATKAT+1234:a very fast low with a teleport animationIn Heat and KAT, d+1+2 is a very fast low with a teleport animation
Heat slashIn Heat, 2+3 (Flame Riot: Lunar Mirror) is a 50-damage mid throw with good range
Many engager routes+1234three follow-ups/WS12341234/BT12341234/Katon12341234/Setsunagake1234Heat opens from almost anythingf+1+2 and its three follow-ups / WS 2,1 / BT 1,4 / KAT 1,2 / SET 1+2 — Heat opens from almost anything
Extending HeatHEAT ENGAGER, HOLDDASHthen continue with+1234+1234+1234big damageHold F after a Heat engager to dash, then continue qcf+2 → f+1+2 → qcf+1+2 for big damage