Shaheen · flying-white outline portrait
Theme
Notation

ShaheenTEKKEN 8 movelist

COUNTRY
Saudi Arabia
STYLE
Close Quarters Combat
STANCES
Stealth Step SNK
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu106 source records / 97 listed moves / 101 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Desert Fang1+31+3i12~14Front35
Aldebaran2+42+4i12~14Front35
Chasm DropLeft_throwLeft_throwi12~14Left40
MoveInputiSideDmgBreak
Axel SpinnerRight_throwRight_throwi12~14Right40
Silent DeathBack_throwBack_throwi12~14Back50
Wezenuf+1+2uf+1+2i12~14Front40

Attacks

MoveInputiDmgHit
Left Jab11i105High
Spica1,21,2i105,9HighHigh
Spica Gut Punch1,2,21,2,2i105,9,17HighHighMid
Spica Blinding Sands1,2,31,2,3i105,9,18HighHighHigh
Spica Wheel Spin1,2,41,2,4i105,9,20HighHighMid
Right Jab22i1010High
Cut In2,12,1i1010,7HighMid
Porrima Blinding Sands2,32,3i1010,13HighHigh
Blinding Sands33i1418High
Hallux Kick44i1316High
Hallux Kick > Algenib4,14,1i1316,14HighHigh
Hallux Kick > High Slashing Kick4,34,3i1316,21HighHigh
Hallux Kick > Ra'd4,44,4i1316,25HighMid
Wheel Spin3+43+4i18~2020Mid
Front Right Punchf+2f+2i1210High
Silent Stingf+2,3f+2,3i1210,23HighHigh
Front Right Punch > Low Kickf+2,4f+2,4i1210,16HighLow
Silent Flowf+2,4,4f+2,4,4i1210,16,21HighLowHigh
Crescent Moonf+3f+3i2017Mid
Piercing Talonf+4f+4i15~1624High
Skylinef+3+4f+3+4i22~2320MidMid
Front Low Left Punchdf+1df+1i13~1412Mid
Rising Falcondf+2df+2i15~1613Mid
Whirlwind Kickdf+3df+3i1720Mid
Front Low Right Kickdf+4df+4i1413Mid
Front Low Right Kick > Follow-up Punchdf+4,1df+4,1i1413,10MidMid
Al-Farasdf+4,1,3df+4,1,3i1413,10,28MidMidMid
Al-Fard al-Shujadf+4,3df+4,3i1413,23MidHigh
Stealth Stepdf+3+4df+3+4Sp.
Hermit Needled+1d+1i20~2116Low
Gut Impactd+2d+2i18~1915Mid
Silent Rigeld+3d+3i16~1712Low
Vicious Stompd+4d+4i1910Low
Crouch Shin Kickd+3+4d+3+4i126Low
Crouch Jabdb+1db+1i105Sp. low
Back Low Mid Punchdb+2db+2i1411Mid
MoveInputiDmgHit
Rapid Strikesdb+2,1db+2,1i1411,24MidHigh
Snake's Bitedb+3db+3i20~2112Low
Snake's Bite > Rising Scimitardb+3,4db+3,4i20~2112,20LowHigh
Rising Scimitardb+4db+4i2023High
Shauladb+1+2db+1+2i64~6540Sp.
Achernarb+1b+1i19~2020Mid
Dust Stormb+2b+2i14~1512,16Mid
Heel Strikeb+3b+3i1917Mid
Broken Mirageb+4b+4i1723Mid
Elnathb+3+4b+3+4i1625High
Vegauf+1uf+1i24~2525Mid
Crescent Cleaveruf+3uf+3i25~2622Mid
Altairuf+4uf+4i15~1713Mid
Delayed Rising Toe Kickuf,n,4uf,n,4i23~2520Mid
Hunting Falcon Divef,F+3f,F+3i1723Mid
Hornetf,b+2f,b+2i1442High
Hornetf:b+2f:b+2i1342High
Antaresf,f,F+2f,f,F+2i17~1830Mid
Al-GhulD*,u+2D*,u+2i17~1835High
JanbiyaFC.df+2FC.df+2i18~1921Mid
Full Crouch Right Low KickFC.df+4FC.df+4i16~1716Low
SerpensFC.df+4,1FC.df+4,1i16~1716,20LowHigh
Slide StepFC.df,d,DFFC.df,d,DFSp.
Sand StormFC.df,d,DF+3FC.df,d,DF+3i16~2017Low
Albireows1ws1i1417Mid
Hawk Edgews2ws2i1621Mid
Rising Mid Kickws3ws3i139Mid
Double Scorpionws3,3ws3,3i139,25MidMid
Jaw Smashws4ws4i11~1216Mid
Nisif KamarSS.2SS.2i2014Low
HaboobSS.1+2SS.1+2i19~2023Mid
Najm AlshamalR.df+1+2R.df+1+2i2055+MidThrow
Ki Charge1+2+3+41+2+3+4Sp.
Silent Death Trapb+1+3b+1+315(15)Sp.
Reverse EdgeBT.2BT.2i14~1520Mid
Wall Jump Backflip(back_to_wall).b,b,UB(back_to_wall).b,b,UBi35~3821Mid

Stealth Step SNK

MoveInputiDmgHit
Stealth Stepdf+3+4df+3+4Sp.
Blinding SnakeSNK.1SNK.1i1210High
Crimson TempestSNK.2SNK.2i15~1617Mid
Hunting Falcon DiveSNK.3SNK.3i2023Mid
Sliding ShaveSNK.4SNK.4i20~2220Low
Al-SayfSNK.1+2SNK.1+2i1921Mid
Stealth Step Left Mid PunchSNK.df+1SNK.df+1i15~1612Mid
Flash HornetSNK.df+1,2SNK.df+1,2i15~1612,40MidHigh
Flash DenebSNK.df+1,3SNK.df+1,3i15~1612,28MidMid

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Rumh al-MuzaffarH.2+3H.2+3i20~2140LowThrow
Rumh al-DawlaH.f+1+2H.f+1+2i16~1715,25(17)Mid
Al-Ghul MasterH.D*,u+2H.D*,u+2i17~1835High
Rapid Strikesdb+2,1db+2,1i1411,24MidHigh
Achernarb+1b+1i19~2020Mid
Vegauf+1uf+1i24~2525Mid
Al-SayfSNK.1+2SNK.1+2i1921Mid
Flash DenebSNK.df+1,3SNK.df+1,3i15~1612,28MidMid

10-hit combo

InputiDmgHit
2,1,4,1,3,3,3,3+4,,42,1,4,1,3,3,3,3+4,,4i1010,7,8,6,7,7,5,4,10,14HMHHMMLMMM

Combos & notesShaheen · Wavu Wiki combo data

Only the 30 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. df+2)Regular launch (e.g. df+2)3~DF SNK.2 df+4,1~DF SNK.df+1,2 T! db+2,13~DF SNK.2 df+4,1~DF SNK.df+1,2 T! db+2,1
Low launch (e.g uf+3)Low launch (e.g uf+3)d+2 db+2~DF SNK.df+1,2 T! df+4,1~DF SNK.3d+2 db+2~DF SNK.df+1,2 T! df+4,1~DF SNK.3

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[21] f+4[21] f+4[+18] b+4[+18] b+4
[20] CH b+3[20] CH b+3[+23] db+2,1 HE![+23] db+2,1 HE!
[12] CH SNK.1[12] CH SNK.1[+23] db+2,1 HE![+23] db+2,1 HE!
[12] CH SNK.1[12] CH SNK.1[+28] f:b+2[+28] f:b+2
H.D*,u+2 (Blocked)H.D*,u+2 (Blocked)[23] f+2,3[23] f+2,3
H.D*,u+2 (Blocked)H.D*,u+2 (Blocked)[28] f:b+2[28] f:b+2

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[21] ws2[21] ws2[68; 35] 3,DF SNK.2 df+4,1,DF SNKc ws3,3 T! FC.df+2 f,F+3[68; 35] 3,DF SNK.2 df+4,1,DF SNKc ws3,3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[70; 37] 3,DF SNKc ws1 4,1 f2,3 T! FC.df+2 f,F+3[70; 37] 3,DF SNKc ws1 4,1 f2,3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[70; 37] 3,DF SNK.2 f+2,4,4 f,F+3 T! FC.df+2 f,F+3[70; 37] 3,DF SNK.2 f+2,4,4 f,F+3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[71; 37] 3,DF SNKc FC.df+4,1 db+2,DF SNKc ws3,3 T! FC.df+2 f,F+3[71; 37] 3,DF SNKc FC.df+4,1 db+2,DF SNKc ws3,3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[65; 33] 3,DF SNKc ws1 3,DF SNK.df+1,2 T! df+4,1,DF SNK.3[65; 33] 3,DF SNKc ws1 3,DF SNK.df+1,2 T! df+4,1,DF SNK.3
[21] ws2[21] ws2[71; 50] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,3 FC.df+2 f, F+3[71; 50] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,3 FC.df+2 f, F+3
[21] ws2[21] ws2[73; 39] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,DF SNKc 3,3 FC.df+2 f, F+3[73; 39] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,DF SNKc 3,3 FC.df+2 f, F+3
uf+3uf+3[68; 29] d+2 d+2 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3[68; 29] d+2 d+2 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3
uf+3uf+3[70; xx] d+2 3 SNK.1 db+2 SNK.df+1,2 T! db+2 SNK.3[70; xx] d+2 3 SNK.1 db+2 SNK.df+1,2 T! db+2 SNK.3
uf+3uf+3[80; xx] df+1 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3[80; xx] df+1 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3
uf+3uf+3[86; xx] d+2 3 SNK.df+2 df+4,1 SNKc ws3 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3[86; xx] d+2 3 SNK.df+2 df+4,1 SNKc ws3 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3
[0] low parry[0] low parry[+41; 27] T! d+2 4,1 df+4,1,DF SNK.3[+41; 27] T! d+2 4,1 df+4,1,DF SNK.3
CH 4,1CH 4,1[65; 30] 3,DF SNKc ws1 db+2,DF SNK.df+1,2 T! f,F+3[65; 30] 3,DF SNKc ws1 db+2,DF SNK.df+1,2 T! f,F+3
CH 4,1CH 4,1[69; xx] 3 SNK.1 db+4,1 SNK.df+1,2 T! Dash ssR db+2 SNK.3[69; xx] 3 SNK.1 db+4,1 SNK.df+1,2 T! Dash ssR db+2 SNK.3
CH 4,1CH 4,1[78; xx] 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3[78; xx] 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3
CH (4),3CH (4),3[67; 26] db+2,DF SNK.1 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3[67; 26] db+2,DF SNK.1 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular carryRegular carrydf+4,1>3df+4,1>3
Regular carryRegular carry4,1 b+44,1 b+4
Regular carryRegular carrydf+1 1 4,4 (Bears and Jack only)df+1 1 4,4 (Bears and Jack only)
With TornadoWith Tornadodb+3,4 df+4,1>3db+3,4 df+4,1>3
With TornadoWith Tornadows3,3 df+4,1>3ws3,3 df+4,1>3

Back-turned opponent

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
AnyAny1,2,3,DF SNK.df+1,2 b+41,2,3,DF SNK.df+1,2 b+4