沙欣SHAHEEN · 铁拳 8 出招表

主题
记法
上段  中段  下段

本页收录《铁拳8》(TEKKEN 8)沙欣(Shaheen)的完整出招表与帧数表(frame data),并整理进阶连招与实战技巧,供对局间隙快速查阅。The complete TEKKEN 8 Shaheen movelist — full command list, frame data, and combos, written in Chinese.

指令说明 1=左拳 2=右拳 3=左脚 4=右脚 | f=前 b=后 u=上 d=下 d/f=前下 d/b=后下 u/f=前上 u/b=后上 | f,f=前冲 WS=起身中 FC=蹲伏中 SS=横移中 +=同时按 ~=紧接 | 判定=上段 =中段 =下段 =特殊 =投掷 | 发生=首击冲击帧(i=impact,越小越快,依 Wavu) | 106 条源记录 / 97 条表内招式 / 101 条有发生帧;十连技的 10 条递进源卡合并为完整招式
图形记法 1234 四键方阵(左上1 右上2 左下3 右下4,亮=按下) =轻点方向 =按住 N=回中 架势中=状态前缀 | 分隔:› 接续 + 方向+键 ~ 紧接 *蓄力 → 下一招 T! 回旋

投技 THROWS

招式指令发生方向伤害挣脱
沙漠之牙1+31+3i12~14正面35
毕宿五2+42+4i12~14正面35
深渊坠摔Left_throwLeft_throwi12~14左侧40
招式指令发生方向伤害挣脱
回旋轴摔Right_throwRight_throwi12~14右侧40
寂静死亡Back_throwBack_throwi12~14背后50
弧矢七uf+1+2uf+1+2i12~14正面40

打击技 ATTACKS

招式指令发生伤害判定
左刺拳11i105
角宿一1,21,2i105,9
角宿一·腹拳1,2,21,2,2i105,9,17
角宿一·迷沙1,2,31,2,3i105,9,18
角宿一·回旋踢1,2,41,2,4i105,9,20
右刺拳22i1010
切入2,12,1i1010,7
东次相·迷沙2,32,3i1010,13
迷沙33i1418
拇趾踢44i1316
拇趾踢·壁宿一4,14,1i1316,14
拇趾踢·高斩踢4,34,3i1316,21
拇趾踢·雷4,44,4i1316,25
回旋踢3+43+4i18~2020
前右拳f+2f+2i1210
寂静之刺f+2,3f+2,3i1210,23
前右拳·下踢f+2,4f+2,4i1210,16
寂静之流f+2,4,4f+2,4,4i1210,16,21
新月f+3f+3i2017
穿刺鹰爪f+4f+4i15~1624
天际f+3+4f+3+4i22~2320
前下左拳df+1df+1i13~1412
升空之鹰df+2df+2i15~1613
旋风踢df+3df+3i1720
前下右踢df+4df+4i1413
前下右踢·追拳df+4,1df+4,1i1413,10
骏马df+4,1,3df+4,1,3i1413,10,28
星宿一df+4,3df+4,3i1413,23
潜步df+3+4df+3+4
隐士之针d+1d+1i20~2116
腹部重击d+2d+2i18~1915
寂静参宿七d+3d+3i16~1712
凶蛮践踏d+4d+4i1910
蹲身胫踢d+3+4d+3+4i126
蹲身刺拳db+1db+1i105特下
后下中拳db+2db+2i1411
招式指令发生伤害判定
迅捷连击db+2,1db+2,1i1411,24
蛇咬db+3db+3i20~2112
蛇咬·扬弯刀db+3,4db+3,4i20~2112,20
扬弯刀db+4db+4i2023
尾宿八db+1+2db+1+2i64~6540
水委一b+1b+1i19~2020
沙尘暴b+2b+2i14~1512,16
后跟击b+3b+3i1917
破碎幻景b+4b+4i1723
五车五b+3+4b+3+4i1625
织女星uf+1uf+1i24~2525
弯月劈uf+3uf+3i25~2622
牛郎星uf+4uf+4i15~1713
延迟腾空足尖踢uf,n,4uf,n,4i23~2520
猎鹰俯冲f,F+3f,F+3i1723
黄蜂f,b+2f,b+2i1442
黄蜂f:b+2f:b+2i1342
心宿二f,f,F+2f,f,F+2i17~1830
食尸鬼D*,u+2D*,u+2i17~1835
简比亚弯刀FC.df+2FC.df+2i18~1921
全蹲右下踢FC.df+4FC.df+4i16~1716
巨蛇FC.df+4,1FC.df+4,1i16~1716,20
滑步FC.df,d,DFFC.df,d,DF
沙暴FC.df,d,DF+3FC.df,d,DF+3i16~2017
辇道增七ws1ws1i1417
鹰刃ws2ws2i1621
起身中踢ws3ws3i139
双蝎ws3,3ws3,3i139,25
碎颚击ws4ws4i11~1216
半弦月SS.2SS.2i2014
哈布沙暴SS.1+2SS.1+2i19~2023
北极星R.df+1+2R.df+1+2i2055+
蓄气1+2+3+41+2+3+4
寂静死亡陷阱b+1+3b+1+315(15)
反身刃BT.2BT.2i14~1520
蹬墙后空翻(back_to_wall).b,b,UB(back_to_wall).b,b,UBi35~3821

潜步 SNK

招式指令发生伤害判定
潜步df+3+4df+3+4
眩目之蛇SNK.1SNK.1i1210
赤红风暴SNK.2SNK.2i15~1617
猎鹰俯冲SNK.3SNK.3i2023
滑铲SNK.4SNK.4i20~2220
利剑SNK.1+2SNK.1+2i1921
潜步左中拳SNK.df+1SNK.df+1i15~1612
疾闪黄蜂SNK.df+1,2SNK.df+1,2i15~1612,40
疾闪天津四SNK.df+1,3SNK.df+1,3i15~1612,28

热能系统 HEAT

招式指令发生伤害判定
热能爆发2+32+3i16[12;12]
得胜之矛H.2+3H.2+3i20~2140
邦国之矛H.f+1+2H.f+1+2i16~1715,25(17)
食尸鬼宗师H.D*,u+2H.D*,u+2i17~1835
迅捷连击db+2,1db+2,1i1411,24
水委一b+1b+1i19~2020
织女星uf+1uf+1i24~2525
利剑SNK.1+2SNK.1+2i1921
疾闪天津四SNK.df+1,3SNK.df+1,3i15~1612,28

十连技 10 HIT COMBO

指令发生伤害判定
2,1,4,1,3,3,3,3+4,,42,1,4,1,3,3,3,3+4,,4i1010,7,8,6,7,7,5,4,10,14

进阶攻略沙欣 · Wavu Wiki 连招数据

仅收录 Wavu 连招页实际存在的 30 条路线;原始记法与伤害标注保持不变(方括号数字为该段伤害,如 [25]),占位内容已剔除,不补写未经来源验证的打法。

基础连招 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
常规浮空 (例如 df+2)常规浮空 (例如 df+2)3~DF SNK.2 df+4,1~DF SNK.df+1,2 T! db+2,13~DF SNK.2 df+4,1~DF SNK.df+1,2 T! db+2,1
下段 浮空 (例如 uf+3)下段 浮空 (例如 uf+3)d+2 db+2~DF SNK.df+1,2 T! df+4,1~DF SNK.3d+2 db+2~DF SNK.df+1,2 T! df+4,1~DF SNK.3

小连段 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
[21] f+4[21] f+4[+18] b+4[+18] b+4
[20] CH b+3[20] CH b+3[+23] db+2,1 HE![+23] db+2,1 HE!
[12] CH SNK.1[12] CH SNK.1[+23] db+2,1 HE![+23] db+2,1 HE!
[12] CH SNK.1[12] CH SNK.1[+28] f:b+2[+28] f:b+2
H.D*,u+2 (被防)H.D*,u+2 (被防)[23] f+2,3[23] f+2,3
H.D*,u+2 (被防)H.D*,u+2 (被防)[28] f:b+2[28] f:b+2

实战连招 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
[21] ws2[21] ws2[68; 35] 3,DF SNK.2 df+4,1,DF SNKc ws3,3 T! FC.df+2 f,F+3[68; 35] 3,DF SNK.2 df+4,1,DF SNKc ws3,3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[70; 37] 3,DF SNKc ws1 4,1 f2,3 T! FC.df+2 f,F+3[70; 37] 3,DF SNKc ws1 4,1 f2,3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[70; 37] 3,DF SNK.2 f+2,4,4 f,F+3 T! FC.df+2 f,F+3[70; 37] 3,DF SNK.2 f+2,4,4 f,F+3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[71; 37] 3,DF SNKc FC.df+4,1 db+2,DF SNKc ws3,3 T! FC.df+2 f,F+3[71; 37] 3,DF SNKc FC.df+4,1 db+2,DF SNKc ws3,3 T! FC.df+2 f,F+3
[21] ws2[21] ws2[65; 33] 3,DF SNKc ws1 3,DF SNK.df+1,2 T! df+4,1,DF SNK.3[65; 33] 3,DF SNKc ws1 3,DF SNK.df+1,2 T! df+4,1,DF SNK.3
[21] ws2[21] ws2[71; 50] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,3 FC.df+2 f, F+3[71; 50] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,3 FC.df+2 f, F+3
[21] ws2[21] ws2[73; 39] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,DF SNKc 3,3 FC.df+2 f, F+3[73; 39] 3 SNK FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,DF SNKc 3,3 FC.df+2 f, F+3
uf+3uf+3[68; 29] d+2 d+2 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3[68; 29] d+2 d+2 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3
uf+3uf+3[70; xx] d+2 3 SNK.1 db+2 SNK.df+1,2 T! db+2 SNK.3[70; xx] d+2 3 SNK.1 db+2 SNK.df+1,2 T! db+2 SNK.3
uf+3uf+3[80; xx] df+1 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3[80; xx] df+1 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3
uf+3uf+3[86; xx] d+2 3 SNK.df+2 df+4,1 SNKc ws3 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3[86; xx] d+2 3 SNK.df+2 df+4,1 SNKc ws3 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3
[0] 下段化解[0] 下段化解[+41; 27] T! d+2 4,1 df+4,1,DF SNK.3[+41; 27] T! d+2 4,1 df+4,1,DF SNK.3
CH 4,1CH 4,1[65; 30] 3,DF SNKc ws1 db+2,DF SNK.df+1,2 T! f,F+3[65; 30] 3,DF SNKc ws1 db+2,DF SNK.df+1,2 T! f,F+3
CH 4,1CH 4,1[69; xx] 3 SNK.1 db+4,1 SNK.df+1,2 T! Dash ssR db+2 SNK.3[69; xx] 3 SNK.1 db+4,1 SNK.df+1,2 T! Dash ssR db+2 SNK.3
CH 4,1CH 4,1[78; xx] 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3[78; xx] 3 SNKc ws1 df+4,1 SNKc ws3 SNKc ws3,3 Dash SNK.df+2 ff+3
CH (4),3CH (4),3[67; 26] db+2,DF SNK.1 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3[67; 26] db+2,DF SNK.1 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3

墙边连招 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
常规墙运常规墙运df+4,1>3df+4,1>3
常规墙运常规墙运4,1 b+44,1 b+4
常规墙运常规墙运df+1 1 4,4 (Bears and Jack only)df+1 1 4,4 (Bears and Jack only)
带 龙卷带 龙卷db+3,4 df+4,1>3db+3,4 df+4,1>3
带 龙卷带 龙卷ws3,3 df+4,1>3ws3,3 df+4,1>3

背身对手 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
通用通用1,2,3,DF SNK.df+1,2 b+41,2,3,DF SNK.df+1,2 b+4