三岛一八KAZUYA MISHIMA · 铁拳 8 出招表

主题
记法
上段  中段  下段

本页收录《铁拳8》(TEKKEN 8)三岛一八(Kazuya Mishima)的完整出招表与帧数表(frame data),并整理进阶连招与实战技巧,供对局间隙快速查阅。The complete TEKKEN 8 Kazuya Mishima movelist — full command list, frame data, and combos, written in Chinese.

指令说明 1=左拳 2=右拳 3=左脚 4=右脚 | f=前 b=后 u=上 d=下 d/f=前下 d/b=后下 u/f=前上 u/b=后上 | f,f=前冲 WS=起身中 FC=蹲伏中 SS=横移中 +=同时按 ~=紧接 | 判定=上段 =中段 =下段 =特殊 =投掷 | 发生=首击冲击帧(i=impact,越小越快,依 Wavu) | 160 条源记录 / 143 条表内招式 / 136 条有发生帧;十连技的 19 条递进源卡合并为完整招式
图形记法 1234 四键方阵(左上1 右上2 左下3 右下4,亮=按下) =轻点方向 =按住 N=回中 架势中=状态前缀 | 分隔:› 接续 + 方向+键 ~ 紧接 *蓄力 → 下一招 T! 回旋

投技 THROWS

招式指令发生方向伤害挣脱
双高扫1+31+3i12~14正面351或2
雷霆坠击2+42+4i12~14正面351或2
铁踏坠摔Left_throwLeft_throwi12~14左侧401
碎颅Right_throwRight_throwi12~14右侧402
招式指令发生方向伤害挣脱
反身锁颈摔Back_throwBack_throwi12~14背后50不可挣脱
石头人uf+1+2uf+1+2i12~14正面351+2
地狱之门FC.db+1+2FC.db+1+2i12~14正面401+2

打击技 ATTACKS

招式指令发生伤害判定
左刺拳11i105
双刺拳1,11,1i105,6
闪电连拳1,1,21,1,2i105,6,14
左右连拳1,21,2i105,8
左右连拳·背拳1,2,21,2,2i105,8,12
双牙·碎脊1,2,2~31,2,2~3i105,8,23
双牙·挫踝斩1,2,41,2,4i105,8,18
双牙·双连踢1,2,4,31,2,4,3i105,8,18,25
右刺拳22i1212
双背拳2,22,2i1212,24
左高踢33i1412
左高踢·刺拳3,13,1i1412,10
苦痛之枪3,1,43,1,4i1412,10,17
右高回旋踢44i1218
恶魔剪4~34~3i31~3318,17
剧痛拳1+21+2i125,20
灵魂突刺f+2f+2i2023
鬼前踢f+3f+3i1722
右劈叉踢f+4f+4i19~2020
荣光魔神拳f+1+2f+1+2i2520
碎脏击df+1df+1i15~1611
屠戮勾拳df+1,2df+1,2i1511,20
屠戮升拳df+1,df+2df+1,df+2i2211,22
屠戮高踢df+1,4df+1,4i1611,20
灭绝拳df+2df+2i1422
刺膝df+3df+3i1813
刺膝·肘击df+3,1df+3,1i1813,17
刺膝·右拳df+3,2df+3,2i1813,15
刺膝·双突刺df+3,2,1df+3,2,1i1813,15,21
刺膝·双贯穿df+3,2,1*df+3,2,1*i4613,15,25
右中踢df+4df+4i13~1410
海啸踢df+4,4df+4,4i15~1610,16
中上连踢df+3+4df+3+4i187,9
中上连踢·追拳df+3+4,1df+3+4,1i117,9,15
凶击业坠拳df+3+4,1,2df+3+4,1,2i207,9,15,14,25
蹲身刺拳d+1d+1i105特下
蹲身直拳d+2d+2i118特下
蹲身旋踢d+3d+3i1610
蹲身胫踢d+4d+4i126
拧身背拳d+1+2d+1+2i2320
拧身背拳·取消d+1+2,Bd+1+2,Bi2320,0
俯身左拳db+1db+1i137
业坠拳db+1,2db+1,2i207,8,15
弑狮拳db+2db+2i1823
滑步下踢db+3db+3i19~2014
挫踝斩db+4db+4i2018
后闪左拳b+1b+1i1110
疾速豪打b+1,2b+1,2i2010,20
后闪中拳b+2b+2i1412
后闪中拳·追击b+2,2b+2,2i2512,14
招式指令发生伤害判定
断罪雷斩b+2,2,1+2b+2,2,1+2i28~3212,14,20
后闪中拳·高踢b+2,4b+2,4i1412,12
狂暴恶魔b+2,4,1b+2,4,1i1412,12,22
后旋高踢b+3b+3i1815
后旋高踢·右拳b+3,1b+3,1i1815,10
后旋高踢·下踢b+3,1,4b+3,1,4i1815,10,10
恶魔之怒b+3,1,4,1b+3,1,4,1i1815,10,10,15
恐怖统治b+3,1,4,3b+3,1,4,3i1815,10,10,12
闪光旋风b+4b+4i1720
云斩b+1+2b+1+2i2221
雷霆螺旋升拳b+1+4b+1+4i6360
跃身砸拳ub+1ub+1i1812
雷神背拳uf+1uf+1i2016
跃身勾拳uf+2uf+2i1517
灼刃踢uf+3uf+3i1925
炼狱ub+1+2ub+1+2i41~5632
跃身右踢uf+4uf+4i2516
跃身右踢·下踢uf+4,4uf+4,4i2516,12
跃身右踢·连环下踢uf+4,4,4uf+4,4,4i2516,12,10
回旋踢·三连旋踢uf+4,4,4,4uf+4,4,4,4i2516,12,10,20
延迟跳踢uf,n,4uf,n,4i2320
恶魔拳f,F+2f,F+2i1620
左劈叉踢f,F+3f,F+3i2021
恶魔铁踏f,F+4f,F+4i17~1822
跃身侧踢f,f,F+3f,f,F+3i22~2530
蹲身刺拳FC.1FC.1i105特下
蹲身直拳FC.2FC.2i118特下
蹲身旋踢FC.3FC.3i1610
蹲身胫踢FC.4FC.4i126
墓碑碎击FC.df+3+4FC.df+3+4i2324
起身升拳ws1ws1i1310
双弹升拳ws1,2ws1,2i1310,12
魔神拳ws2ws2i1625
圆月旋ws3ws3i2124
脚尖砸ws4ws4i11~1213
海啸踢ws4,4ws4,4i15~1613,16
风神背拳ws1+2ws1+2i1325
碎脊踢SS.3SS.3i2323
横移右踢SS.4SS.4i1514
横移踢·飞肘SS.4,1SS.4,1i21~2214,22
摇光SS.1+2SS.1+2i19~2025
背身左拳BT.1BT.1i815
背身左踢BT.3BT.3i1018
背身下刺拳BT.d+1BT.d+1i1015特下
背身下踢BT.d+3BT.d+3i126
背身跃踢BT.u+3BT.u+3i918
恶魔浩劫R.df+1+2R.df+1+2i2055+
鬼踏OTG.d+3+4OTG.d+3+4i2325
蓄气1+2+3+41+2+3+4-
蹬墙跳攻击(back_to_wall).b,b,ub(back_to_wall).b,b,ubi2925

雾步 MIST STEP

招式指令发生伤害判定
雾步·左移f,(odd_numbers_frames).nf,(odd_numbers_frames).n
雾步·右移f,(even_numbers_frames).nf,(even_numbers_frames).n
雾步转风神步f,n,DFf,n,DF

风神步 WIND GOD STEP

招式指令发生伤害判定
风神步f,n,d,DFf,n,d,DF
雷神拳f,n,d,df+1f,n,d,df+1i20~2223
风神拳f,n,d,df+2f,n,d,df+2i11~1220
最速风神拳f,n,d,df#2f,n,d,df#2i11~1223
地狱枪突f,n,d,df+3f,n,d,df+3i18~2730
旋风魔f,n,d,DF+4f,n,d,DF+4i1615
旋风魔·左勾拳f,n,d,DF+4,1f,n,d,DF+4,1i2615,24(16)
幻影魔f,n,d,DF+4,4f,n,d,DF+4,4i30~3115,27(18)
弑亲拳f,n,d,df+1+2f,n,d,df+1+2i2433

恶魔形态 DVK

招式指令发生伤害判定
恶魔突进1,1,2,DVK.F1,1,2,DVK.Fi30?5,6,14,8
恶魔炼狱1,1,2,DVK.D1,1,2,DVK.Di30?5,6,14,8
恶魔冲击波DVK.3+4DVK.3+4i60~9030
恶魔咆哮DVK.1+4DVK.1+4i21~3127
恶魔冲撞DVK.db+3+4DVK.db+3+4i24(10)
恶魔践踏DVK.uf+1,3DVK.uf+1,3i3016,20
炼狱DVK.ub+1+2DVK.ub+1+2i41~5640
空中炼狱DVK.u+1+2DVK.u+1+2i18~3527
混沌炼狱DVK.f,F+2DVK.f,F+2i1620,20
天谴DVK.f,n,d,df+1DVK.f,n,d,df+1i20~2223,15
风暴冲击波DVK.f,n,d,df+3DVK.f,n,d,df+3i18~2730,20
深渊天谴f,n,d,DF+4,1,DVK.1f,n,d,DF+4,1,DVK.1i24~2615,24(16),17,15
旋风魔·左勾拳·雷神拳f,n,d,DF+4,1,DVK.1,Bf,n,d,DF+4,1,DVK.1,Bi24~2615,24(16),17
恶魔旋风DVK.SS.2DVK.SS.2i17~1825
大炼狱DVK.OTG.db+1+2DVK.OTG.db+1+2i24~2920

热能系统 HEAT

招式指令发生伤害判定
热能爆发2+32+3i16[12;12]
终焉崩击H.2+3H.2+3i189,14(20),17(34)
屠戮勾拳df+1,2df+1,2i1511,20
业坠拳db+1,2db+1,2i207,8,15
闪光旋风b+4b+4i1720
云斩b+1+2b+1+2i2221
恶魔拳f,F+2f,F+2i1620

十连技 10 HIT COMBO

指令发生伤害判定
f,f,n,2,1,2,2,3,4,4,3,2,1f,f,n,2,1,2,2,3,4,4,3,2,110,8,6,7,6,11,5,5,25,30
f,f,n,2,1,4,4,2,4,3,2,1f,f,n,2,1,4,4,2,4,3,2,110,8,7,10,5,7,5,25,30特中

进阶攻略三岛一八 · Wavu Wiki 连招数据

仅收录 Wavu 连招页实际存在的 27 条路线;原始记法与伤害标注保持不变(方括号数字为该段伤害,如 [25]),占位内容已剔除,不补写未经来源验证的打法。
标记:FB!=破地板 · FBl!=地板爆破

基础连招 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
常规浮空 (例如 f,F+3)常规浮空 (例如 f,F+3)3,1,4 df+1,df+2 T! 3,1~df~33,1,4 df+1,df+2 T! 3,1~df~3

实战连招 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
[20] 风神拳[20] 风神拳[+51; 34] EWGF b+2,2 df+1,df+2 T! 3,1,df CD.3[+51; 34] EWGF b+2,2 df+1,df+2 T! 3,1,df CD.3
[20] 风神拳[20] 风神拳[+49; 32] b+4 b+2,2 df+1,df+2 T! 3,1,df CD.3[+49; 32] b+4 b+2,2 df+1,df+2 T! 3,1,df CD.3
[0] 下段化解[0] 下段化解[+41; 26] ws1+2 b+2,2 b+2,2,1+2[+41; 26] ws1+2 b+2,2 b+2,2,1+2
[24] CH d+1+2[24] CH d+1+2[+52] ws1+2 b+2,2 df+1,df+2 T! 3,1,df CD.3[+52] ws1+2 b+2,2 df+1,df+2 T! 3,1,df CD.3
[21] f,F+3[21] f,F+3[+51] SSR.3 b+2,2 df+1,df+2 T! 3,1,df CD.3[+51] SSR.3 b+2,2 df+1,df+2 T! 3,1,df CD.3
[30] CH (1,2,4),3[30] CH (1,2,4),3[+51] EWGF b+2,2 df+1,df+2 T! 3,1,df CD.3[s 1][+51] EWGF b+2,2 df+1,df+2 T! 3,1,df CD.3[s 1]
[26] CH f,F+4[26] CH f,F+4[+37] df+3 df+1,df+2 T! 3,1,df CD.3[+37] df+3 df+1,df+2 T! 3,1,df CD.3
[26] CH f,F+4[26] CH f,F+4[+38] df+3,2,1 T! 3,1,df CD.3[+38] df+3,2,1 T! 3,1,df CD.3
[28] CH (2),2[28] CH (2),2[+35] df+3,2,1 T! df+3,2,1[+35] df+3,2,1 T! df+3,2,1
[26] CH df+2[26] CH df+2[+74] PEWGF EWGF b+2,2 df+1,df+2 T! 3,1,df CD.3[+74] PEWGF EWGF b+2,2 df+1,df+2 T! 3,1,df CD.3
[27] CH SS.3[27] CH SS.3[+33] df+1,df+2 T! 3,1,df CD.3[s 2][+33] df+1,df+2 T! 3,1,df CD.3[s 2]
[27] CH SS.3[27] CH SS.3[+42] CD.1 T! ws1+2 b+2,2,1+2[s 3][+42] CD.1 T! ws1+2 b+2,2,1+2[s 3]

墙边连招 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
常规墙运 (30% 缩放)常规墙运 (30% 缩放)[+23] df+3+4,1,2[+23] df+3+4,1,2
常规墙运 (30% 缩放)常规墙运 (30% 缩放)[+25] df+1,4 1+2[+25] df+1,4 1+2
常规墙运 (30% 缩放)常规墙运 (30% 缩放)[+39] df+1,4 f+2 df+1,4 1+2[+39] df+1,4 f+2 df+1,4 1+2
常规墙运 (30% 缩放)常规墙运 (30% 缩放)[+46] df+1,4 df+1,df+2 df+3+4,1,2[+46] df+1,4 df+1,df+2 df+3+4,1,2

背身对手 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
[23] 电风拳[23] 电风拳[+37] b+4 df+1,df+2 T! b+2,2,1+2[+37] b+4 df+1,df+2 T! b+2,2,1+2

场景机关 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
墙 Break, 双侧 软 与 难墙 Break, 双侧 软 与 难no tornado [+8] f,f,F3no tornado [+8] f,f,F3
墙 Break, 双侧 软 与 难墙 Break, 双侧 软 与 难Tornado [+15] df+1,df+2 T! 3,1~df~3Tornado [+15] df+1,df+2 T! 3,1~df~3
墙 Break, 双侧 软 与 难墙 Break, 双侧 软 与 难Heatsmash [61] H.2+3 !WB df+3,2,1 T! 3,1~df~3Heatsmash [61] H.2+3 !WB df+3,2,1 T! 3,1~df~3
墙 Bound墙 BoundHeatsmash [71] H.2+3 !WBo df+3,2,1 T! 3,1~df~3Heatsmash [71] H.2+3 !WBo df+3,2,1 T! 3,1~df~3
爆墙爆墙Heatsmash [85] H.2+3 !WBl df+1,4 !W df+3+4,1,2Heatsmash [85] H.2+3 !WBl df+1,4 !W df+3+4,1,2
地板爆破地板爆破[+28] H.CD3,1,1 FBl! df+1,df+2 T! 3,1~df~3[+28] H.CD3,1,1 FBl! df+1,df+2 T! 3,1~df~3
破地板破地板[+18] H.CD3,1,1 FB! df+1,df+2 T! 3,1~df~3[+18] H.CD3,1,1 FB! df+1,df+2 T! 3,1~df~3

补充连招 COMBOS

起手路线([数字]=伤害 · T!=回旋 · ~F=按住前 · →=下一招)
[23] 电风拳[23] 电风拳[+43] dash 3,1,4 df+1,df+2 T! 3,1,df CD.3[+43] dash 3,1,4 df+1,df+2 T! 3,1,df CD.3
[23] 电风拳[23] 电风拳[+42] b+4 df+1,df+2 T! 3,1,df CD.3[+42] b+4 df+1,df+2 T! 3,1,df CD.3