Marshall Law · flying-white outline portrait
Theme
Notation

Marshall LawMARSHALL LAWTEKKEN 8 movelist

COUNTRY
USA
STYLE
Martial arts
Hit levelHigh=high Mid=mid Low=low Sp.=special Throw=throw !=unblockableistartup frames to first impact — lower is faster, per Wavuabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=chargeSTANCES DSS=Dragon Charge stance BT=back-turned
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiDirectionDmgBreak
Dragon's Fire12341+3i12~14Front351 or 2
Hopping Frog12342+4i12~14Front351 or 2
Headlock KickLEFT1234(or1234)LEFT 1+3 (or 2+4)i12~14Left401
Ball BreakerRIGHT1234(or1234)RIGHT 1+3 (or 2+4)i12~14Right422
Dragon BitesBACK1234(or1234)BACK 1+3 (or 2+4)i12~14Back50
MoveInputiDirectionDmgBreak
Run Up > Drop+1234f+2+3i12Front351
Headlock Punch+1234u/f+1+2i12Front351+2
Headlock Punch+1234123412341234u/f+1+2,1,2,1+2i12Front401+2
Knee Lift+1234f,F+3+4i14Front101+2

Attacks

MoveInputiDmgHit
Jab12341i105High
Jab123412341,1i105,5HighHigh
Jab1234123412341,1,1i105,5,20HighHighMid
Jab1234123412341,1,2i105,5,12HighHighHigh
Jab123412341,2i105,8HighHigh
Jab1234123412341,2,2i105,8,10HighHighMid
Jab12341234123412341,2,2,2i105,8,10,15HHMH
Jab12341234123412341,2,2,1+2i105,8,10,23HHMM
Jab1234123412341,2,3i105,8,10HighHighMid
Jab12341234+12341,2,u/f+3i10HighHighSp.
Jab12341234+123412341,2,u/f+3,4i1020HHSpM
Right Jab12342i108High
Right Jab123412342,2i108,10HighMid
Right Jab1234123412342,2,2i108,10,10HighMidHigh
Right Jab1234123412342,2,1+2i108,10,20HighMidMid
Right Jab1234+12342,b+2i108,8HighHigh
Right Jab1234+123412342,b+2,1i108,8,8HighHighHigh
Right Jab1234+1234123412342,b+2,1,2i108,8,8,21HHHM
High Kick12343i1212High
High Kick123412343,3i1212,17HighMid
High Kick123412343,4i1212,20HighHigh
Right High Kick12344i1315High
Right High Kick123412344,3i1315,12HighHigh
Right High Kick1234123412344,3,4i1315,12,14HighHighHigh
Right High Kick1234+12344,u+3i1315,23HighMid
Tornado Claw12341+2i16~1720Mid
Dragon Flight Kicks12343+4i14~155,10MidMid
Wild Dragon's Flight123412343+4,4i14~155,10,25MidMidHigh
Dragon Thrust Punch+1234f+2i1210High
Poison Arrow+1234~1234f+2~1i19~2024Mid
Front Kick+1234f+3i1812Mid
Plunging Knock+12341234f+3,1i1812,15MidMid
Dragon Hammer+1234f+1+2i2020Mid
Dragon Killer+1234f+3+4i25~2620Mid
Front Low Left Punch+1234d/f+1i1310Mid
Blast Claw+12341234d/f+1,2i1310,24MidHigh
Front Low Punch Sweep+12341234d/f+1,3i1310,6MidLow
Front Low Punch Sweep Combo+123412341234d/f+1,3,2i1310,6,6MidLowMid
Dragon Raise+1234d/f+2i15~1612Mid
Dragon Lance+1234d/f+3i2123Mid
Right Middle Kick+1234d/f+4i1315Mid
Right Middle Kick+12341234d/f+4,3i1315,23MidMid
Banana Peel+1234d/f+3+4i1812Low
Low Backhand+1234d+1i19~2015Low
Low Backhand+12341234d+1,3i19~2015,21LowHigh
Body Blow+1234d+2i118Sp. low
Body Blow+12341234d+2,3i118,21Sp. lowMid
Dragon Low+1234d+3i168Low
Dragon Low+12341234d+3,3i168,17LowHigh
Low Kick+1234d+4i157Low
Construct Kick+12341234d+4,3i157,12LowHigh
Low Kick+1234d+3+4i127Low
Low Kick+12341234d+3+4,3i127,23LowMid
Crouch Jab+1234d/b+1i105Sp. low
Back Low Elbow Strike+1234d/b+2i1415Mid
Elbow Spring Kick+12341234d/b+2,4i1415,25MidMid
Shin Crusher+1234d/b+3i1715Low
Dragon's Tail+1234d/b+4i2620Low
MoveInputiDmgHit
Dragon's Tail+12341234d/b+4,4i2620,27LowMid
Nunchaku Combo+1234d/b+1+2i178,8,8MidHighMid
Dragon Judgment+12341234d/b+1+2,1i178,8,8,28MHMM
Rear Hand Punch+1234b+1i1412Mid
Rear Hand Punch Combo+12341234b+1,2i1412,12MidMid
Dragon Storm+123412341234b+1,2,2i1412,12,22MidMidMid
Back Elbow+1234b+2i1612Mid
Vortex Rush+12341234b+2,1i1612,16MidMid
Knuckle Rush+12341234b+2,2i1612,15MidHigh
Back Elbow Low Kick+12341234b+2,3i1612,10MidLow
Junkyard Kick+123412341234b+2,3,4i1612,10,23MidLowMid
Dragon Rush Combo+12341234+1234b+2,3,d+4i1612,10,23MidLowLow
Dragon Spin Kick+1234b+3i2327Mid
Back Kick+1234b+4i1413Mid
Tiger Fang+12341234b+4,3i1413,21MidHigh
Dragon Stinger+1234b+1+2i2021Mid
Parry+1234b+1+3
Dragon Parry+1234b+2+434Throw
Dragon Arrow+1234b+3+4i2325Mid
generic hook+1234u/b+2i1517High
Fury Fist Rush+123412341234u/b+1,1+2,2i123,3,3,25HHHH
Somersault+1234u/b+3
Somersault+12341234u/b+3,4i1520Mid
Dragon Back Blow+1234u/b+1+2i16~1720High
Rising Toe Kick+1234u+4i1512Mid
Blackout+1234u/f+1i1210High
Blackout+12341234u/f+1,3i1210 10HighLow
Gale Claw+1234u/f+2i19~2021High
Dragon's Fury+1234u/f+3i1820Mid
Dragon's Rising Kick+1234u/f+4i1514Mid
Dragon's Descent+1234u/f+3+4i2927Low
Dragon's Rising CannonN1234u/f, N, 4i1920Mid
Dragon's Rising Kick+1234u/f+4i1523Mid
Dragon's Rising Kick+12341234u/f+4,3i1523 16MidMid
Dragon's Poke+1234f,F+2i14~1612Mid
Dragon's Poke+12341234f,F+2,1i14~1612,12MidHigh
Dragon's Poke+123412341234f,F+2,1,3i14~1612,12,23MidHighMid
Dragon's Poke+12341234f,F+2,3i14~1612,20MidHigh
Dragon's Poke+1234+1234f,F+2,f+1+2i14~1612,24MidMid
Dragon Divide+1234f,F+3i23~2630Mid
Dragon's Leap Shot+1234f,F+4i20~2117Mid
Running Side Kick+1234f,f,F+3i20~2830Mid
Charge Power Punch+1234b,B+2+3i7860Mid
Crouch JabFC1234FC 1i105Sp. low
Body BlowFC1234FC 2i118Sp. low
Crouching Left KickFC1234FC 3i1610Low
Double ImpactFC12341234FC 3,4i1610,27LowMid
Low KickFC1234FC 4i127Low
Low KickFC12341234FC 4,3i127,23LowMid
Rainbow KickFC+1234FC u/f+3+4i46~4930Mid
Slide KickFC+1234FC d/f,d,d/f+3i16~2017Low
Rising Left PunchWS1234WS 1i1310Mid
Flash FistWS12341234WS 1,2i1310,25MidHigh
Dragon UppercutWS1234WS 2i1520Mid
Side KickWS1234WS 3i1616High
Rising Right KickWS1234WS 4i1114Mid
Front Kick Somersault VariationWS12341234WS 4,3i1114,23MidMid
Catapult KickWS1234WS 3+4i1430Mid

Dragon Charge

MoveInputiDmgHit
Dragon Charge
Dragon Charge+1234d+1+2
Dragon KnuckleDSS1234DSS 1i1214High
Cloud GatesDSS1234DSS 2i1420High
Dragon Charge Spin KickDSS1234DSS 3i1925High
Dragon Charge KickDSS1234DSS 4i2121Low
Tornado Claw12341+2i16~1720Mid
Dragon RoarDSS+1234DSS f+1i1420 (24)Mid
Poison Arrow+1234~1234f+2~1i19~2024Mid
Dragon CannonDSS+1234DSS f+3i2027 (32)Mid
Dragon's FlightDSS+1234DSS f+4i1936 (40)High
FaceliftDSS+1234DSS u/f+1+2i1235Throw

Back-turned

MoveInputiDmgHit
Back-turned
Turning KnucklesBT1234BT 1i107High
Back-Turned Right PunchBT1234BT 2i1517Mid
Blind Elbow ComboBT12341234BT 2,2i1517,20MidMid
Back-Turned Left KickBT1234BT 3i1018High
Back-Turned Right KickBT1234BT 4i1114High
Wolf FangBT12341234BT 4,3i1114,24HighMid
Dragon Back BlowBT1234BT 1+2i15~1620High
Back-Turned Low KickBT+1234BT d+3i126Low
Reverse LowBT+1234BT d+4i2317Low
FrogmanBT+1234BT d+3+4i2625Mid

Sidestep & specials

MoveInputiDmgHit
Sidestep
Spinning Dragon BlowSS1234SS 2i1823Mid
Low CrushSS1234SS 3i1817Low
Double DragonSS1234SS 3+4i159,10MidHigh
Other
Fate of the DragonRAGE+1234RAGE d/f+1+2i2055+MidThrow
Ki Charge12341+2+3+4
Blackout1234~12341+2+3+4~1i1210High
Blackout1234~123412341+2+3+4~1,3i1210,10HighLow
Ki Charge123412341+2+3+4,1+2*
Ki Charge1234123412341+2+3+4,1+2*,2i1422High
TauntDOWN, FACE UP1234DOWN, FACE UP 1+2+3+4
Taunt12342+3+4
Wall Jump DivekickWALLWALL b,b,u/bi29~3325Mid

Heat

MoveInputiDmgHit
Heat-only and Heat-boosted
Heat Burst12342+3i16[12;12]Mid
Heavenly DragonHEAT1234HEAT 2+3i1424,4,5,5,5,7 (50)MidThrow
Tornado ClawHEAT1234HEAT 1+2i16~1720Mid
Dragon ParryIn Heat, Dragon Charge auto-parries punchesHEAT DSS AUTO-PARRIES PUNCHES38Throw
Blast Claw+1234HEAT1234d/f+1,HEAT 2i1310,27MidHigh
Gale ClawHEAT+1234HEAT u/f+2i19~2021High
Jab1234123412341,1,1i105,5,20HighHighMid
Dragon Storm+123412341234b+1,2,2i1412,12,22MidMidMid
Dragon's Fury+1234u/f+3i1820Mid
Dragon RoarDSS+1234DSS f+1i1420 (24)Mid
Dragon CannonDSS+1234DSS f+3i2027 (32)Mid

10-hit combo

MoveInputiDmgHit
10-hit combo
10 Hit Combo+1234123412341234123412341234123412341234d/f+1,3,2,2,3,3,3,4,4,4i13

Marshall LawPractical guide

Combos from Wavu Wiki (current page) · gameplay notes from TekkenDocs Season 2 Law Guide by Landon D
Game plan: close-range pressure and rhythm control. Use jabs, d/f+1, Dragon Hammer and low kicks to make the opponent press a button, then cash in with d/f+2, counter hits and the Dragon Charge branches.

Key moves

UseInputKey points
Close-range frames1234/+12341 / d/f+1His most important short-range control tool; watch whether the opponent presses, steps or crouches, then branch accordingly.
Mid pressure+1234f+1+2Dragon Hammer is safe pressure and combos on counter hit; with d/b+3 it forms the core mid-low mix-up.
Low chip+1234/SS1234d/b+3 / SS 3Keep attacking after d/b+3 hits; SS 3 does more damage and goes into Dragon Charge.
Safe launcher+1234d/f+2A 15-frame mid launcher, good for catching a button or someone who has just stepped.
Low evasion+1234u/f+3A Heat engager that skips the low, good for ending a pressure turn.
Crouching startWS1234~DSSWS 4~F → DSSThe 11-frame while-standing tool; go into Dragon Charge to keep pressuring or to set up the slide mix-up.
Slide KickFC+1234FC d/f,d,d/f+3Law's signature full-crouch low; 1+2 usually follows on hit.

Combos

StarterRoute (T!=tornado · ~F=hold forward · →=next move)
+1234/+1234/WS1234/CH+1234d/f+2 / u/f+4 / WS 2 / CH f+1+21234+1234+12341234+12341234T!12341234~DSS+12344,u+3 → d/f+1,2 → f,F+4 → 1+2 T! → 4,3~F → DSS f+4
Simple all-purpose launcherSimple all-purpose launcher1234+123412341234~DSS+12341234T!12341234~DSS+12344,u+3 → 4,3~F → DSS u/f+2 → 1+2 T! → 4,3~F → DSS f+4
CH12341234CH 4,3DSS+1234+12341234~DSS1234T!12341234~DSS+1234DSS u/f+2 → f+3,1~F → DSS 1+2 T! → 4,3~F → DSS f+4
Low parry T!Low parry T!1234+123412341234~DSS+12344,u+3 → 4,3~F → DSS f+4
Wall!WALL!12341234~DSS+12344,3~F → DSS f+3

Punishers

FramesInputNotes
Standing 10f1234123412341,1,2The standard punish, and it goes into Dragon Charge.
13f+12341234/12341234~d/f+1,2 / 4,3~FPick by range; 4,3 can go into Dragon Charge.
14f12341234/+123412343+4,4 / b+4,3The main whiff punish; near the wall, prefer Tiger Fang.
15f+1234/+1234d/f+2 / u/f+4Standing launch punish.
While standing 11fWS1234WS 4Fastest while-standing punish, and it goes into Dragon Charge.
While standing 13fWS12341234WS 1,2Flash Fist knocks down.
While standing 15fWS1234WS 2Dragon Uppercut launches.

Dragon Charge & Heat

Key pointsNotes
Auto-parries punchesEntering Dragon Charge during Heat auto-parries punches; a successful parry and b+2+4 both return Heat.
Heat nunchakuHEAT1234HEAT 1+2: more range, better tracking and safer across the board; on hit it launches and returns Heat.
The slide extends HeatSlide on hit → 1+2; it connects from most positions and stretches the Heat timer at the same time.
Dragon Charge controlAgainst a button, use Dragon Roar; against a step or a block, switch to the crouching slide or delay and keep pressuring.

Practical tips

TipsNotes
Get in firstLaw's strength is all at close range; from far out, only approach with safe tools like f,F+2, u/f+2 and f+3,1.
Do not finish strings on autopilotb+1,2,2 and the punch strings can be delayed, stopped, or taken into Dragon Charge; finishing them the same way every time gets ducked or punished.
Set the slide upMake them block standing with WS 3, WS 4 and the Dragon Charge mids first, then start mixing the slide in.
Save your HeatAgainst some characters, do not burn Heat early: the Dragon Charge auto-parry and the boosted 1+2 are what decide those rounds.