Jin Kazama · flying-white outline portrait
Theme
Notation

Jin KazamaTEKKEN 8 movelist

COUNTRY
Japan
STYLE
Karate
STANCES
Breaking Step CD · Zenshin/Zanshin ZEN
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu144 source records / 135 listed moves / 133 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Double Face Kick1+31+3i12~i14Front351 or 2
Over the Shoulder Reverse2+42+4i12~i14Front351 or 2
Shoulder FlipLeft_throwLeft_throwLeft431
Over the LimitRight_throwRight_throwRight402
MoveInputiSideDmgBreak
Pivoting Hip ThrowBack_throwBack_throwBack50No break
Shun Ren Dandf+2+4df+2+4i12Front402
Tidal Waveuf+1+2uf+1+2i12Front401+2
Complicated Wireqcb+1+3qcb+1+3i12Front401

Attacks

MoveInputiDmgHit
Jab11i105High
Left Right Combo1,21,2i105,12HighHigh
Left Right > Black Wing Rondo1,2,11,2,1i105,12,20HighHighMid
Left Right > Axe Kick1,2,31,2,3i105,12,20HighHighMid
Left Right > Spinning Hook Kick1,2,41,2,4i105,12,26HighHighHigh
Left Jab > Single Low1,31,3i105,9HighLow
Left Jab > Double Low1,3,41,3,4i105,9,17HighLowLow
Right Jab22i109High
Double Thrust2,12,1i109,9HighMid
Double Thrust > Roundhouse2,1,42,1,4i109,9,18HighMidMid
Double Thrust > Low Trick Kick2,1,4~42,1,4~4i109,9,20HighMidLow
Switchblade2,42,4i109,20HighHigh
Left High Kick33i1417High
Left High Kick > Follow-up Punch3,13,1i1417,7HighHigh
Kishin Rekko3,1,43,1,4i1417,7,18HighHighLow
High Right Roundhouse44i13~1415High
Spinning Flare Kick4~34~3i24~3427Mid
Median Line Destruction1+21+2i134,4,16MidMidMid
Left Sidekickf+3f+3i1412Mid
Tanden Nidan-uchif+3,1f+3,1i1412,17MidMid
Left Sidekick > Stingerf+3,3f+3,3i1412,14MidHigh
Front Thrust Kickf+4f+4i16-1721Mid
Double Chamber Punchf+1+2f+1+2i1414,24HighHigh
Mid Left Punchdf+1df+1i13~1410Mid
Mid Left Punch > High Roundhouse Kickdf+1,4df+1,4i13~1410,18MidHigh
Mid Left Punch > Mid Sidekickdf+1,4~4df+1,4~4i13~1410,24MidMid
Fiendish Renddf+2df+2i16~1712Mid
Fiendish Talon Renddf+2,4df+2,4i16~1712,19MidMid
Left Roundhousedf+3df+3i1216Mid
Brazilian Kickdf+3~3df+3~3i23~i2420Mid
Right Spinning Axe Kickdf+4df+4i20~i2122Mid
Corpse Thrust > Black Wing Flashd+1d+1i2121,10MidThrow
Scourged+2d+2i22~2322Low
Crouching Left Low Kickd+3d+3i15~167Low
Low Kick > Knee Blastd+3,4d+3,4i15~167,10LowHigh
Kazama Style Three-Quarter Kickd+3,4,3d+3,4,3i15~167,10,21LowHighMid
Knee Popper > Mid Sidekickd+3,4~4d+3,4~4i15~167,24LowMid
Right Sweepd+4d+4i16~1711Low
Double Lift Kickd+3+4d+3+4i155,15MidMid
Crouch Jabdb+1db+1i105Sp. low
Ducking Mid Punchdb+2db+2i1612Mid
Ducking Mid Punch > Follow-updb+2,2db+2,2i1612,11MidHigh
Savage Sworddb+2,2,3db+2,2,3i1612,11,21MidHighMid
Punch > Cascade Kickdb+2,3db+2,3i1612,23MidMid
Left Spinning Back Kickdb+3db+3i19~i2128High
MoveInputiDmgHit
Right Low Roundhousedb+4db+4i20~2118Low
Power Stancedb+1+2db+1+2i19~340Mid
Backsway Left Punchb+1b+1i1211High
Shun Matenb+1,2b+1,2i1211,20HighHigh
Backsway Right Punchb+2b+2i15~1612Mid
Shun Masatsub+2,1b+2,1i15~1612,10MidMid
Left Kneeb+3b+3i1617Mid
Left Knee > Right Thrustb+3,2b+3,2i1617,20MidMid
Spinning Sidekickb+4b+4i17~1821Mid
Suigetsu Strikeb+1+2b+1+2i23~2420Mid
Zanshin Crouching Demon Stance (CDS) Mental Alertness (2)b+3+4b+3+4
Backhop Mid Kickub+4ub+4i15~1715Mid
Avenger Konshin Seikenzukiub+1+2ub+1+2i75~i7650Mid
Evading Middle Strikeuf+2uf+2i15~i1618Mid
Left Spinning Jump Kickuf+3uf+3i22~2317Mid
Front Jump Kickuf+4uf+4i15~1713Mid
Delayed Rising Toe Kickuf,n,4uf,n,4i23~i2520Mid
Demon's Pawf,F+2f,F+2i14~1522Mid
Left Axe Kickf,F+3f,F+3i23~i2520Mid
Left Axe Kick > Left Jabf,F+3,1f,F+3,1i23~i2520,5MidHigh
Battery Sidekickf,F+4f,F+4i17~i1832Mid
Advancing Right Punchb,f+2b,f+2i15~i1615Mid
Advancing Punch Combob,f+2,1b,f+2,1i15~i1615,14MidHigh
Evil Intentb,f+2,1,2b,f+2,1,2i15~i1615,14,20MidHighMid
Geyserb,f+2,1,df+2b,f+2,1,df+2i15~i1615,14,22MidHighMid
Keitob,f+2,3b,f+2,3i15~i1615,17MidMid
Leaping Side Kickf,f,F+3f,f,F+3i22~i2330Mid
Right Sweep (2)FC.df+4FC.df+4i21~i2220Low
Rising Left Punchws1ws1i13~i147Mid
Twin Lancerws1,2ws1,2i13~i147,19MidMid
Rising Left Punch > High Kickws1,3ws1,3i13~i147,8MidHigh
Kazama Style 6-Hit Combo, 3rd Hitws1,3,2ws1,3,2i13~i147,8,4MidHighMid
Kazama Style 6-Hit Combo, 4th Hitws1,3,2,1ws1,3,2,1i13~i147,8,4,3MHMM
Kazama Style 6-Hit Combo, 5th Hitws1,3,2,1,4ws1,3,2,1,4i13~i147,8,4,3,5MHMML
Kazama Style 6 Hit Combo Reduxws1,3,2,1,4,2ws1,3,2,1,4,2i13~i147,8,4,3,5,10MHMMLM
Solar Plexus Strike > Brazilian Kickws1,3~3ws1,3~3i13~i147,20MidMid
Crouching Uppercutws2ws2i14~1514Mid
Bamboo Splitterws3ws3i16~1820Mid
Rising Mid Kickws4ws4i11~1213Mid
Double Cross Kicksws4,4ws4,4i11~1213,15MidHigh
Polar Demon GougeR.df+1+2R.df+1+2i2055+MidThrow
State of Zanshin Mental Alertness1+3+41+3+4
Ki Charge1+2+3+41+2+3+4
Parryb+1+3b+1+3
Black OutOTG.d+1+2OTG.d+1+2i19~2024Low

Breaking Step CD

MoveInputiDmgHit
Crouch Dash Breaking Stepf,n,d,dff,n,d,df
Crouch Dash Jump Cancelf,n,d,df,UFf,n,d,df,UF
Thrusting UppercutCD.df+1CD.df+1i16~i1720Mid
Electric Thrusting UppercutCD.df#1CD.df#1i16~i1722Mid
Wind Hook FistCD.df+2CD.df+2i11~1220High
Electric Wind Hook FistCD.df#2CD.df#2i11~i1225High
Crouch Dash Low SweepCD.DF+4CD.DF+4i20~i2112Low
Depraved SavageryCD.DF+4,2CD.DF+4,2i20~i2112,28LowMid

Zenshin/Zanshin ZEN

MoveInputiDmgHit
Zenshinf+3+4f+3+4
Zanshin Crouching Demon Stance (CDS) Mental Alertness (2)b+3+4b+3+4
Zenshin Left PunchZEN.1ZEN.1i16~i1714Mid
Brimstone BiteZEN.1,2ZEN.1,2i16~i1714,21MidMid
Kazama Style Leg Strike FlurryZEN.1,3ZEN.1,3i16~i1714,14,14MidHighThrow
Fiendish ClawZEN.2ZEN.2i21~i2220High
Halberd HeelZEN.3ZEN.3i17~i1820Mid
Corpse CrusherZEN.4ZEN.4i27~i3325Mid
Low Chop > Karmic EpicenterZEN.1+2ZEN.1+2i2110,20LowThrow
Black Wing BoltZEN.3+4ZEN.3+4i21~2725High
Black Wing RondoZEN.u+1ZEN.u+1i14~i1620Mid

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Hellfire Trespass SlayerH.2+3H.2+3i15~1657MidHighMid
Hellfire Darkside SlayerH.2+3,4H.2+3,4i15~1650MidHighMid
Awakened Fiendish Clawdf+2,H.1+2df+2,H.1+2i24~2512,25MidMid
Awakened Power StanceH.db+1+2H.db+1+2i19~340Mid
Awakened Black WingH.f,F+1+2H.f,F+1+2i21~2320Mid
Awakened Thunder God FistDVS.1DVS.1i20~2225Mid
Awakened Wind God FistDVS.2DVS.2i11~1223Sp. mid
Awakened Demon's HoofDVS.3DVS.3i26~2825Mid
Awakened Demon's TailDVS.DF+3DVS.DF+3i33~3424Low
Awakened Low SweepDVS.4DVS.4i1610Low
Awakened Spinning DemonDVS.4,4DVS.4,4i1610,25LowMid
Median Line Destruction1+21+2i134,4,16MidMidMid
Tanden Nidan-uchif+3,1f+3,1i1412,17MidMid
Right Spinning Axe Kickdf+4df+4i20~i2122Mid
Demon's Pawf,F+2f,F+2i14~1522Mid
Brimstone BiteZEN.1,2ZEN.1,2i16~i1714,21MidMid

10-hit combo

InputiDmgHit
ub+2,3,3,3,2,1,2,3,4,2ub+2,3,3,3,2,1,2,3,4,2i16~1712,7,7,10,8,8,8,10,18,25HLMHMMMHLH

Combos & notesJin Kazama · Wavu Wiki combo data

Only the 44 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: WH!=Wall hazard · HB!=Heat burst

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. d+3+4 or uf+4)Regular launch (e.g. d+3+4 or uf+4)b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3
Instant Tornado (e.g. EWHF or low parry)Instant Tornado (e.g. EWHF or low parry)T! EWHF[1] b+3~F ZEN.1 b+3~F ZEN.1,3T! EWHF[1] b+3~F ZEN.1 b+3~F ZEN.1,3

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[18] CH 4[18] CH 4[+19] df+1,4[+19] df+1,4
[18] CH 4[18] CH 4[+15] 1+2[1][+15] 1+2[1]
[20] (1,2),3[20] (1,2),3[+19; 13] md OTG.d+1+2[+19; 13] md OTG.d+1+2
[20] (1,2),3[20] (1,2),3[+17; 11] d+2[+17; 11] d+2
[20] b+1+2,P[20] b+1+2,P[+25; 17] f,F+4[+25; 17] f,F+4
[20] b+1+2,P[20] b+1+2,P[+17; 11] d+2[+17; 11] d+2
[24] CH (2,1),4~4[2][24] CH (2,1),4~4[2][+17; 11] md d+2[+17; 11] md d+2
[24] 1+2,H.F[24] 1+2,H.F[+20; 20] f,F+4[+20; 20] f,F+4
[24] 1+2,H.F[24] 1+2,H.F[+15; 15] OTG.d+1+2[+15; 15] OTG.d+1+2

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[14] ws2[14] ws2[+78; 57] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.2 HB! f+3+4 ZEN.1,2,H.F f,F+4[+78; 57] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.2 HB! f+3+4 ZEN.1,2,H.F f,F+4
[14] ws2[14] ws2[+63; 38] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+63; 38] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[14] ws2[14] ws2[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3
[14] ws2[14] ws2[+56; 35] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2[+56; 35] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2
[14] ws2[14] ws2[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[0] Low Parry[0] Low Parry[+66] T! EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.HB! (2),4~F ZEN.2 f,F+2,H.F f,F+4[+66] T! EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.HB! (2),4~F ZEN.2 f,F+2,H.F f,F+4
[0] Low Parry[0] Low Parry[+47] T! (2),4~F ZEN.2 b,f+2,3~F ZEN.1,3[+47] T! (2),4~F ZEN.2 b,f+2,3~F ZEN.1,3
[0] Low Parry[0] Low Parry[+47] T! EWHF b+3~F ZEN.1 b+3~F ZEN.1,3[+47] T! EWHF b+3~F ZEN.1 b+3~F ZEN.1,3
[22] df+4,H.F[22] df+4,H.F[+39; 38] EWHF b+3~F ZEN.1 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+39; 38] EWHF b+3~F ZEN.1 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[25] CH f+4[25] CH f+4[+52] [3] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! ssr b+3~F ZEN.1,3[+52] [3] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! ssr b+3~F ZEN.1,3
[25] CH f+4[25] CH f+4[+46] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2[+46] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2
[25] CH f+4[25] CH f+4[+49] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! dash b,f+2,1,2[+49] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! dash b,f+2,1,2
[25] CH f+4~F[25] CH f+4~F[+55; 33] ZEN.df <ws4 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+55; 33] ZEN.df <ws4 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[20] f,F+3[20] f,F+3[+63; 38] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+63; 38] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[20] f,F+3[20] f,F+3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3
[20] f,F+3[20] f,F+3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[20] CH (1,3),4[20] CH (1,3),4[+62; 37] EWHF b+3~F ZEN.1 b,f+2,1,df+2 T! dash (2),4~F ZEN.1,3[+62; 37] EWHF b+3~F ZEN.1 b,f+2,1,df+2 T! dash (2),4~F ZEN.1,3
[20] CH (1,3),4[20] CH (1,3),4[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3
[20] CH (1,3),4[20] CH (1,3),4[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Tornado AvailableTornado Available[45] f,n,d,df#1 T! b,f+2,1,df+2[45] f,n,d,df#1 T! b,f+2,1,df+2
Tornado AvailableTornado Available[44] b+1,2 T! b,f+2,1,2[44] b+1,2 T! b,f+2,1,2
No Tornado AvailableNo Tornado Available[26] b,f+2,1,df+2[26] b,f+2,1,df+2
No Tornado AvailableNo Tornado Available[24] 1 db+2,2,3[24] 1 db+2,2,3

Float

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
11[43] b3F ZEN 1 bf2,3F ZEN u1 T! b3,2[43] b3F ZEN 1 bf2,3F ZEN u1 T! b3,2

Back-turned opponent

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
1,2,11,2,1Launches opponentLaunches opponent
bf+2,1,df+2bf+2,1,df+2f*d,df+2, df+2,4, dash b+3F>Zen.u+1, df+3~3DF>CD.1f*d,df+2, df+2,4, dash b+3F>Zen.u+1, df+3~3DF>CD.1
bf+2,1,df+2bf+2,1,df+2f*d,df+2, dash 3,1F,2, dash b+3F>Zen.u+1, df+3~3DF>CD.1f*d,df+2, dash 3,1F,2, dash b+3F>Zen.u+1, df+3~3DF>CD.1
bf+2,3F ZEN u1bf+2,3F ZEN u1Launches opponentLaunches opponent

Stage hazard

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[5; 5] FH! (39% scaling)[5; 5] FH! (39% scaling)[+31; 18] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+31; 18] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[5; 5] FH! (35% scaling)[5; 5] FH! (35% scaling)[+28; 16] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3[+28; 16] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3
[5; 5] WH! (39% scaling)[5; 5] WH! (39% scaling)[+28; 20] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+28; 20] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3

Extras

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[22] cd+1[22] cd+1[+56; 35] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2[+56; 35] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2
[22] cd+1[22] cd+1[+52; 31] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3[+52; 31] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3