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風間仁Jin Kazama鐵拳 8 出招表

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架勢
破勢步 CD · 前進構 ZEN
判定=上段 =中段 =下段 =特殊 =投擲 !=不可防禦發生首擊衝擊幀(i=impact,越小越快,依 Wavu)144 條源紀錄 / 135 條表內招式 / 133 條有發生幀;十連技的 10 條遞進來源卡合併為完整招式
按鍵 · 方向 1=左拳 2=右拳 3=左腳 4=右腳 | f=前 b=後 u=上 d=下 d/f=前下 d/b=後下 u/f=前上 u/b=後上狀態 · 分隔 f,f=前衝 WS=起身中 FC=蹲伏中 SS=橫移中 +=同時按 ~=緊接 *蓄力
圖形記法 1234 四鍵方陣(左上1 右上2 左下3 右下4,亮=按下) =輕點方向 =按住 N=回中 架勢中=狀態前綴 | 分隔 › 接續 + 方向+鍵 ~ 緊接 *蓄力 → 下一招 T! 迴旋

投技 THROWS

招式指令發生方向傷害掙脫
雙足踏面1+31+3i12~i14正面351或2
逆過肩摔2+42+4i12~i14正面351或2
肩摔Left_throwLeft_throw左側431
極限翻摔Right_throwRight_throw右側402
招式指令發生方向傷害掙脫
迴旋腰摔Back_throwBack_throw背後50不可掙脫
瞬連彈df+2+4df+2+4i12正面402
怒濤uf+1+2uf+1+2i12正面401+2
纏絲投qcb+1+3qcb+1+3i12正面401

打擊技 ATTACKS

招式指令發生傷害判定
左刺拳11i105
左右連拳1,21,2i105,12
左右連拳·黑翼迴旋1,2,11,2,1i105,12,20
左右連拳·斧踢1,2,31,2,3i105,12,20
左右連拳·旋鉤踢1,2,41,2,4i105,12,26
左拳·單下踢1,31,3i105,9
左拳·雙下踢1,3,41,3,4i105,9,17
右刺拳22i109
雙突刺2,12,1i109,9
雙突刺·迴旋踢2,1,42,1,4i109,9,18
雙突刺·下段變踢2,1,4~42,1,4~4i109,9,20
彈簧刀2,42,4i109,20
左高踢33i1417
左高踢·追拳3,13,1i1417,7
鬼神烈光3,1,43,1,4i1417,7,18
右高迴旋踢44i13~1415
旋轉閃光踢4~34~3i24~3427
正中線破壞1+21+2i134,4,16
左側踢f+3f+3i1412
丹田二段打f+3,1f+3,1i1412,17
左側踢·毒刺f+3,3f+3,3i1412,14
正面蹬踢f+4f+4i16-1721
雙聯衝拳f+1+2f+1+2i1414,24
中段左拳df+1df+1i13~1410
中段左拳·高踢df+1,4df+1,4i13~1410,18
中段左拳·中側踢df+1,4~4df+1,4~4i13~1410,24
惡魔裂爪df+2df+2i16~1712
惡魔裂爪連踢df+2,4df+2,4i16~1712,19
左迴旋踢df+3df+3i1216
巴西踢df+3~3df+3~3i23~i2420
右旋斧踢df+4df+4i20~i2122
死突·黑翼閃d+1d+1i2121,10
天罰擊d+2d+2i22~2322
蹲身左下踢d+3d+3i15~167
下踢·爆膝d+3,4d+3,4i15~167,10
風間流四分之三踢d+3,4,3d+3,4,3i15~167,10,21
爆膝·中側踢d+3,4~4d+3,4~4i15~167,24
右掃踢d+4d+4i16~1711
雙升踢d+3+4d+3+4i155,15
蹲身刺拳db+1db+1i105特下
俯身中拳db+2db+2i1612
俯身中拳·追打db+2,2db+2,2i1612,11
狂劍db+2,2,3db+2,2,3i1612,11,21
直拳·落瀑踢db+2,3db+2,3i1612,23
左旋後踢db+3db+3i19~i2128
招式指令發生傷害判定
右下回旋踢db+4db+4i20~2118
霸體構db+1+2db+1+2i19~340
後閃左拳b+1b+1i1211
瞬魔天b+1,2b+1,2i1211,20
後閃右拳b+2b+2i15~1612
瞬魔剎b+2,1b+2,1i15~1612,10
左膝b+3b+3i1617
左膝·右突刺b+3,2b+3,2i1617,20
旋身側踢b+4b+4i17~1821
水月打b+1+2b+1+2i23~2420
殘心·心眼構b+3+4b+3+4
後躍中踢ub+4ub+4i15~1715
復仇者·渾身正拳突ub+1+2ub+1+2i75~i7650
閃身中段拳uf+2uf+2i15~i1618
左旋跳踢uf+3uf+3i22~2317
前跳踢uf+4uf+4i15~1713
延遲跳踢uf,n,4uf,n,4i23~i2520
魔神拳f,F+2f,F+2i14~1522
左斧踢f,F+3f,F+3i23~i2520
左斧踢·左刺拳f,F+3,1f,F+3,1i23~i2520,5
突擊側踢f,F+4f,F+4i17~i1832
進身右拳b,f+2b,f+2i15~i1615
進身連拳b,f+2,1b,f+2,1i15~i1615,14
惡念b,f+2,1,2b,f+2,1,2i15~i1615,14,20
間歇泉b,f+2,1,df+2b,f+2,1,df+2i15~i1615,14,22
雞頭踢b,f+2,3b,f+2,3i15~i1615,17
躍身側踢f,f,F+3f,f,F+3i22~i2330
右掃踢·二FC.df+4FC.df+4i21~i2220
起身左拳ws1ws1i13~i147
雙槍突ws1,2ws1,2i13~i147,19
起身左拳·高踢ws1,3ws1,3i13~i147,8
風間流六連·三ws1,3,2ws1,3,2i13~i147,8,4
風間流六連·四ws1,3,2,1ws1,3,2,1i13~i147,8,4,3
風間流六連·五ws1,3,2,1,4ws1,3,2,1,4i13~i147,8,4,3,5
風間流六連擊·改ws1,3,2,1,4,2ws1,3,2,1,4,2i13~i147,8,4,3,5,10
水月擊·巴西踢ws1,3~3ws1,3~3i13~i147,20
蹲身上勾拳ws2ws2i14~1514
破竹ws3ws3i16~1820
起身中踢ws4ws4i11~1213
雙交叉踢ws4,4ws4,4i11~1213,15
極魔穿擊R.df+1+2R.df+1+2i2055+
殘心之境1+3+41+3+4
蓄氣1+2+3+41+2+3+4
當身防反b+1+3b+1+3
熄燈重擊OTG.d+1+2OTG.d+1+2i19~2024

破勢步 CD

招式指令發生傷害判定
破勢疾步f,n,d,dff,n,d,df
破勢步跳躍取消f,n,d,df,UFf,n,d,df,UF
沖天拳CD.df+1CD.df+1i16~i1720
最速沖天拳CD.df#1CD.df#1i16~i1722
風神鉤拳CD.df+2CD.df+2i11~1220
最速風神鉤拳CD.df#2CD.df#2i11~i1225
破勢步下掃CD.DF+4CD.DF+4i20~i2112
墮魔兇襲CD.DF+4,2CD.DF+4,2i20~i2112,28

前進構 ZEN

招式指令發生傷害判定
前進f+3+4f+3+4
殘心·心眼構b+3+4b+3+4
前進構左拳ZEN.1ZEN.1i16~i1714
獄火噬咬ZEN.1,2ZEN.1,2i16~i1714,21
風間流亂腳ZEN.1,3ZEN.1,3i16~i1714,14,14
惡魔爪ZEN.2ZEN.2i21~i2220
戟踵ZEN.3ZEN.3i17~i1820
碎屍擊ZEN.4ZEN.4i27~i3325
下段手刀·業震ZEN.1+2ZEN.1+2i2110,20
黑翼迅雷ZEN.3+4ZEN.3+4i21~2725
黑翼迴旋ZEN.u+1ZEN.u+1i14~i1620

熱能系統 HEAT

招式指令發生傷害判定
熱能爆發2+32+3i16[12;12]
獄炎討魔斬H.2+3H.2+3i15~1657
獄炎滅暗斬H.2+3,4H.2+3,4i15~1650
覺醒惡魔爪df+2,H.1+2df+2,H.1+2i24~2512,25
覺醒霸體構H.db+1+2H.db+1+2i19~340
覺醒黑翼H.f,F+1+2H.f,F+1+2i21~2320
覺醒雷神拳DVS.1DVS.1i20~2225
覺醒風神拳DVS.2DVS.2i11~1223特中
覺醒魔神蹄DVS.3DVS.3i26~2825
覺醒魔神尾DVS.DF+3DVS.DF+3i33~3424
覺醒下掃DVS.4DVS.4i1610
覺醒旋風魔DVS.4,4DVS.4,4i1610,25
正中線破壞1+21+2i134,4,16
丹田二段打f+3,1f+3,1i1412,17
右旋斧踢df+4df+4i20~i2122
魔神拳f,F+2f,F+2i14~1522
獄火噬咬ZEN.1,2ZEN.1,2i16~i1714,21

十連技 10 HIT COMBO

指令發生傷害判定
ub+2,3,3,3,2,1,2,3,4,2ub+2,3,3,3,2,1,2,3,4,2i16~1712,7,7,10,8,8,8,10,18,25

進階攻略風間仁 · Wavu Wiki 連招資料

僅收錄 Wavu 連招頁實際存在的 44 條路線;原始記法與傷害標註保持不變(方括號數字為該段傷害,如 [25]),佔位內容已剔除,不補寫未經來源驗證的打法。
標記:WH!=牆壁機關 · HB!=熱能爆發

基礎連招 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
常規浮空 (例如 d+3+4 或 uf+4)常規浮空 (例如 d+3+4 或 uf+4)b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3
直接龍捲 (例如 電風勾拳 或 下段化解)直接龍捲 (例如 電風勾拳 或 下段化解)T! EWHF[1] b+3~F ZEN.1 b+3~F ZEN.1,3T! EWHF[1] b+3~F ZEN.1 b+3~F ZEN.1,3

小連段 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
[18] CH 4[18] CH 4[+19] df+1,4[+19] df+1,4
[18] CH 4[18] CH 4[+15] 1+2[1][+15] 1+2[1]
[20] (1,2),3[20] (1,2),3[+19; 13] md OTG.d+1+2[+19; 13] md OTG.d+1+2
[20] (1,2),3[20] (1,2),3[+17; 11] d+2[+17; 11] d+2
[20] b+1+2,P[20] b+1+2,P[+25; 17] f,F+4[+25; 17] f,F+4
[20] b+1+2,P[20] b+1+2,P[+17; 11] d+2[+17; 11] d+2
[24] CH (2,1),4~4[2][24] CH (2,1),4~4[2][+17; 11] md d+2[+17; 11] md d+2
[24] 1+2,H.F[24] 1+2,H.F[+20; 20] f,F+4[+20; 20] f,F+4
[24] 1+2,H.F[24] 1+2,H.F[+15; 15] OTG.d+1+2[+15; 15] OTG.d+1+2

實戰連招 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
[14] ws2[14] ws2[+78; 57] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.2 HB! f+3+4 ZEN.1,2,H.F f,F+4[+78; 57] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.2 HB! f+3+4 ZEN.1,2,H.F f,F+4
[14] ws2[14] ws2[+63; 38] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+63; 38] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[14] ws2[14] ws2[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3
[14] ws2[14] ws2[+56; 35] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2[+56; 35] EWHF[2] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2
[14] ws2[14] ws2[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[0] 下段化解[0] 下段化解[+66] T! EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.HB! (2),4~F ZEN.2 f,F+2,H.F f,F+4[+66] T! EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.HB! (2),4~F ZEN.2 f,F+2,H.F f,F+4
[0] 下段化解[0] 下段化解[+47] T! (2),4~F ZEN.2 b,f+2,3~F ZEN.1,3[+47] T! (2),4~F ZEN.2 b,f+2,3~F ZEN.1,3
[0] 下段化解[0] 下段化解[+47] T! EWHF b+3~F ZEN.1 b+3~F ZEN.1,3[+47] T! EWHF b+3~F ZEN.1 b+3~F ZEN.1,3
[22] df+4,H.F[22] df+4,H.F[+39; 38] EWHF b+3~F ZEN.1 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+39; 38] EWHF b+3~F ZEN.1 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[25] CH f+4[25] CH f+4[+52] [3] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! ssr b+3~F ZEN.1,3[+52] [3] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! ssr b+3~F ZEN.1,3
[25] CH f+4[25] CH f+4[+46] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2[+46] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2
[25] CH f+4[25] CH f+4[+49] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! dash b,f+2,1,2[+49] run b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! dash b,f+2,1,2
[25] CH f+4~F[25] CH f+4~F[+55; 33] ZEN.df <ws4 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+55; 33] ZEN.df <ws4 b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[20] f,F+3[20] f,F+3[+63; 38] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+63; 38] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[20] f,F+3[20] f,F+3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3
[20] f,F+3[20] f,F+3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[20] CH (1,3),4[20] CH (1,3),4[+62; 37] EWHF b+3~F ZEN.1 b,f+2,1,df+2 T! dash (2),4~F ZEN.1,3[+62; 37] EWHF b+3~F ZEN.1 b,f+2,1,df+2 T! dash (2),4~F ZEN.1,3
[20] CH (1,3),4[20] CH (1,3),4[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3[+59; 36] b,f+2,3~F ZEN.2 b,f+2,3~F ZEN.u+1 T! SSL (2),4~F ZEN.1,3
[20] CH (1,3),4[20] CH (1,3),4[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+53; 32] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3

牆邊連招 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
可用龍捲可用龍捲[45] f,n,d,df#1 T! b,f+2,1,df+2[45] f,n,d,df#1 T! b,f+2,1,df+2
可用龍捲可用龍捲[44] b+1,2 T! b,f+2,1,2[44] b+1,2 T! b,f+2,1,2
無 可用龍捲無 可用龍捲[26] b,f+2,1,df+2[26] b,f+2,1,df+2
無 可用龍捲無 可用龍捲[24] 1 db+2,2,3[24] 1 db+2,2,3

空中截擊 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
11[43] b3F ZEN 1 bf2,3F ZEN u1 T! b3,2[43] b3F ZEN 1 bf2,3F ZEN u1 T! b3,2

背身對手 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
1,2,11,2,1Launches opponentLaunches opponent
bf+2,1,df+2bf+2,1,df+2f*d,df+2, df+2,4, dash b+3F>Zen.u+1, df+3~3DF>CD.1f*d,df+2, df+2,4, dash b+3F>Zen.u+1, df+3~3DF>CD.1
bf+2,1,df+2bf+2,1,df+2f*d,df+2, dash 3,1F,2, dash b+3F>Zen.u+1, df+3~3DF>CD.1f*d,df+2, dash 3,1F,2, dash b+3F>Zen.u+1, df+3~3DF>CD.1
bf+2,3F ZEN u1bf+2,3F ZEN u1Launches opponentLaunches opponent

場景機關 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
[5; 5] FH! (39% 縮放)[5; 5] FH! (39% 縮放)[+31; 18] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+31; 18] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3
[5; 5] FH! (35% 縮放)[5; 5] FH! (35% 縮放)[+28; 16] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3[+28; 16] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3
[5; 5] WH! (39% 縮放)[5; 5] WH! (39% 縮放)[+28; 20] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3[+28; 20] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! (2),4~F ZEN.1,3

補充連招 COMBOS

起手路線([數字]=傷害 · T!=迴旋 · ~F=按住前 · →=下一招)
[22] cd+1[22] cd+1[+56; 35] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2[+56; 35] EWHF b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3,2
[22] cd+1[22] cd+1[+52; 31] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3[+52; 31] b+3~F ZEN.1 b,f+2,3~F ZEN.u+1 T! b+3~F ZEN.1,3