Jack-8 · flying-white outline portrait
Theme
Notation

Jack-8TEKKEN 8 movelist

COUNTRY
Unknown
STYLE
Brute Force
STANCES
Gamma Howl GMH · Gamma Charge GMC · Sit Down SIT · Face Up
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu229 source records / 220 listed moves / 220 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Rotary Catapult1+31+3i12Front351 or 2
Piston Gun Back Breaker2+42+4i12Front351 or 2
Side Left BombLeft_ThrowLeft_Throwi12Left401
Father's LoveRight_ThrowRight_Throwi12Right402
Spinal CrushBack_Throw_1+3Back_Throw_1+3i12Back70No break
Throw AwayBack_Throw_2+4Back_Throw_2+4i12Back70No break
Volcanodf+2+4df+2+4i11Front102
Volcano Blasterdf,DF+2+4df,DF+2+4i14Front102
Body Smashdb+2+3db+2+3i11Front252
Ground Zerouf+1+2uf+1+2i11Front351+2
Lift Up Megaton Hituf+1+2,d,df+2uf+1+2,d,df+2i11Front401+2
MoveInputiSideDmgBreak
Pile Driverdb,n,f+1+2db,n,f+1+2i11Front501+2
Pyramid Driverqcf+1qcf+1i11Front401
Back Breakerqcb+2qcb+2i11Front452
Mimesis OverkillGMH.1+2GMH.1+2i16Front45(57)1+2
Gun BombGMH.1+3GMH.1+3i15Front30No break
Iron GunmanGMH.2+4GMH.2+4i15Front25No break
Gun Bombd+1+3d+1+3i12Front30No break
Iron Gunmand+2+4d+2+4i12Front25No break
Cossack Compactordb+3,d+1+2db+3,d+1+2i34Front15,4,5,5,5,5,21No break
Twin Drivers(During_Enemy_wall_stun)_1+3(During_Enemy_wall_stun)_1+3i12Front33No break

Attacks

MoveInputiDmgHit
Jab11i1210High
Jab > Jackhammer1,11,1i1510,22HighMid
Jab > Stunning Hook1,21,2i1910,24HighHigh
Right Jab22i1110High
Right Punch > Thrust Elbow2,12,1i1610,12HighMid
Jab Elbow Smash2,1,22,1,2i3310,12,20HighMidMid
Piston Gun Fusillade2,1,1+22,1,1+2i33~3610,12,10,6,6,6,20HMHHHHH
Flying Fortress2,1,uf2,1,ufi1110,12HighMid
Make Some Noise2,1,uf+1+22,1,uf+1+2i21~2210,12,20HighMidMid
Mimesis Savage Knee2,32,3i1910,18HighMid
Left Knee33i1518Mid
Two-Step Die3,23,2i2318,20MidHigh
Machine Press3,1+23,1+2i2518,20MidMid
Right Kick44i1618High
Tornado Punch1+21+2i158,14MidMid
Gamma Howl (Gamma Charge)3+43+4
Gigaton Charge1+41+4i22~
Gigaton Punch1+4,11+4,1i1725Mid
Gigaton Punch (2/3/4/5 spins)1+4*,11+4*,1i1735/45/55/199Mid
Windup Uppercut1+4,df+11+4,df+1i20~2321Mid
Prime Windup Uppercut1+4:df+11+4:df+1i20~2330Mid
Front Mid Punchf+1f+1i1413Mid
Impact Driverf+1,1f+1,1i2513,25MidHigh
Mid High Punch Combof+1,2f+1,2i2213,12MidHigh
Drilling Enginef+1,2,1f+1,2,1i2613,12,20MidHighMid
Piston Gun Blasterf+1,2,2f+1,2,2i3313,12,22MidHighMid
Piston Gun Blaster (charged)f+1,2,2*f+1,2,2*i6113,12,40MidHighMid
Pinpoint Assaultf+2f+2i1022High
Front High Kickf+4f+4i1720High
Dark Greetingf+4~1f+4~1i6580High
Sudden Elbowf+4~1,2f+4~1,2i1530Mid
Rolling Death Crusherf+1+2f+1+2i2712,20MidMid
Merkabah Headbuttf+3+4f+3+4i2224Mid
Mid Punchdf+1df+1i1412Mid
Overheatdf+1,1df+1,1i2912,20MidMid
Mid High Punch Combodf+1,2df+1,2i2912,10MidHigh
Three-Hit Rush Punchdf+1,2,1df+1,2,1i1512,10,2MidHighHigh
Overdrivedf+1,2,1,2df+1,2,1,2i912,10,2,20MHHH
Programmed Uppercutdf+2df+2i1513Mid
Cosmic Sweeperdf+2,1df+2,1i2113,16(24)MidHigh
Cosmic Sweeper (charged)df+2,1*df+2,1*i3513,22(32)MidHigh
Left Mid Kickdf+3df+3i1616Mid
Combine Harvesterdf+3,2df+3,2i2016,20MidHigh
Mimesis Wrench Kickdf+4df+4i1517Mid
Dump Truckdf+3+4df+3+4i1328Mid
Body Pressdf+1+3df+1+3i30~4920Sp. mid
Debuggerdf+1+4df+1+4i3423Low
Megaton Blastdf+2+3df+2+3i2226Mid
Crouching Left Punchd+1d+1i105Sp. low
Crouching Right Punchd+2d+2i118Sp. low
Crouching Punch Combod+2,1d+2,1i248,6Sp. lowLow
Crouching Left Kickd+3d+3i2012Low
Crouching Right Kickd+4d+4i1610Low
Double Axed+1+2d+1+2i2728Mid
Sit Downd+3+4d+3+4
Low Left Punchdb+1db+1i1213Low
Low Punch Combodb+1,1db+1,1i1613,5LowLow
Low Three-Hit Punchdb+1,1,1db+1,1,1i1613,5,5LowLowLow
Machinegun Blastdb+1,1,1,2db+1,1,1,2i1913,5,5,21LLLM
Power Shoveldb+2db+2i2224Low
Power Shovel (charged)db+2*db+2*i35~3630Low
Cossack Kickdb+3db+3i2115Low
Cossack Kick Combo > 2nddb+3,4db+3,4i2715,12LowLow
Cossack Kick Combo > 3rddb+3,4,3db+3,4,3i2715,12,12LowLowLow
Cossack Kick Combo > 4thdb+3,4,3,4db+3,4,3,4i2715,12,12,12LLLL
Cossack Kick Combo > 5thdb+3,4,3,4,3db+3,4,3,4,3i2715,12,12,12,12LLLLL
Cossack Kicksdb+3,4,3,4,3,4db+3,4,3,4,3,4i2715,12,12,12,12,12LLLLLL
Cossack Smashdb+3,1+2db+3,1+2i3415,21LowHigh
Big Bootdb+4db+4i1614Low
Megaton Earthquakedb1+2db1+2i188,21LowLow
Back Mid Punchb+1b+1i2017Mid
Double Bicepsb+1,2b+1,2i2617,17MidMid
Piston Gun Assaultb+2b+2i1927Mid
Piston Gun Assault (charged)b+2*b+2*i3540Mid
Back Mid Kickb+3b+3i1614Mid
Back Kick > Hookb+3,2b+3,2i2214,13MidHigh
Mad Dozerb+3,2,2b+3,2,2i2514,13,20MidHighHigh
MoveInputiDmgHit
Mad Dozer (charged)b+3,2,2*b+3,2,2*i6714,13,40MidHighMid
Back Knee Strikeb+4b+4i1316Mid
Sherman Stompb+4,4b+4,4i3016,21MidMid
Tyulpan Blastb+1+2b+1+2i1428Mid
Mimesis Rusty Nailb+3+4b+3+4i2524Mid
Barrel Jacket Hammerub+1+2ub+1+2i2030High
Vaulting Kicku+4u+4i2525Mid
Patriot Fistu+1+2u+1+2i1923High
Giant Foot Stompu+3+4u+3+4i94~10040Mid
Sky Sweeperuf+1uf+1i1710High
Sky Sweeper (charged)uf+1*uf+1*i3532High
Reactor Elbowuf+2uf+2i24~2525Mid
Vaulting Heavy Punchuf,n,2uf,n,2i3228Mid
Terrapulseruf+3uf+3i23[8]Low
Pancake Pressuf+3+4uf+3+4i3423Mid
Jackhammerf,F+1f,F+1i15~1622Mid
Rocket Uppercutf,F+2f,F+2i1823Mid
Rocket Uppercut (charged)f,F+2*f,F+2*i3435Mid
Granite Stompingf,F+3f,F+3i2622Mid
Rocket Kickf,F+4f,F+4i1632Mid
Dashing Crossf,F+1+2f,F+1+2i1520Mid
Cross Cut Blastf,F+1+2,2f,F+1+2,2i3220,24MidMid
High and Low Cross Cutf,F+1+2,1+2f,F+1+2,1+2i2820,21MidLow
Sliding Attackf,F+1+4f,F+1+4i21~3025Mid
Cemaho Chopf,f,F+2f,f,F+2i2225Mid
Mimesis Charging Tacklef,f,F+1+2f,f,F+1+2i20~2334Mid
Debuggerb,db,d,df+1b,db,d,df+1i2928Low
Megaton Blastb,db,d,df+2b,db,d,df+2i2231Mid
Gigaton Chargehcfhcfi22~
Gigaton Punchhcf,1hcf,1i1730Mid
Windup Uppercuthcf,df+1hcf,df+1i20~2325Mid
Prime Windup Uppercuthcf:df+1hcf:df+1i20~2336Mid
Half Crouch Left PunchhFC.1hFC.1i1910Low
Double Low HammerhFC.1,1hFC.1,1i3110,14LowLow
Megaton StrikehFC.1,2hFC.1,2i3210,24LowMid
Half Crouch Right PunchhFC.2hFC.2i118Sp. low
Half Crouch Punch CombohFC.2,1hFC.2,1i248,6Sp. lowLow
Half Crouch Left KickhFC.3hFC.3i2012Low
Half Crouch Right KickhFC.4hFC.4i1610Low
Low Double Punch SmashhFC.1+2hFC.1+2i2421Low
Low Cross CombohFC.1+2,1+2hFC.1+2,1+2i4021,23LowMid
Half Crouch Shovel PunchhFC.db+1hFC.db+1i1414Low
Half Crouch Shovel Punch > SmashhFC.db+1,1hFC.db+1,1i2414,10LowMid
PulverizerhFC.db+1,1,1hFC.db+1,1,1i2014,10,20LowMidMid
Pulverizer (charged)hFC.db+1,1,1*hFC.db+1,1,1*i34~3514,10,30LowMidMid
Full Crouch Mid PunchFC.df+1FC.df+1i235Mid
Full Crouch Punch ComboFC.df+1,2FC.df+1,2i165,8MidMid
Full Crouch Three-Hit PunchFC.df+1,2,1FC.df+1,2,1i165,8,11MidMidMid
Windmill PunchesFC.df+1,2,1,1FC.df+1,2,1,1i215,8,11,30MMMH
Full Crouch UppercutFC.df+2FC.df+2i1712Mid
Full Crouch Uppercut ChainFC.df+2,1FC.df+2,1i2612,10MidMid
Swing R KnuckleFC.df+2,1,2FC.df+2,1,2i2712,10,10MidMidMid
Swing R Knuckle HighFC.df+2,f+1FC.df+2,f+1i1912,23MidHigh
Swing R Knuckle LowFC.df+2,d+1FC.df+2,d+1i2212,8MidLow
Full Crouch Knee StrikeFC.df+4FC.df+4i1210Mid
Mimesis Spike PressFC.df+4,2FC.df+4,2i2010,17MidMid
Atomic Shoulder TackleFC.df+3+4FC.df+3+4i2128Mid
Flying FortressFC.df+3+4,ufFC.df+3+4,ufi2128Mid
Make Some NoiseFC.df+3+4,uf+1+2FC.df+3+4,uf+1+2i21~2228,20MidMid
Atomic Shoulder Tackle (charged)FC.df+3+4*FC.df+3+4*i30~3532Mid
Flying FortressFC.df+3+4*,ufFC.df+3+4*,ufi30~3532Mid
Make Some NoiseFC.df+3+4*,uf+1+2FC.df+3+4*,uf+1+2i21~2232,20MidMid
Killing Uppercutws1ws1i1514Mid
Rising Elbow Strikews2ws2i1410Mid
V-Twinws2,1ws2,1i1510,17MidMid
V-Deathblowws2,4ws2,4i1610,26MidHigh
Left Knee33i1518Mid
Two-Step Die3,23,2i2318,20MidHigh
Machine Press3,1+23,1+2i2518,20MidMid
Toe Smashws4ws4i1120Mid
Rising Double Punch Smashws1+2ws1+2i2014Mid
Rising Double Punch Chainws1+2,1+2ws1+2,1+2i1714,12MidMid
Double Hammer Thrashws1+2,1+2,1+2ws1+2,1+2,1+2i2714,12,14MidMidLow
Dischargerss1ss1i3223Mid
Piston Gun Snipess2ss2i1720High
Terraforming CannonR.df+1+2R.df+1+2i2055+MidThrow
Ki Charge1+2+3+41+2+3+4

Gamma Howl GMH

MoveInputiDmgHit
Gamma Howl (Gamma Charge)3+43+4
Juggernaut HookGMH.1GMH.1i2220Mid
Exaton BlastGMH.2GMH.2i2040High
Granite StompGMH.3GMH.3i2428Mid
Full Metal DeathblowGMH.4GMH.4i14~1830High
Gun BombGMH.1+3GMH.1+3i1530ThrowNo break
Iron GunmanGMH.2+4GMH.2+4i1525ThrowNo break
Mimesis OverkillGMH.1+2GMH.1+2i1645(57)ThrowBreak 1+2
Particle BarrierGMH.3+4GMH.3+4i2020Sp. mid
Prime Windup UppercutGMH.f+1GMH.f+1i2026Mid
MegalodrillerGMH.f+2GMH.f+2i1734Mid
Walking FortressGMH.fGMH.f
Breakout FortressGMH.ubGMH.ubjs12
Flying FortressGMH.ufGMH.ufjs12
Make Some NoiseGMH.uf+1+2GMH.uf+1+2i21~2220Mid

Gamma Charge GMC

MoveInputiDmgHit
Jaguar Hook - GammaGMC.1GMC.1i2222Mid
Exaton Blast - GammaGMC.2GMC.2i2042High
Particle Barrier - GammaGMC.3+4GMC.3+4i2024Sp. mid

Sit Down SIT

MoveInputiDmgHit
Sit Downd+3+4d+3+4
Sit Down Left PunchSIT.1SIT.1i1910Low
Sit Down Punch ComboSIT.1,2SIT.1,2i1510,10LowLow
Sit Down Three-Hit PunchSIT.1,2,1SIT.1,2,1i1510,10,10LowLowLow
Sit PunchesSIT.1,2,1,2SIT.1,2,1,2i1510,10,10,10LLLL
Ground AssaultSIT.1+2SIT.1+2i2421Mid
Extra Pancake PressSIT.3+4SIT.3+4i5435Mid
Forward RollSIT.fSIT.f
Backward RollSIT.bSIT.b

Face Up WHILE DOWN

MoveInputiDmgHit
Get Up PunchFUFT.d+1+2FUFT.d+1+2i2818Mid

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Meteor RaidH.2+3H.2+3i1050HighMidThrow
Piston Gun Assaultb+2b+2i1927Mid
Piston Gun Assault (charged)b+2*b+2*i3540Mid
Tyulpan Blastb+1+2b+1+2i1428Mid
Full Metal DeathblowGMH.4GMH.4i14~1830High
Particle BarrierGMH.3+4GMH.3+4i2020Sp. mid
Particle Barrier - GammaGMC.3+4GMC.3+4i2024Sp. mid
Iron Gunmand+2+4d+2+4i1225ThrowNo break
Iron GunmanGMH.2+4GMH.2+4i1525ThrowNo break
Gamma Howl (Gamma Charge)3+43+4
Jaguar Hook - GammaGMC.1GMC.1i2222Mid
Exaton Blast - GammaGMC.2GMC.2i2042High
Particle Barrier - GammaGMC.3+4GMC.3+4i2024Sp. mid
Hyper Merkabah HeadbuttH.f+3+4H.f+3+4i22~2330Mid
Hyper TerrapulserH.uf+3H.uf+3i19[16]Low

10-hit combo

InputiDmgHit
d+2,1,1,1,2,1,2,1,1+2,1+2d+2,1,1,1,2,1,2,1,1+2,1+2i118,6,5,7,7,6,6,8,21,25sLLLMMMMMMM

Combos & notesJack-8 · Wavu Wiki combo data

Only the 48 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.
Markers: FB!=Floor break

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. df+2)Regular launch (e.g. df+2)f+4 b+3,2 b+3,2~D GMH.f+1 T! 3,2f+4 b+3,2 b+3,2~D GMH.f+1 T! 3,2

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[0] GMC.2 on block[0] GMC.2 on block[+19] 2,3[+19] 2,3
[0] GMC.2 on block[0] GMC.2 on block[+36] H.2+3[+36] H.2+3
[20] SS.2[20] SS.2[+25] f,F+4[+25] f,F+4
[20] SS.2[20] SS.2[+28] HCF:df+1[1][+28] HCF:df+1[1]
[20] GMH.1[20] GMH.1[+28] HCF:df+1[1][+28] HCF:df+1[1]
[20] GMH.1[20] GMH.1[+20] db+1+2[+20] db+1+2
[20] GMH.1[20] GMH.1[+19] db+2[+19] db+2
[26] CH f,F+1[26] CH f,F+1[+34] HCF:df+1[1][+34] HCF:df+1[1]
[26] CH f,F+1[26] CH f,F+1[+20] db+1+2[+20] db+1+2
[26] CH f,F+1[26] CH f,F+1[+22] db+2[+22] db+2
[26] CH f,F+1~D[26] CH f,F+1~D[+20] GMH.f+1[+20] GMH.f+1
[26] CH f,F+1~D[26] CH f,F+1~D[+25] GMH.3[+25] GMH.3
[22] (3),1+2[22] (3),1+2[+11] b+3[+11] b+3
[20] CH df+4[20] CH df+4[+19] b+1+2[2][+19] b+1+2[2]
[20] CH df+4[20] CH df+4[+19] df+3+4[+19] df+3+4
[20] CH df+4[20] CH df+4[+26] f+1,1[+26] f+1,1
[20] CH df+4[20] CH df+4[+30] d+1+3[+30] d+1+3
[20] CH df+4[20] CH df+4[+25] d+2+4[2][+25] d+2+4[2]
[21] CH 3~D (or f+3~D or ws3~D)[21] CH 3~D (or f+3~D or ws3~D)[+21] GMH.4[2][+21] GMH.4[2]
[20] GMH.UF+1+2[20] GMH.UF+1+2[+21] GMH.1+3[+21] GMH.1+3
[20] GMH.UF+1+2[20] GMH.UF+1+2[+17] GMH.2+4[2][+17] GMH.2+4[2]
[20] GMH.UF+1+2[20] GMH.UF+1+2[+21] GMH.f+2[+21] GMH.f+2
[25] uf+2[25] uf+2[+30] GMH.1+3 (d+1+3)[+30] GMH.1+3 (d+1+3)
[25] uf+2[25] uf+2[+25] GMH.2+4 (d+2+4)[2][+25] GMH.2+4 (d+2+4)[2]
[25] wr2[25] wr2[+15] f+2[+15] f+2

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[26] CH f,F+3[26] CH f,F+3[+51] f+4 b+3,2 b+3,2~D GMH.f+1 T! 3,2[+51] f+4 b+3,2 b+3,2~D GMH.f+1 T! 3,2
[26] CH f,F+3[26] CH f,F+3[+56] f+4 b+3,2 b+3,2~D GMH.f+1 T! (2),1,UF+1+2 GMH.f+1[+56] f+4 b+3,2 b+3,2~D GMH.f+1 T! (2),1,UF+1+2 GMH.f+1
[35] df+2,1* T![35] df+2,1* T![+41] b+3,2 2,1,UF+1+2 GMC.1 3,2[+41] b+3,2 2,1,UF+1+2 GMC.1 3,2
[14] ws1[14] ws1[+58] u+1+2 b+3,2 2,1,UF+1+2 GMH.f+1 3,2[+58] u+1+2 b+3,2 2,1,UF+1+2 GMH.f+1 3,2
[14] ws1[14] ws1[+51] f+4 b+3,2 b+3,2~D GMH.f+1 T! 3,2[+51] f+4 b+3,2 b+3,2~D GMH.f+1 T! 3,2
[14] ws1[14] ws1[+56] f+4 b+3,2 b+3,2~D GMH.f+1 T! (2),1,UF+1+2 GMH.f+1[+56] f+4 b+3,2 b+3,2~D GMH.f+1 T! (2),1,UF+1+2 GMH.f+1
[20] f,F+1+2[20] f,F+1+2[+41] b+3,2 b+3,2~D GMH.f+1 T! 3,2[+41] b+3,2 b+3,2~D GMH.f+1 T! 3,2
[20] f,F+1+2[20] f,F+1+2[+46] b+3,2 b+3,2~D GMH.f+1 T! (2),1,UF+1+2 GMH.f+1[+46] b+3,2 b+3,2~D GMH.f+1 T! (2),1,UF+1+2 GMH.f+1
[20] f,F+1+2[20] f,F+1+2[+46] b+3,2 2,1,UF+1+2 GMH.f+1 T! 3,2[+46] b+3,2 2,1,UF+1+2 GMH.f+1 T! 3,2
[35] df+2,1*[35] df+2,1*[+40] T! f+4 2,1,UF+1+2 GMC.1 3,2[+40] T! f+4 2,1,UF+1+2 GMC.1 3,2
[20] CH (b+1),2[20] CH (b+1),2[+57] b+3,2 2,1,UF+1+2 GMC.1 dash 3~D GMH.f+1 T! 3,2[+57] b+3,2 2,1,UF+1+2 GMC.1 dash 3~D GMH.f+1 T! 3,2
[20] CH (b+1),2[20] CH (b+1),2[+55] b+3,2 2,1,UF+1+2 GMC.1 HCF:df+1[1] T! 3,2[+55] b+3,2 2,1,UF+1+2 GMC.1 HCF:df+1[1] T! 3,2
[20] CH (b+1),2[20] CH (b+1),2[+60] f+4 b+3,2 b+3,2~D GMC.1 HCF:df+1[1] T! 3,2[+60] f+4 b+3,2 b+3,2~D GMC.1 HCF:df+1[1] T! 3,2
[14] ws1[14] ws1[+69] u+1+2 b+3,2 2,1,UF+1+2 GMC.1 dash 3~D GMH.f+1 T! 3,2[+69] u+1+2 b+3,2 2,1,UF+1+2 GMC.1 dash 3~D GMH.f+1 T! 3,2
[14] ws1[14] ws1[+67] u+1+2 b+3,2 2,1,UF+1+2 GMC.1 HCF:df+1[1] T! 3,2[+67] u+1+2 b+3,2 2,1,UF+1+2 GMC.1 HCF:df+1[1] T! 3,2
[20] f,F+1+2[20] f,F+1+2[+57] b+3,2 2,1,UF+1+2 GMC.1 dash 3~D GMH.f+1 T! 3,2[+57] b+3,2 2,1,UF+1+2 GMC.1 dash 3~D GMH.f+1 T! 3,2
[20] f,F+1+2[20] f,F+1+2[+55] b+3,2 2,1,UF+1+2 GMC.1 HCF:df+1[1] T! 3,2[+55] b+3,2 2,1,UF+1+2 GMC.1 HCF:df+1[1] T! 3,2

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular carry (30% scaling)Regular carry (30% scaling)b+3,2~D GMH.f+2[1]b+3,2~D GMH.f+2[1]
Regular carry (30% scaling)Regular carry (30% scaling)2+3 2 H.uf+3>GMC.f+2[2]2+3 2 H.uf+3>GMC.f+2[2]
Regular carry (30% scaling)Regular carry (30% scaling)FC.db+1,1 FC.db+1FC.db+1,1 FC.db+1
Regular carry (30% scaling)Regular carry (30% scaling)2 d+2 FC.df+4,2[3]2 d+2 FC.df+4,2[3]

Stage hazard

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[30] d+1+3 (GMH.1+3)[30] d+1+3 (GMH.1+3)[+36] FB! u+1+2 b+1 f+1,2,1 T! 1,1~D GMH.f+1[+36] FB! u+1+2 b+1 f+1,2,1 T! 1,1~D GMH.f+1