Hwoarang · flying-white outline portrait
Theme
Notation

HwoarangTEKKEN 8 movelist

COUNTRY
South Korea
STYLE
Taekwondo
STANCES
Shark Step CD · Backturn Stance BT · Right Stance RFF · Left Flamingo LFS · Right Flamingo RFS
Hit levelHigh Mid Low Sp.=special Throw !=unblockableistartup frames to first impact — lower is faster, per Wavu225 source records / 216 listed moves / 210 with startup; the 10-hit string's 10 progressive source cards are merged into whole movesabout a fifth of all moves have no name on Wavu — those take the project's own description, and say so on hover
Buttons · directions 1=left punch 2=right punch 3=left kick 4=right kick | f=forward b=back u=up d=down d/f=down-forward d/b=down-back u/f=up-forward u/b=up-backStates · separators f,f=dash WS=while standing FC=full crouch SS=sidestep +=together ~=immediately after *=charge
Notation 1234 four-button grid (1 LP, 2 RP, 3 LK, 4 RK — lit = pressed) = tap direction = hold N= neutral STANCE= state prefix | Separators › follow-up + direction & button ~ immediately after * charge → next move T! tornado

Throws

MoveInputiSideDmgBreak
Pickpocket1+31+3i12~14Front35
Falcon Dice Kick2+42+4i12~14Front25
Bring It OnLeft_throwLeft_throwi12~14Left45
Dead-EndRight_throwRight_throwi12~14Right44
SlaughterhouseBack_throwBack_throwi12~14Back60
Roll and Choke2+4,B2+4,Bi12~14Front40
MoveInputiSideDmgBreak
Human Cannonballf+2+3f+2+3i12Front35
Leg Hook Throwuf+1+2uf+1+2i12Front40
Door Matqcb+3qcb+3i11Front45
Overhead KickAIR.ub+3+4AIR.ub+3+4i15~16Front26
JackknifeRFF.1+3RFF.1+3i12Front45

Attacks

MoveInputiDmgHit
Jab11i105High
Left Punch Combo1,11,1i125,8HighHigh
Left Punch Combo > Low Kick1,1,31,1,3i215,8,10HighHighLow
Home Surgery1,1,3,31,1,3,3i205,8,10,14HHLH
Left Right Combo1,21,2i105,10HighHigh
Rejector1,2,f+31,2,f+3i215,10,14HighHighMid
Rejection1,2,f+41,2,f+4i24~255,10,20HighHighHigh
Right Jab22i109High
Right Jab Side Kick2,f+32,f+3i219,14HighMid
Right Jab > Spinning Back Kick2,f+42,f+4i24~259,20HighHigh
Left High Kick33i1415High
Left Kick Chain3,33,3i1815,12HighMid
Siege Mortar Combo3,3,23,3,2i21~2215,12,20HighMidMid
Left Kicks3,3,33,3,3i2115,12,15HighMidMid
Left Kicks > Right Hook Kick3,3,43,3,4i21~2315,12,15HighMidHigh
Left Kicks > Backlash3,3,f+43,3,f+4i21~2715,12,20HighMidHigh
Flying Eagle3~43~4i2211,21MidMid
Right High Kick44i11~1214High
Right Left Kick Combo4,34,3i2214,16HighMid
Right Kick Combo4,44,4i1614,13HighHigh
Right Kicks > Chainsaw Heel4,4,34,4,3i25~3114,13,20HighHighMid
Right Three-Hit Kick4,4,44,4,4i25~2614,13,17HighHighHigh
Right Kicks > Raptor Combo4,4,4,44,4,4,4i31~3214,13,17,20HHHH
Disrespect1+21+2
Motion Switch3+43+4
Rusty Knifef+2f+2i1615Mid
Left Flamingo Feintf+3f+3
Cheap Shot Snap Kickf+3~3f+3~3i2025Mid
Right Hook Kickf+4f+4i17~2321High
Right Flamingo Feintf,n,4f,n,4
Push Handsf+1+2f+1+2i1517Mid
Mid Left Punchdf+1df+1i13~1410Mid
Left Uppercut & Middle Kickdf+1,3df+1,3i22~2310,15MidMid
Right Uppercutdf+2df+2i15~1613Mid
Mid Left Kickdf+3df+3i22~2312Mid
Double Claymoredf+3,4df+3,4i24~2512,20MidMid
Middle Claymoredf+4df+4i16~1720Mid
Ignition Barragedf+3+4df+3+4i137,4,17MidHighMid
Crouch Jabd+1d+1i105Sp. low
Crouch Straightd+2d+2i118Sp. low
Low Left Kickd+3d+3i177Low
Smash Low Rightd+3,4d+3,4i21~237,13LowHigh
Low Right Kickd+4d+4i197Low
Firecrackerd+4,4d+4,4i207,22LowHigh
Dark Halberdd+3+4d+3+4i21~2218Low
Sweep Kickdb+3db+3i1912Low
MoveInputiDmgHit
Ankle Bite Kickdb+4db+4i1614Low
Ankle Biter > Crescent Kickdb+4,4db+4,4i17~1914,21LowHigh
Stealth Needleb+1b+1i1515Mid
Right Back Elbowb+2b+2i1418High
Left Plasma Bladeb+3b+3i16~1717Mid
Nose Bleederb+4b+4i13~1417High
Fade-Away Kickub+4ub+4i17~2018Mid
Knife Hand Strikeu+2u+2i13~1518High
Jump Kicku+3u+3i2025High
Scorpion Side Kicku+4u+4i16~1818Mid
Bloody Guillotineu+3+4u+3+4i25~2620Mid
Bone Stingeruf+2uf+2i2622Mid
Forward Jump Left Kickuf+3uf+3i28~2911Mid
Forward Jump Kick Combouf+3,4uf+3,4i20~2111,12MidMid
Hunting Hawkuf+3,4,3uf+3,4,3i27~2811,12,20MidMidMid
Forward Jump Right Kickuf+4uf+4i22~2312High
Forward Jump Right Kick > 2nduf+4,4uf+4,4i11~1212,12HighMid
Air Raiduf+4,4,4uf+4,4,4i9~1012,12,12HighMidLow
Forward Jump Double Kickuf+3+4uf+3+4i1410,8MidHigh
Flashing Tridentuf+3+4,4uf+3+4,4i14~1510,8,13MidHighMid
Delayed Rising Toe Kickuf,n,4uf,n,4i23~2520Mid
Spinning Axe Kickf,F+3f,F+3i20~2424Mid
Peacekeeperf,F+4f,F+4i17~1822Mid
Dynamite Heelb,B+2+3b,B+2+3i61~6240Mid
Flying Nerichagif,f,F+3f,f,F+3i22~2430Mid
Torpedo Kickf,f,F+4f,f,F+4i18~1928High
Crouch Spin KickhFC.3hFC.3i1610Low
Crouch Shin KickhFC.4hFC.4i126Low
Rising Left Punchws1ws1i12~1312Mid
Twin Mustangws1,4ws1,4i22~2312,18MidMid
Rising Right Punchws2ws2i15~1612Mid
Chonsan Spinws2,3ws2,3i23~2512,10(15)MidHigh
Iron Heelws3ws3i14~1622Mid
Rising Right Kickws4ws4i11~1212Mid
Tsunami Kickws4,4ws4,4i15~1912,13MidMid
Rising Double Kickws3+4ws3+4i20~2116Mid
Spinning Scythe > Axe Heelws3+4,3ws3+4,3i21~2616,20MidMid
Sky BurialR.df+1+2R.df+1+2i2055+MidThrow
Sidestep KickSS.3SS.3i18~1913Mid
EruptionSS.3,3SS.3,3i9~1013,16MidHigh
Spinning Trip KickSS.4SS.4i19~2018Low
Ki Charge1+2+3+41+2+3+4
Parryb+1+3b+1+3
Shotgun Shuffleb+1+3,P.4b+1+3,P.4i1510,8,10MidHighHigh
Wall Jump Attack(Back_to_wall).b,b,UB(Back_to_wall).b,b,UBi36~3821Mid

Shark Step CD

MoveInputiDmgHit
Shark Stepf,n,d,dff,n,d,df
PhalanxCD.3CD.3i18~1927Mid
Sky RocketCD.4CD.4i1618Mid
Lethal Sky Rocketf,n,df#4f,n,df#4i1618Mid

Backturn Stance BT

MoveInputiDmgHit
Disrespect1+21+2
Left Plasma BladeBT.3BT.3i14~1620Mid
Plasma BladeBT.4BT.4i14~1620Mid
Spinning Low KickBT.d+3BT.d+3i18~1920Low

Right Stance RFF

MoveInputiDmgHit
Motion Switch3+43+4
Motion Switch > Left Foot ForwardRFF.3+4RFF.3+4
Right Stance Left PunchRFF.1RFF.1i1010High
MigraineRFF.1,1RFF.1,1i1910,12HighMid
Right Stance Right PunchRFF.2RFF.2i106High
Right Stance Punch ComboRFF.2,1RFF.2,1i106,10HighHigh
Big FistsRFF.2,1,1RFF.2,1,1i196,10,12HighHighMid
Hawk StrikeRFF.2,3RFF.2,3i19~206,24HighHigh
Right Stance Right Punch KickRFF.2,4RFF.2,4i126,9HighHigh
Chainsaw Kick ComboRFF.2,4,3RFF.2,4,3i25~316,9,20HighHighMid
Right Reverse Kick ComboRFF.2,4,4RFF.2,4,4i18~196,9,23HighHighHigh
Right Stance Mid KickRFF.3RFF.3i1613Mid
VolcannonRFF.3,4RFF.3,4i27~2813,16MidHigh
BacklashRFF.3~4RFF.3~4i27~3027High
Right Stance Right KickRFF.4RFF.4i129High
Chainsaw KickRFF.4,3RFF.4,3i25~319,20HighMid
Right Reverse KickRFF.4,4RFF.4,4i18~199,23HighHigh
Right Stance Front Left PunchRFF.f+1RFF.f+1i105High
Left Right ComboRFF.f+1,2RFF.f+1,2i105,10HighHigh
Cheap ShotRFF.f+3RFF.f+3i14~1721High
Right Flamingo FeintRFF.f+4RFF.f+4
Plasma BladeRFF.f+4~4RFF.f+4~4i18~2020Mid
Black KiteRFF.df+3RFF.df+3i22~2421Mid
Right SidekickRFF.df+4RFF.df+4i1312Mid
Mid Absorbing StrikeRFF.df+2+3RFF.df+2+3i22~2312Mid
Double ClaymoreRFF.df+2+3,4RFF.df+2+3,4i24~2512,20MidMid
Right Stance Low KickRFF.d+3RFF.d+3i1810Low
Triumph Low RightRFF.d+3,4RFF.d+3,4i21~2310,13LowHigh
Heel ScrewRFF.d+3+4RFF.d+3+4i1919Low
Left Back ElbowRFF.b+1RFF.b+1i1418High
Blast FistRFF.b+2RFF.b+2i16~1717Mid
Nose BleederRFF.b+3RFF.b+3i13~1417High
Spin KickRFF.b+4RFF.b+4i18~1921High
Hunting HeelRFF.f,F+3RFF.f,F+3i22~2522Mid

Left Flamingo LFS

MoveInputiDmgHit
Left Flamingo Feintf+3f+3
Flamingo Switch > Right FlamingoLFS.3+4LFS.3+4
Left Flamingo > Back HandLFS.1LFS.1i136High
Right BackhandLFS.2LFS.2i1615Mid
Left Flamingo Mid KickLFS.3LFS.3i1410Mid
Flamingo Siege ComboLFS.3,2LFS.3,2i21~2210,20MidMid
Flamingo Kick Combo MiddleLFS.3,3LFS.3,3i2110,15MidMid
Flamingo Side Kick > Right Hook KickLFS.3,4LFS.3,4i21~2310,15MidHigh
Flamingo Side Kick > BacklashLFS.3,f+4LFS.3,f+4i21~2710,20MidHigh
Right Step KickLFS.4LFS.4i14~1624High
Lightning HalberdLFS.4~3LFS.4~3i15~1617,26HighHigh
Left Flamingo Double PunchLFS.1+2LFS.1+2i15~1613Mid
Spinning Axe ComboLFS.1+2,4LFS.1+2,4i23~2713,16MidMid
Power BlastLFS.1+4LFS.1+4i66~6980Mid
Flamingo RocketLFS.f+3LFS.f+3i19~2023Mid
Spinning Hook KickLFS.f+4LFS.f+4i17~1818Mid
Left Flamingo Front Mid KickLFS.df+3LFS.df+3i22~2312Mid
Flamingo Double ClaymoreLFS.df+3,4LFS.df+3,4i24~2512,20MidMid
Left Flamingo Low KickLFS.d+3LFS.d+3i167Low
Flamingo Low RightLFS.d+3,4LFS.d+3,4i21~237,13LowHigh
Combat LowLFS.d+4LFS.d+4i20~2117Low
Stealth NeedleLFS.b+1LFS.b+1i1515Mid
Left ThunderboltLFS.b+3LFS.b+3i20~2223Mid
Combat MiddleLFS.b+4LFS.b+4i16~1715Mid
Flamingo Screw KickLFS.b+4,3LFS.b+4,3i16~1915,20MidHigh
Left Flamingo Forward Jump KickLFS.uf+3LFS.uf+3i28~2911Mid
Left Flamingo Forward Jump Kick ComboLFS.uf+3,4LFS.uf+3,4i20~2111,12MidMid
Flamingo Hunting HawkLFS.uf+3,4,3LFS.uf+3,4,3i27~2811,12,20MidMidMid
Switch Plasma BladeLFS.uf+4LFS.uf+4i19~2020Mid
Left Flamingo Jump Double KickLFS.uf+3+4LFS.uf+3+4i1410,8MidHigh
Flamingo Flashing TridentLFS.uf+3+4,4LFS.uf+3+4,4i14~1510,8,13MidHighMid

Right Flamingo RFS

MoveInputiDmgHit
Right Flamingo Feintf,n,4f,n,4
Flamingo Switch > Left FlamingoRFS.3+4RFS.3+4
Left PunchRFS.1RFS.1i1615Mid
Right Flamingo > Back HandRFS.2RFS.2i136High
Left Step KickRFS.3RFS.3i14~1624High
Flying EagleRFS.3~4RFS.3~4i1611,21MidMid
Right KickRFS.4RFS.4i1417Mid
Double PhalanxRFS.4,3RFS.4,3i1417,21MidMid
Screw KickRFS.f+3RFS.f+3i20~2118Mid
Right Flamingo High KickRFS.f+4RFS.f+4i88,8HighHigh
Right Viper Combo > Right SwordRFS.f+4,4RFS.f+4,4i238,8,9HighHighHigh
Snap KickRFS.df+4RFS.df+4i17~1917Mid
Right Flamingo Left Low KickRFS.d+3RFS.d+3i1513Low
TeaserRFS.d+3,3RFS.d+3,3i25~2713,28LowHigh
Right Flamingo Right Low KickRFS.d+4RFS.d+4i20~2115Low
Right Flamingo Right Low Kick > Follow-up KickRFS.d+4,3RFS.d+4,3i2515,12(8)LowHigh
Predator BardicheRFS.d+4,3,4RFS.d+4,3,4i27~2815,12(8),20(10)LowHighHigh
Left Heel LanceRFS.b+3RFS.b+3i16~1721Mid
Right ThunderboltRFS.b+4RFS.b+4i20~2223Mid
Raptor ClawRFS.u+4RFS.u+4i25~2617High
Flamingo Hunting HeelRFS.uf+3RFS.uf+3i24~2722Mid
Air BladeRFS.uf+4RFS.uf+4i17~1820Mid
Right Flamingo High KickH.RFS.f+4H.RFS.f+4i88,10HighHigh
Right Viper Combo > Right SwordH.RFS.f+4,4H.RFS.f+4,4i238,10,9HighHighHigh
Right Flamingo Low KickH.RFS.d+4H.RFS.d+4i20~2115Low
Right Flamingo Low Kick > Follow-up KickH.RFS.d+4,3H.RFS.d+4,3i2515,12(8)LowHigh
Predator BardicheH.RFS.d+4,3,4H.RFS.d+4,3,4i27~2815,12(8),30(15)LowHighHigh

Heat

MoveInputiDmgHit
Heat Burst2+32+3i16[12;12]Mid
Trinity ClaymoreH.2+3H.2+3i17~1813,(14,24),12,25MSpMH
Ignition Barragedf+3+4df+3+4i137,4,17MidHighMid
Peacekeeperf,F+4f,F+4i17~1822Mid
Black KiteRFF.df+3RFF.df+3i22~2421Mid
Flamingo RocketLFS.f+3LFS.f+3i19~2023Mid
Left Heel LanceRFS.b+3RFS.b+3i16~1721Mid
Double PhalanxRFS.4,3RFS.4,3i1417,21MidMid
Right Flamingo High KickH.RFS.f+4H.RFS.f+4i88,10HighHigh
Right Viper Combo > Right SwordH.RFS.f+4,4H.RFS.f+4,4i238,10,9HighHighHigh
Right Flamingo Low KickH.RFS.d+4H.RFS.d+4i20~2115Low
Right Flamingo Low Kick > Follow-up KickH.RFS.d+4,3H.RFS.d+4,3i2515,12(8)LowHigh
Predator BardicheH.RFS.d+4,3,4H.RFS.d+4,3,4i27~2815,12(8),30(15)LowHighHigh

10-hit combo

InputiDmgHit
LFS.2,2,3,4,3,4,4,4,4,3LFS.2,2,3,4,3,4,4,4,4,3i1615,7,10,7,7,8,7,10,21(14),42(21)MHHLMMLHMH

Combos & notesHwoarang · Wavu Wiki combo data

Only the 64 routes Wavu's combo page actually lists. Wavu's own notation and damage annotations are unchanged (a bracketed number is that hit's damage, e.g. [25]); placeholder content is stripped and nothing unsourced is added.

Bread n' butter

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular launch (e.g. df+2)Regular launch (e.g. df+2)f+4~RFS.3~4 d+4,4 T! uf+3,4,3f+4~RFS.3~4 d+4,4 T! uf+3,4,3
Regular launch (e.g. df+2)Regular launch (e.g. df+2)f+4~RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3f+4~RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3

Mini-combos

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[35] RFF.3~4[35] RFF.3~4[+19] f,F+3[+19] f,F+3

Staples

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[13] df+2[13] df+2[+64] f+4~RFS.3~4, dash 4,3f~LFS.uf+3+4~F~LFS.uf+4 T! dash f+3+4~RFF.3~4 ub+3[+64] f+4~RFS.3~4, dash 4,3f~LFS.uf+3+4~F~LFS.uf+4 T! dash f+3+4~RFF.3~4 ub+3
[13] df+2[13] df+2[+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work on small characters)[+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work on small characters)
[13] df+2[13] df+2[+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (does not work on small characters)[+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (does not work on small characters)
[13] df+2[13] df+2[+62] f+4~RFS.b+3, dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3[+62] f+4~RFS.b+3, dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
[13] df+2[13] df+2[+62] f+2~RFF.f+3~LFS.2~RFF.f+3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)[+62] f+2~RFF.f+3~LFS.2~RFF.f+3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
[13] df+2[13] df+2[+62] u+3 LFS.2~RFF.3,4~RFS.u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3[+62] u+3 LFS.2~RFF.3,4~RFS.u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3
[13] df+2[13] df+2[+61] f+4~RFS.b+3, dash 4,4,4,4 T! f+3+4~RFF.f+3~LFS.4~3[+61] f+4~RFS.b+3, dash 4,4,4,4 T! f+3+4~RFF.f+3~LFS.4~3
[13] df+2[13] df+2[+61] f+4~RFS.b+3, dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+61] f+4~RFS.b+3, dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
[13] df+2[13] df+2[+60] f+4 RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 [+57 without JFFE] (easy)[+60] f+4 RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 [+57 without JFFE] (easy)
[13] df+2[13] df+2[+60] u+3 LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)[+60] u+3 LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
[13] df+2[13] df+2[+59] f+4~RFS.b+3, dash (uf+3+4~F)x2~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)[+59] f+4~RFS.b+3, dash (uf+3+4~F)x2~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
[13] df+2[13] df+2[+59] f+4 RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 [+56 without JFFE][+59] f+4 RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 [+56 without JFFE]
[13] df+2[13] df+2[+59] u+3 LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (easy)[+59] u+3 LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (easy)
AnyAny[+47] f+4~RFS.3~4 d+4,4 T! uf+3,4,3[+47] f+4~RFS.3~4 d+4,4 T! uf+3,4,3
[17] b+3[17] b+3[+67] f+4~RFS.3~4 u+3 uf+3+4~F~LFS.uf+4 T! dash f+3+4~RFF.3~4 ub+3 [+64 without JFFE][+67] f+4~RFS.3~4 u+3 uf+3+4~F~LFS.uf+4 T! dash f+3+4~RFF.3~4 ub+3 [+64 without JFFE]
[17] b+3[17] b+3[+67] f+4~RFS.3~4 u+3 uf+3+4~F~LFS.1, dash b+3 T! dash f+3+4~RFF.3~4 ub+3 [+64 without JFFE][+67] f+4~RFS.3~4 u+3 uf+3+4~F~LFS.1, dash b+3 T! dash f+3+4~RFF.3~4 ub+3 [+64 without JFFE]
[17] b+3[17] b+3[+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (may not work on small characters)[+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (may not work on small characters)
[17] b+3[17] b+3[+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
[17] b+3[17] b+3[+62] f+4~RFS.3, uf+3+4~F~LFS.uf+3+4~F~LFS.uf+4 T! T! f+3+4~RFF.3~4 ub+3[+62] f+4~RFS.3, uf+3+4~F~LFS.uf+3+4~F~LFS.uf+4 T! T! f+3+4~RFF.3~4 ub+3
[17] b+3[17] b+3[+62] u+3 LFS.2~RFF.3,4~RFS.u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3[+62] u+3 LFS.2~RFF.3,4~RFS.u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3
[17] b+3[17] b+3[+60] u+3~LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)[+60] u+3~LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
[17] b+3[17] b+3[+57] f+4~RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3[+57] f+4~RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
[17] b+3[17] b+3[+53] f+4~RFS.b+3 2,4~RFS.2,3 T! 3+4~RFF.f+3~LFS.4~3[+53] f+4~RFS.b+3 2,4~RFS.2,3 T! 3+4~RFF.f+3~LFS.4~3
[25] u+3[25] u+3[+61] 3+4~RFS.b+3, db+4~F~RFS.3~4, uf+3+4~F~LFS.uf+4, dash RFF.3~4, dash ub+3[+61] 3+4~RFS.b+3, db+4~F~RFS.3~4, uf+3+4~F~LFS.uf+4, dash RFF.3~4, dash ub+3
[25] u+3[25] u+3[+59] 3+4~RFS.b+3, f+2~RFF.3,4~RFS.u+4,4 T! 3+4~RFF.f+3~LFS.4~3[+59] 3+4~RFS.b+3, f+2~RFF.3,4~RFS.u+4,4 T! 3+4~RFF.f+3~LFS.4~3
[25] u+3[25] u+3[+59] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3[+59] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
[25] u+3[25] u+3[+50] LFS.2~RFF.f+3 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3[+50] LFS.2~RFF.f+3 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
[20] u+3+4[20] u+3+4[+59] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work off-axis)[+59] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work off-axis)
[20] u+3+4[20] u+3+4[+58] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+58] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
[20] u+3+4[20] u+3+4[+56] f+2~RFF.f+3~LFS.2 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3[+56] f+2~RFF.f+3~LFS.2 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
[20] u+3+4[20] u+3+4[+55] f+2~RFF.f+3~LFS.2 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+55] f+2~RFF.f+3~LFS.2 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
AnyAny[+68] RFF.3~4, dash u+3~LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+68] RFF.3~4, dash u+3~LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
AnyAny[+68] RFF.3~4, dash u+3~LFS.2~RFF m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+68] RFF.3~4, dash u+3~LFS.2~RFF m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
AnyAny[+67] RFF.3~4, step f+4~RFS.3~4, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+67] RFF.3~4, step f+4~RFS.3~4, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
AnyAny[+66] RFF.3~4, f+2~RFF.f+3~LFS.2, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+66] RFF.3~4, f+2~RFF.f+3~LFS.2, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
[18] WS.2,3 T![18] WS.2,3 T![+37] (LFS.1) u+3, LFS.1, u+3, (uf+3+4~F)x2~LFS.f+3[+37] (LFS.1) u+3, LFS.1, u+3, (uf+3+4~F)x2~LFS.f+3
[18] WS.2,3 T![18] WS.2,3 T![+36] (LFS.1) f+4~RFS.3~4 (uf+3+4~Fx2)~LFS.f+3[+36] (LFS.1) f+4~RFS.3~4 (uf+3+4~Fx2)~LFS.f+3
[20] LFS.uf+4[20] LFS.uf+4[+58] f+2~RFF.f+3~LFS.2~m.dash RFF.3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3[+58] f+2~RFF.f+3~LFS.2~m.dash RFF.3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
[20] LFS.uf+4[20] LFS.uf+4[+62] f+4~RFS.b+3, m.dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3[+62] f+4~RFS.b+3, m.dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
[20] RFS.uf+4[20] RFS.uf+4[+62] f+3~LFS.2, RFF.f+3~LFS.2, uf+3+4~F~LFS.uf+4 T! 3+4~RFF.f+3~LFS.4~3[+62] f+3~LFS.2, RFF.f+3~LFS.2, uf+3+4~F~LFS.uf+4 T! 3+4~RFF.f+3~LFS.4~3
[20] RFS.uf+4[20] RFS.uf+4[+58] f+3~LFS.2, RFF.f+3, uf+3+4~F~LFS.uf+4 T! 3+4~RFF.f+3~LFS.4~3[+58] f+3~LFS.2, RFF.f+3, uf+3+4~F~LFS.uf+4 T! 3+4~RFF.f+3~LFS.4~3
[20] BT.3[20] BT.3[+65] f+4~RFS.b+3, dash f+2~RFF.f+3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+65] f+4~RFS.b+3, dash f+2~RFF.f+3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
[20] CH b+4[20] CH b+4[+64] RFF 3~4, u+3~LFS.uf+3+4~F~LFS.1, dash d+4,4 T! dash f+3+4~RFF.3~4 ub+3[+64] RFF 3~4, u+3~LFS.uf+3+4~F~LFS.1, dash d+4,4 T! dash f+3+4~RFF.3~4 ub+3
[20] CH b+4[20] CH b+4[+63] RFF 3~4, f+4~RFS.3:4, dash b+3 T! dash f+3+4~RFF.3~4 ub+3[+63] RFF 3~4, f+4~RFS.3:4, dash b+3 T! dash f+3+4~RFF.3~4 ub+3
[20] CH b+4[20] CH b+4[+63] RFF 3~4, f+2~RFF.3,4~RFS.u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3[+63] RFF 3~4, f+2~RFF.3,4~RFS.u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3
[20] CH RFF.b+3[20] CH RFF.b+3[+56] SSL db+4F~RFS.3, uf+3+4~F~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3[+56] SSL db+4F~RFS.3, uf+3+4~F~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3

Wall

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
Regular carry (30% scaling)Regular carry (30% scaling)CD.3 T!>LFS.4>RFS.4,3>LFS.3,f+4CD.3 T!>LFS.4>RFS.4,3>LFS.3,f+4
Regular carry (30% scaling)Regular carry (30% scaling)f+4>RFS.2,3 T! 2, 3,3,2f+4>RFS.2,3 T! 2, 3,3,2
[17] b+3[17] b+3[53] f,f+4>RFF.f+3>LFS.uf+4 T! SS.3,3>LFS.3,2[53] f,f+4>RFF.f+3>LFS.uf+4 T! SS.3,3>LFS.3,2
[17] b+3[17] b+3[49] f+4>RFS.2,3 T! 2 > SS.3,3>LFS.3,2 (easy)[49] f+4>RFS.2,3 T! 2 > SS.3,3>LFS.3,2 (easy)
[17] b+3[17] b+3[52] f+4>RFS.3>LFS.uf+4 T! f+4>RFS.2>RFF.f+3>RFS.3,f+4 (easy)[52] f+4>RFS.3>LFS.uf+4 T! f+4>RFS.2>RFF.f+3>RFS.3,f+4 (easy)

Back-turned opponent

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
df+2df+2f+4, RFS 3~4, uf+3+4f, uf+4, dash uf+2, b+3f+4, RFS 3~4, uf+3+4f, uf+4, dash uf+2, b+3
3,3,4~RFS3,3,4~RFSRFS.3~4, f+2, uf+3+4f, uf+4, dash uf+2, b+3 (95 damage; the last hit can sometimes be avoided with B getup [wake up backwards] in season 2; can use df+4 to catch B getup for 98 damage, but it will not hit grounded)RFS.3~4, f+2, uf+3+4f, uf+4, dash uf+2, b+3 (95 damage; the last hit can sometimes be avoided with B getup [wake up backwards] in season 2; can use df+4 to catch B getup for 98 damage, but it will not hit grounded)
AnyAnyRFS.uf+4~RFF.3~4, uf+3+4f, uf+3+4f, uf+3+4,4RFS.uf+4~RFF.3~4, uf+3+4f, uf+3+4f, uf+3+4,4
AnyAnyRFS.4,3 T! LFS.uf+3+4f, uf+3+4f, uf+3+4,4RFS.4,3 T! LFS.uf+3+4f, uf+3+4f, uf+3+4,4

Extras

StarterRoute ([n]=damage · T!=tornado · ~F=hold forward · →=next move)
[13] df+2[13] df+2[+67] f+4~RFS.b+3, dash f+2, m.dash 3, dash 4,3f, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (challenge combo, super hard, presumably works only on King, Feng, Paul, Victor)[+67] f+4~RFS.b+3, dash f+2, m.dash 3, dash 4,3f, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (challenge combo, super hard, presumably works only on King, Feng, Paul, Victor)
[13] df+2[13] df+2[+66] f+4~RFS.3~4, dash 2,4~RFS.3~4, m.dash b+3 T! f+3+4~RFF.3~4 ub+3 (two JFFEs)[+66] f+4~RFS.3~4, dash 2,4~RFS.3~4, m.dash b+3 T! f+3+4~RFF.3~4 ub+3 (two JFFEs)
[13] df+2[13] df+2[+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work on small characters)[+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work on small characters)
[13] df+2[13] df+2[+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (does not work on small characters)[+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (does not work on small characters)
[17] b+3[17] b+3[+64] u+3, [delay] LFS.1, f+4~RFS.3~4 (only the second hit should connect), uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (very hard, without JFFE)[+64] u+3, [delay] LFS.1, f+4~RFS.3~4 (only the second hit should connect), uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (very hard, without JFFE)
[20] LFS.uf+4[20] LFS.uf+4[+62] f+2~RFF.f+3~LFS.2~RFF.f+3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (works on Alisa, Azucena, Jun, Lili, Nina, Claudio, DJ, King, Leroy, Paul, Steve, Victor)[+62] f+2~RFF.f+3~LFS.2~RFF.f+3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (works on Alisa, Azucena, Jun, Lili, Nina, Claudio, DJ, King, Leroy, Paul, Steve, Victor)